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Duke Nukem: Reloaded  "Explain the situation"

User is offline   Minigunner 

#61

Uh, no. A remake of an old game is still a "new game," so Gearbox would own the rights to it.
And no, that is not a Duke game. Interceptor could actually be making their own game this time.
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#62

Minigunner. Apogee still has the right to make 2 NOT pc games which includes duke. As I wrote before. Therefore it suits the pathfinders description that it would be published to consoles.
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User is offline   ReaperMan 

#63

How about this... Duke Nukem: online.

A Duke Nukem web browser game. :)
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User is offline   Komenja 

#64

Duke Live.
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User is offline   NUKEMDAVE 

#65

Duke Nukem: Critical Mass released way after Gearbox owned Duke, so yeah. I'm pretty sure Gearbox is not an obstacle. :)
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User is offline   ReaperMan 

#66

Duke Nukem in Tetris land.

Imagine the fun of dogging falling blocks as Duke Nukem, while filling a puzzle, killing aliens, clones of Randy Pitchford, and the Mega Boss battle of George Broussard.

This post has been edited by ReaperMan: 17 July 2013 - 01:50 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#67

View PostNUKEMDAVE, on 17 July 2013 - 01:46 PM, said:

Duke Nukem: Critical Mass released way after Gearbox owned Duke, so yeah. I'm pretty sure Gearbox is not an obstacle. :)


That doesn't count. It was said when Gearbox bought the IP that they own the rights to DNF and all future released Duke titles. Critical Mass was in development for a long time, so it wouldn't count as new would it? I mean, contracts and stuff were already signed for that. And Gearbox wasn't involved in that at all, as they said before when questioned about it, IIRC. But anything new would have to go through Gearbox because they own it.

How does Apogee still have rights for two Duke console games? Because of the never-made sequels to Critical Mass?
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User is offline   Micky C 

  • Honored Donor

#68

Yeah IIRC the contract they had allowed 3D Realms to finish up the Duke Nukem Trilogy.

And they're stretching the terms so as to turn the last 2 games into full blown console FPS (we think).

This post has been edited by Micky C: 17 July 2013 - 02:40 PM

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#69

The new Apogee obviously has some kind of license to the Duke IP. The precise confines of that are unknown. The license for Duke trilogy being for "consoles" probably has to do with it being a license from both 3D Realms and Machine Worksnorthwest. They had to get a license from Machineworks due to Machineworks having (at the time anyway, it seems it might have expired or been withdrawn, see Duke Nukem 2 iOS and Shadow Warrior iOS not involving Machineworks) a exclusive license to the entire Apogee/3DR portfolio of IP's in the mobile sector. The Nintendo DS and Sony PSP are atleast arguably "mobile", however they are handheld "consoles" with many characterics of normal consoles including a console style business model. That may well have been a condition from Machineworks to agree to that license. Did Apogee ever say they couldn't release the Trilogy on the PC(as opposed to mobile phones)? If so that has probably nothing to do with Machineworks.

Sources:

Quote

MachineWorks Northwest, LLC has acquired the worldwide, exclusive mobile rights to the complete 3D Realms game catalog. In addition, MachineWorks has entered into a publishing agreement with SkyZone Mobile for Prey Mobile.
(Link)

Quote

Apogee is bringing the King of Action himself, Duke Nukem™, to the handheld console market with three new missions, together called the Duke Nukem Trilogy™. Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical Mass™, Chain Reaction™, and Proving Grounds™.
(Emphasis mine) (Link)

The wording on Interceptor's website regarding Pathfinder is pretty typical, often press releases only mention Xbox 360 and PS3 as platforms and yet the games end up on PC. So that is not conclusive of anything IMO.
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User is offline   Jimmy 

  • Let's go Brandon!

#70

View Postfuegerstef, on 16 July 2013 - 11:53 PM, said:

And graphically it relies on the cellshading look. The very first screenshots of BL1, before it was cellshaded, looked ... well, amateurish and bland (and not in a wasteland sense of bland like for example Rage does) ... they were released at the same time as GoW and UT3 and Crysis1 came out. So, IMHO, GBX saw that the only way they could even survive with these graphics is to go comic.

Pretty much. And really the game looks like shit. I never thought it looked particularly good. In my opinion I would even go as far as to say that it's graphical style is incredibly lazy.

