Duke Nukem 3D Steam Community Workshop "Usersmaps playable on the steam version of Duke3D"
#121 Posted 26 December 2013 - 08:36 PM
I just posted it on the workshop...
Something similar happened when the new shading system were implemented on EDuke. I'm starting to hate this map again...
Maybe is time to just make a new map and stop looking back...
This post has been edited by Norvak: 27 December 2013 - 07:10 PM
#122 Posted 26 December 2013 - 08:46 PM
This post has been edited by Lunick: 26 December 2013 - 08:47 PM
#123 Posted 27 December 2013 - 04:12 AM
#125 Posted 27 December 2013 - 06:13 AM
I'm guessing this is correct?
Quote
/***********************************************************
* wsPublish Command Line Tool 1.0 *
***********************************************************/
Initializing Steam...
Setting breakpad minidump AppID = 225140
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198082111327 [API loaded no]
Steam initialized!
Verifying Workshop item JSON script...
Reading quantum/quantum.json...
Looking for workshop item: quantum/quantum.map...
Looking for preview image: quantum/quantum.png...
Done!
Verification complete! Beginning Workshop operation.
Zipping quantum folder to heap...
Added quantum/quantum.json to zipfile.
Added quantum/quantum.map to zipfile.
Added quantum/quantum.png to zipfile.
Added quantum/quantum.txt to zipfile.
Zipping Completed!
Writing quantum to the cloud... Done!
Writing quantum preview image to cloud... Done!
Queueing quantum for Steam file share... Done!
Running Steam callbacks.....
File Share succeeded!
Verifying Steam Cloud entries... quantum is in the cloud.
Verification complete! Beginning publish process.
Queueing quantum for Workshop publication... Done!
Running Steam callbacks.......
File Publish succeeded! FileID: ****
Operation Completed!
Also going to http://steamcommunit...details/?id=(ID that CMDTOOL gave me) yields nothing but an error.
#126 Posted 27 December 2013 - 06:19 AM
#127 Posted 27 December 2013 - 07:59 AM
#128 Posted 27 December 2013 - 10:18 AM
This post has been edited by DavoX: 27 December 2013 - 10:24 AM
#129 Posted 27 December 2013 - 10:42 AM
#130 Posted 27 December 2013 - 10:45 AM
Norvak, on 26 December 2013 - 08:36 PM, said:
Before-->
After-->
Before-->
http://www.mikenorva...ges/2Before.jpg
After-->
http://www.mikenorva...ages/2After.jpg
More examples
I just posted it on the workshop...
Something similar happened when the new shading system were implemented on EDuke. I'm starting to hate this map again...
Maybe is time to just make a new map and stop looking back...
No i have a feeling termit will fix the shading just wait. Samething happened to me i was making a map that looked perfect for megaton (shading very very dark on eduke32) Then when i had all shading about perfect the update came and wrecked my beautiful map . By the way wow i really like the last pic !!! with the trees !
This post has been edited by Duke64Nukem: 27 December 2013 - 10:45 AM
#131 Posted 27 December 2013 - 04:56 PM
#132 Posted 27 December 2013 - 07:13 PM
Wow it's amazing the great response NsA is getting!!
I'm willing to make another map
#133 Posted 27 December 2013 - 07:34 PM
#135 Posted 27 December 2013 - 08:52 PM
DavoX, on 27 December 2013 - 04:56 PM, said:
Just put the ogg file in the folder that you used to upload the map (or going to) and make sure it is the same name as the map. Once you have uploaded or updated the map, launch the game and the music should appear in the folder gameroot\music\usermaps.
#137 Posted 28 December 2013 - 07:16 AM
#138 Posted 28 December 2013 - 10:12 AM
Norvak, on 27 December 2013 - 07:13 PM, said:
Wow it's amazing the great response NsA is getting!!
I'm willing to make another map
You know adding co op might make it even better
#139 Posted 28 December 2013 - 10:37 AM
Edit: also there's no puzzle in the lighthouse
This post has been edited by DavoX: 28 December 2013 - 10:37 AM
#140 Posted 29 December 2013 - 12:00 AM
#141 Posted 29 December 2013 - 12:14 AM
#142 Posted 29 December 2013 - 04:01 AM
This post has been edited by MetHy: 29 December 2013 - 04:01 AM
#143 Posted 29 December 2013 - 05:37 AM
This was via Facebook communication.
Edit, whoops I read that wrong and thought you meant you couldn't reach Geoff.
This post has been edited by The Commander: 29 December 2013 - 05:39 AM
#144 Posted 29 December 2013 - 07:46 AM
MetHy, on 29 December 2013 - 04:01 AM, said:
i say upload any map you want.
If the person is still active in the community (but doesn't use steam). Give them a courtesy request first.
#145 Posted 29 December 2013 - 02:13 PM
Duke64Nukem, on 28 December 2013 - 10:12 AM, said:
Yes I'm gonna implemnt it. In fact co-op is very suitable for this map.
#147 Posted 30 December 2013 - 04:12 PM
This post has been edited by zykov eddy: 30 December 2013 - 04:14 PM
#148 Posted 30 December 2013 - 04:19 PM
zykov eddy, on 30 December 2013 - 01:10 PM, said:
Edit: uploaded a.dream. Works fine!
I don't have the answer to your question, but I was thinking just the other day that you should upload Kill City
#149 Posted 30 December 2013 - 04:28 PM
Plain Simple Garek, on 30 December 2013 - 04:19 PM, said:
Already done. The music doesn't play, though. This problem takes away half of the fun!
This post has been edited by zykov eddy: 30 December 2013 - 04:47 PM
#150 Posted 30 December 2013 - 06:54 PM
zykov eddy, on 30 December 2013 - 04:28 PM, said:
As it's already been said, it has to be .ogg format.
Megaton doesn't play .mid
This post has been edited by The Commander: 30 December 2013 - 06:55 PM