Thanks dude. I know this is off topic, but man do I feel sorry for Mr. Baker.
http://www.shacknews...1#item_30065721
"Recommend a good therapist because this is just years of serious self-doubt and regret coming to a massive head at the worst possible time. I feel betrayed and stupid for having believed the people who said 'DNF is good, keep working on it' (bosses, bosses of bosses, coworkers, etc) when I knew it wasn't. I feel dumb for having somehow thought loyalty to my employers and straight up endurance counted for something when I should have been more self-centered and fucked off and done anything else, should have looked out for my own interests, a long time ago. For believing it when someone said 'if you don't work with us, we can't do it', letting that stroke my ego, and then working for free for close to a year to help cobble DNF together, just to get screwed over and then 'rescued'. For voicing concern after concern with the development for months and months and just getting shrugs or 'you're overreacting, it's not that bad'. For trusting that our new benefactors wouldn't screw us over, would really help to make it better. For believing the people who said we'd still make money even if it didn't sell well, so the shit pay for long hours right now isn't that bad. For eventually actually believing it wasn't that bad, that hey it could actually do well, all these people can't be wrong! but then it came out and the public reaction was fucking horrible I started to think I might actually be an insane person], might be delusional, and that's scary. So much shit like that.
I feel punished for being myself, and I don't know where I would or could fit in any more.
I haven't talked to anyone in months, I've not been able to really concentrate for months. I thought I had friends here in town but it turned out I didn't, I had coworkers. When I got let go from the last job, it was like I stopped existing. My job was my life but somehow I never really realized it. Now I barely leave my apartment, I sleep four or five hours a night at most. I feel so supremely fucked up all the time and just try and keep trying to learn new stuff and was able to work on random projects for a long time as a kind of therapy, but the fact that I've been working towards a half-dozen goals at once and none of them have come to fruition or have totally dead-ended when I reached my limit(s), is really getting me down. This chance for a job came along and I was suddenly so excited again, but then as the days went on, and bits of reality crept back in, and I started thinking about and really visualizing this situation and if I could even keep my shit together to get through the 'getting the job' process and then moved across the goddamn country again, then going through working with all new people and not freaking out or turning them off and then it 'oh hell what if go there and just get fired after a few weeks when they realize how shit I am? I'll just be another place I don't know with no one around me I know and I don't know if I can handle that' thoughts crept in, and I shot back down even farther than I have been before, and I'm worried I'm going mental and this is the end of the upward curve of my life and it's all down hill from here. So, no big deal, really.
Even if I do good work and am a good person, I can't see it not just being all for shit. I have burned myself out, worked my balls off, for what feels like less than nothing. I feel like my skills are so rooted in such transient technologies and I've been worked into a corner, a niche too small to really be a career anymore. So, what I think is the reality of the game industry for most people, basically. I feel like I made some horrible decisions a long time ago, and I'm stuck with the results of them, and I can't stand it. But I don't know what to do. I feel like I'm too old to do something new but I might be too old to do this any more."
http://www.shacknews...4#item_30348254 - some earlier DNF details
"Well for a short while it was no regen, but no healthpacks (it wasn't actually health, but 'ego' even way back) but a various ways to regain it in the world. killing dudes gave various amounts depending on different criteria, solving puzzles, drinking/eating food items, destroying stuff in the world, all 'fed your ego' etc..
it just never really got balanced properly that way, you know, stuff like multi-kills/kills in a certain time period awarding bonuses, shrink-stomp kills/special stuff like that awarding near full ego regen (one thing that got implemented and survived to ship, was execution kills refilling the whole ego bar), headshot/locational damage awards, then there was the whole 'is combat hard enough to merit the system?' issue. Adding more enemies just added more opportunities for ego awards, it sort of became a matter of there being no perception of danger. Even trying to space out stuff and boosting enemy HP/damage, you seemed to always come out on top most of the time, unless you were terrible at FPS gaming, then it was a brick wall at times. Of course there was no quicksave or even a checkpoint save system then, you just restarted the whole level which was annoying. With proper checkpoint saves (not added until pretty late in development, after the 2 weapon/regen health Haloifacation) it would have been totally workable... with some system-designer TLC, and level and combat design guidelines, IMO.
As it shipped, checkpoints didn't save health states or the state of world items... so even with a non-regen system, you'd be back at 100% and have all the food and destructbles to blow up/smash again. Eh that'd be cheesy, as well though. There were even floaty number notifications of ego gains, which would have just added to a 'game-ified' DNF... which would have been more fun than the 'wannabe Half-Life 2' way most of it wound up. How to deal with situational environment damage, too.. but my first thought there is just throw piles of food items and handy destructibles in the world. If you really need to occasionally hand out near-infinite health in places, add vending machines. it's all level-setup stuff, no brainer-ey.
LOL one thing that was never going to ship that existed for a while, was corpse-gibbing awarded ego. Pretty macabre at the end of a battle, you go beat pigcop corpses into mushy chinks to get your hp back, or you throw a pipebomb into a pile of bodies for a big boost; ESRB really doesn't like corpse abuse, its tolerated at best, but as an encouraged gameplay element I don't think it would fly...
TLDR the whole thing needed an overall design effort it never got (maybe there was an assumption there wasn't time or manpower for it). It evolved and mutated and wasn't given the attention it needed, became unpopular and annoying... then it was gone for 'well let's just do what other games already did'. That engine ran on consoles like a fat guy up Everest. Some levels were cut into up to four parts (why many seemed oddly short) and still level loading times were terrible. Dead ends, side routes, any excess gameplay space that could be cut, was cut.
"
http://www.shacknews...6#item_29046776
"All I know is I needed a job, and got one. I also know that I still don't know what the right decision is when you've been tasked to work on something you're not confident in. It's your job, you're not going to like every single thing you work on, but... having gone through the effort of sticking it out, being loyal to the people above you, and being absolutely implacable and dedicated to getting shit done and shipping the unshippable, I still don't know. All I can say is I hope somebody, someday, appreciates that dedication, however possibly misguided it was. In the end, I knew it was not an ideal product. I couldn't make myself go the launch party, honestly... Finishing DNF was paying my dues. Shit, turned out to be some high-ass dues, though."
He was fired for posting on Shacknews about Triptych's Borderlands 2 DLC: "Well, hey, look what I've been working on for the last year or so." Yep, you read that right. That's all he said -
http://www.shacknews...0#item_29028840 Classy move 2K/Triptych/Gearbox!
Sorry for the wall of off-topic text.