
Duke Nukem: Reloaded "Explain the situation"
#61 Posted 17 July 2013 - 12:10 PM
And no, that is not a Duke game. Interceptor could actually be making their own game this time.
#62 Posted 17 July 2013 - 01:18 PM
#63 Posted 17 July 2013 - 01:41 PM
A Duke Nukem web browser game.

#65 Posted 17 July 2013 - 01:46 PM

#66 Posted 17 July 2013 - 01:48 PM
Imagine the fun of dogging falling blocks as Duke Nukem, while filling a puzzle, killing aliens, clones of Randy Pitchford, and the Mega Boss battle of George Broussard.
This post has been edited by ReaperMan: 17 July 2013 - 01:50 PM
#67 Posted 17 July 2013 - 02:29 PM
NUKEMDAVE, on 17 July 2013 - 01:46 PM, said:

That doesn't count. It was said when Gearbox bought the IP that they own the rights to DNF and all future released Duke titles. Critical Mass was in development for a long time, so it wouldn't count as new would it? I mean, contracts and stuff were already signed for that. And Gearbox wasn't involved in that at all, as they said before when questioned about it, IIRC. But anything new would have to go through Gearbox because they own it.
How does Apogee still have rights for two Duke console games? Because of the never-made sequels to Critical Mass?
#68 Posted 17 July 2013 - 02:38 PM
And they're stretching the terms so as to turn the last 2 games into full blown console FPS (we think).
This post has been edited by Micky C: 17 July 2013 - 02:40 PM
#69 Posted 17 July 2013 - 03:17 PM
Sources:
Quote
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The wording on Interceptor's website regarding Pathfinder is pretty typical, often press releases only mention Xbox 360 and PS3 as platforms and yet the games end up on PC. So that is not conclusive of anything IMO.
#70 Posted 17 July 2013 - 06:58 PM
fuegerstef, on 16 July 2013 - 11:53 PM, said:
Pretty much. And really the game looks like shit. I never thought it looked particularly good. In my opinion I would even go as far as to say that it's graphical style is incredibly lazy.
DukeNukem64, on 17 July 2013 - 11:47 AM, said:
I wouldn't hold my breathe if you valued your brain cells.
#71 Posted 31 July 2013 - 09:06 AM
#74 Posted 31 July 2013 - 02:53 PM
Schreiber got a team together with a non-commercial licence, but was hoping to go commercial with it if he showed them something of the requisite quality. Gearbox, for whatever reason, decided to keep it non-commercial as previously agreed. I don't see the level of detail, work and the speed that it all came together with in a fan-based mod. You don't tend to get those level of people to stick with a project under those conditions for free either.
I just don't see the whole way that Interceptor approached the project as being a fan-based mod. It was always presented in the same mold as if it were a commercial project. From things that Frederick has said about the scramble to keep the team together after Reloaded was shot down, it sounds like they were hanging on for a commercial project. It may be that they did approach it as a fan project, and were hoping to step up from there, but that would more closely explain what happened and how the two different sides have reacted.
Again, this is pure speculation.
#75 Posted 31 July 2013 - 03:32 PM
It doesn't have to be super-duper up-to-date, but it'd still be cool if somebody tried to do something on a new engine for duke that would be moddable.
Hell, even a sort of "mapper's mod" type thing where a team makes just the framework and lets community members make content would be rad.
This post has been edited by Bloodshot: 31 July 2013 - 03:33 PM
#76 Posted 31 July 2013 - 03:37 PM
Schreiber was more concerned with Interceptor getting traction, so I doubt it was in their best interest to bully Gearbox into going commercial. Released game is a released game, whether it's commercial or not. In the end just by working on this project Interceptor gained some needed PR.
#77 Posted 31 July 2013 - 04:11 PM
#78 Posted 31 July 2013 - 04:32 PM
#79 Posted 31 July 2013 - 05:03 PM
Tea Monster, on 31 July 2013 - 02:53 PM, said:
Schreiber got a team together with a non-commercial licence, but was hoping to go commercial with it if he showed them something of the requisite quality. Gearbox, for whatever reason, decided to keep it non-commercial as previously agreed. I don't see the level of detail, work and the speed that it all came together with in a fan-based mod. You don't tend to get those level of people to stick with a project under those conditions for free either.
I just don't see the whole way that Interceptor approached the project as being a fan-based mod. It was always presented in the same mold as if it were a commercial project. From things that Frederick has said about the scramble to keep the team together after Reloaded was shot down, it sounds like they were hanging on for a commercial project. It may be that they did approach it as a fan project, and were hoping to step up from there, but that would more closely explain what happened and how the two different sides have reacted.
Again, this is pure speculation.
Maybe Gearbox was in fact just being a prick and not letting them release what they had done.
#80 Posted 31 July 2013 - 09:20 PM
#81 Posted 31 July 2013 - 09:44 PM
Besides, someone on the team (can't remember who) was saying that many of the people working on it hadn't even played Duke 3D, and that there were lots of creative decisions being made which took it in very different directions to what Duke 3D was.
#82 Posted 01 August 2013 - 01:58 AM
More than likely there is a lot of work yet to be done to complete it. In that case, people are going to want to be paid for that work, which isn't going to happen as it's going to be released for free.
Yeah, we all want to play it, but if you ask talented people who are NOT fans to do a lot of work for free, nothing will happen.
After the release of RoTT, Interceptor will have to look to the next paid project, not back at a freebie.
#83 Posted 01 August 2013 - 05:35 AM
#84 Posted 01 August 2013 - 04:20 PM
RinyRed, on 31 July 2013 - 09:20 PM, said:
Just asked on the interceptors forum about this. Hopefully Frederik, who seems as a pretty cool down-to-earth guy will announce something good. As for whether he likes Duke or not. Check his video channel out. He has old games still unsealed, such as Duke Nukem II and RoTT.


Anyway, you know what they say. Hoping for the best but expecting the worst. Let's hope Gearbox gives Interceptor a go. Meanwhile they can go fix A:CM.

#85 Posted 02 August 2013 - 12:33 AM
DukeNukem64, on 01 August 2013 - 04:20 PM, said:

A shark is more likely to cuddle with a bundle of fat, juicy seals.
#86 Posted 02 August 2013 - 07:17 AM
- They start a Kickstarter to fund development.
- They "hire" talented Duke3D fans who would be willing to work on the game for free.
#88 Posted 02 August 2013 - 07:38 AM
DukeNukem64, on 01 August 2013 - 04:20 PM, said:

I didn't know Deus had such a following. I like it but I find Robinson's Requiem way superior.
#89 Posted 02 August 2013 - 08:13 AM
#90 Posted 02 August 2013 - 04:31 PM
This post has been edited by Lunick: 02 August 2013 - 04:33 PM