Flying Techbot, on 08 December 2013 - 01:34 AM, said:
To those who made the level pack:
WOOOOOOW! Excellent work. I have a few issues with the first level (navigating and finding explosives for crack on the EDF wall), but overall this is incredible. I loved how the first level began with the 98 strip club, I like the 98 saucers, I loved the scale of the levels, and the way you did the motorcycle and dome levels was OVER 9000!!!
Granted, I would've liked to have seen an original boss in the dome level rather than the cycloid emperor, and not have it end with the retail version's third episode cutscene. Before the cycloid emperor appeared, I originally expected an Eduke rendition of the retail DNF Queen emerging around the perimeter of the stadium, though that probably couldn't be pulled off. However, your redo of the cycloid stadium fight was more exhilarating than the retail DNF's version, and your use of the third episode's ending was probably your way of ending it like how the retail DNF's stadium level ended.
Seeing that this was a community made expansion for mod, it's got me all a brainstorming about how I want to add more to the DNF mod. It would be great to do another DLC which includes more features from the 98 trailer and screenshots that are missing: like the Area 51 locale, the destructible wooden planks, the ant-crab aliens, the attacking helicopter, more of the strip club, walking and interacting fully-scripted NPCs of Gus and Bombshell, the rocket-powered Dr. Proton screen, the machine-gun sniper pistol, and the shoot out on the back of a moving truck. Of course, there are still elements from the 2001 version I still want to see: the gray aliens, the red chainsaw, the boat ride, some human thug enemies, and mine cart chase of that thug with an assault rifle with bats swarming around.
If could, I'd want to bring back some Rigelatins and classic techbots as enemies and boss fights. I'd want to find a way to bring in Dr. Proton, and make him more interesting than the fight with him in retail DNF DLC. Something more varied besides the classic hoverchair fight... Could always use the different Robotnic boss fights from Sonic for inspiration.
Glad you enjoyed the episode. Being a community DLC pack we tried to do the best we could without really adding any coding/artwork. Bosses are very complex things to do if making a new one. We then used the episode 3 ending because we figured that it would be better than no ending at all and would probably get a spark of nostalgia too.
However with your last two paragraphs, when you used phrases like "how I want to add more to the DNF mod" "and those other "I's and I'ds" you really mean "the developers of the mod" eh? Don't worry, if you've checked moddb you'd see that Gambini is well aware of all those obscure screenshots and videos, and has hinted that he has some behind-the-scenes info that the general community doesn't know. If or when he decides to make some new content for this mod rest assured it will have lots of new references, but he'll do it his own way. There is no shortage of ideas.