It clearly was the best port out there imo, except the lack of music, and the censor, it was pure gold. Co-op, exclusive multiplayers levels, new sprites, re-recorded one-liners, 3D elements (explosions and Cycloid Emperor), new badass weapons (and they corrected that lack of Submachine guns found on the original boxart, but not in the original game
), rocking main theme and updated maps from the original game, they really did a good job, they didn't go for cash grabbing and tried to do something that even original PC players would find interesting. Only thing that sucked was the gameplay, it used the "Turok-Style" with no stick freelook, making it quite hard in some places...
It really was a good job overall.
Edit:
HulkNukem, on 18 October 2014 - 07:50 AM, said:
You can save midway with the memory pak, I specifically remember using the one my brother and me used in the 90's just last year to load a save from Duke 64. It was a co-op game we were playing and it was halfway through one of the space levels.
It's been a while since i really played it, but i'm 95% sure you can save anywhere using the controller pack
in the middle of an Episode, but not a level, the save screen was available during the end-level statistics, but not anywhere else.
Not any N64 port of PC game was able to do that, at least with the FPS, Quake, Quake II, Turok(s), Doom, all the same.