
Duke Nukem: Reloaded "Explain the situation"
#92 Posted 02 August 2013 - 06:56 PM
#93 Posted 03 August 2013 - 12:25 AM
#94 Posted 03 August 2013 - 12:28 AM
#96 Posted 03 August 2013 - 01:35 AM
http://www.screwatta...-Triad-12217282
#97 Posted 03 August 2013 - 01:49 AM
#98 Posted 03 August 2013 - 01:57 AM
xMobilemux, on 03 August 2013 - 01:35 AM, said:
http://www.screwatta...-Triad-12217282
well lets tell him then!

#99 Posted 03 August 2013 - 02:35 AM
#100 Posted 03 August 2013 - 02:52 AM
Someone at Interceptor is gonna to have to make an announcement soon. I asked one of the devs on the ROTT steam group chat and he said:

This post has been edited by xMobilemux: 03 August 2013 - 02:57 AM
#101 Posted 03 August 2013 - 02:56 AM
Mikko C, on 03 August 2013 - 02:35 AM, said:







#102 Posted 03 August 2013 - 03:51 AM

#103 Posted 03 August 2013 - 05:01 AM
This post has been edited by Steveeeie: 03 August 2013 - 05:05 AM
#105 Posted 03 August 2013 - 05:10 AM
Gearbox have publicly stated that Interceptor can release it any time they want. Therefore if they change their minds again, they'll look like the biggest mega dicks of the century.
Personally I don't think they can afford another fiasco after DNF, Reloaded, and A:CM.
#106 Posted 03 August 2013 - 05:19 AM
Seriously, why the hell Reloaded gets so much news and recognition? They haven't show anything worthwhile aside from E1L1. I don't know how they were supposed to remake an episode, let alone whole game.
#107 Posted 03 August 2013 - 05:54 AM
Kathy, on 03 August 2013 - 05:19 AM, said:
Seriously, why the hell Reloaded gets so much news and recognition? They haven't show anything worthwhile aside from E1L1. I don't know how they were supposed to remake an episode, let alone whole game.
The only thing they have officially shown is a bin. I don't get it either! :/
#108 Posted 03 August 2013 - 06:10 AM
Steveeeie, on 03 August 2013 - 05:54 AM, said:
?
#109 Posted 03 August 2013 - 07:02 AM
#110 Posted 03 August 2013 - 07:08 AM
xMobilemux, on 03 August 2013 - 02:52 AM, said:
Someone at Interceptor is gonna to have to make an announcement soon. I asked one of the devs on the ROTT steam group chat and he said:

Yes, they will abandon all commercial projects to work on the free DN:R again. Who cares for payment and needing to pay bills if some random idiot from the Duke 4 forums demands it.
It is common, public knowledge (especially here at Duke4) that there isn't more then a semi finished E1L1 and half the gameplay coding finished.
I wonder what part of "work is on hold" people didn't understand?
This post has been edited by fuegerstef: 03 August 2013 - 07:10 AM
#111 Posted 03 August 2013 - 07:25 AM
#113 Posted 03 August 2013 - 11:52 AM
This post has been edited by Ronan: 03 August 2013 - 11:52 AM
#114 Posted 03 August 2013 - 12:13 PM
#115 Posted 03 August 2013 - 01:02 PM
I mean it may be shitty and unfinished, but you'd be surprised at how dedicated some fans are. I've seen people do more with less.
Unless gearbox would allow a non-commercial duke license for another project, then that would could just be open source from the start, but that's doubtful.
Regardless of how anyone feels about it, it would still be a platform for doing something duke related that isn't based on an engine originally made in the 90s - as great as Eduke is, it wouldn't be a bad thing to have more platforms to work with.
This post has been edited by Bloodshot: 03 August 2013 - 01:07 PM
#116 Posted 03 August 2013 - 03:17 PM
Steveeeie, on 03 August 2013 - 05:01 AM, said:
This would be way better.
How would we contact them? Would it be best for TerminX, or probably Yatta to contact them and ask 'officially'?
#117 Posted 03 August 2013 - 03:35 PM
Granting a non-commercial license to everyone would be unheard of for a big company. What was then the point of acquiring IP?
#118 Posted 03 August 2013 - 03:52 PM
Tea Monster, on 03 August 2013 - 03:17 PM, said:
How would we contact them? Would it be best for TerminX, or probably Yatta to contact them and ask 'officially'?
Nah, I have zero involvement with Gearbox. I have involvement with 3DR, who is currently in the middle of a lawsuit with Gearbox, though.

#119 Posted 03 August 2013 - 03:57 PM
Tea Monster, on 03 August 2013 - 03:17 PM, said:
How would we contact them? Would it be best for TerminX, or probably Yatta to contact them and ask 'officially'?
Would it not be you to make the contact and take responsibility for said project?
Worst case, you get a no, so what. If you are comfi with Unreal, just make a map or sample what you want to do and go from there.
#120 Posted 03 August 2013 - 04:47 PM
1. I'm up to my eyeballs in rendering living rooms so I dont' have the time to get involved in a mod project at the moment - Especially not creating a new game from scratch.
2. I know that Yatta has connections with at least someone at GBX as he was contacted by them during the DNF press launch. They are fare more likely to see him as some kind of figure in the fan community than some dude who's made a few models.
EDIT: Sod it, I'll put my money where my mouth is and write something up.
I just want people to be fully aware that I am not in a position to do anything about it at the moment. I've got some ideas for a mod and I'd love to do something eventually, but I've got way too much on at the moment.
This post has been edited by Tea Monster: 03 August 2013 - 05:21 PM