View PostDukeNukem64, on 17 July 2013 - 11:47 AM, said:

Well the project that interceptor is working on is NOT for PC. Which could mean that it is in fact a duke game. You can look earlier in this thread and find out that it is an actual possibility because apogee owns the right for 2 more non-pc duke nukem games. :-) I am hoping for the best.

I wouldn't hold my breathe if you valued your brain cells.
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User is offline   Lunick 

#71

http://www.penny-arc...eared-for-non-c

I can't believe I am still posting about this :P
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User is offline   Jimmy 

  • Let's go Brandon!

#72

"Rise of the Triad looks great...."

Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#73

Haha whatever, Gearbox.
2

User is offline   Tea Monster 

  • Polymancer

#74

This is pure speculation based on how Gearbox have worded their reply, but here goes...
Schreiber got a team together with a non-commercial licence, but was hoping to go commercial with it if he showed them something of the requisite quality. Gearbox, for whatever reason, decided to keep it non-commercial as previously agreed. I don't see the level of detail, work and the speed that it all came together with in a fan-based mod. You don't tend to get those level of people to stick with a project under those conditions for free either.

I just don't see the whole way that Interceptor approached the project as being a fan-based mod. It was always presented in the same mold as if it were a commercial project. From things that Frederick has said about the scramble to keep the team together after Reloaded was shot down, it sounds like they were hanging on for a commercial project. It may be that they did approach it as a fan project, and were hoping to step up from there, but that would more closely explain what happened and how the two different sides have reacted.

Again, this is pure speculation.
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User is offline   Bloodshot 

#75

So maybe if that non-commercial stuff is true, then perhaps somebody else/a different team could do the same and try to get a non-commercial license to make something duke related that isn't on Duke3D?

It doesn't have to be super-duper up-to-date, but it'd still be cool if somebody tried to do something on a new engine for duke that would be moddable.

Hell, even a sort of "mapper's mod" type thing where a team makes just the framework and lets community members make content would be rad.

This post has been edited by Bloodshot: 31 July 2013 - 03:33 PM

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User is offline   Kathy 

#76

Your speculation assumes that Frederik outright lied about this issue. He could have, but it's not the subject worth lying about.

Schreiber was more concerned with Interceptor getting traction, so I doubt it was in their best interest to bully Gearbox into going commercial. Released game is a released game, whether it's commercial or not. In the end just by working on this project Interceptor gained some needed PR.
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User is offline   NUKEMDAVE 

#77

Ok, if it's clear to be released, then just release what was finished and leave it at that. Then again, with Interceptor working with 3DR and some snowball's chance in Hell that 3DR could get the Duke IP back, maybe Interceptor is going to hold on to Reloaded for now.
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User is offline   xMobilemux 

#78

If they can finish and release it, it would be awesome, but one thing I don't want to see in the game is the checkpoint system and anti-backtracking events that are in ROTT.
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User is offline   Radar 

  • King of SOVL

#79

View PostTea Monster, on 31 July 2013 - 02:53 PM, said:

This is pure speculation based on how Gearbox have worded their reply, but here goes...
Schreiber got a team together with a non-commercial licence, but was hoping to go commercial with it if he showed them something of the requisite quality. Gearbox, for whatever reason, decided to keep it non-commercial as previously agreed. I don't see the level of detail, work and the speed that it all came together with in a fan-based mod. You don't tend to get those level of people to stick with a project under those conditions for free either.

I just don't see the whole way that Interceptor approached the project as being a fan-based mod. It was always presented in the same mold as if it were a commercial project. From things that Frederick has said about the scramble to keep the team together after Reloaded was shot down, it sounds like they were hanging on for a commercial project. It may be that they did approach it as a fan project, and were hoping to step up from there, but that would more closely explain what happened and how the two different sides have reacted.

Again, this is pure speculation.


Maybe Gearbox was in fact just being a prick and not letting them release what they had done.
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#80

On a slightly related note, a secret in ROTT 2013 features several Duke Nukem: Reloaded models:

Posted Image
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User is offline   Micky C 

  • Honored Donor

#81

Given the quality of ROTT 2013 (both creative and technical) and that it was something they were paid to do, chances are Duke Reloaded being something they were doing for free, would be absolute shit.

Besides, someone on the team (can't remember who) was saying that many of the people working on it hadn't even played Duke 3D, and that there were lots of creative decisions being made which took it in very different directions to what Duke 3D was.
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User is offline   Tea Monster 

  • Polymancer

#82

If they actually do have the go-ahead to release it, but only for free, then it depends on how it was put together. If its complete and ready to ship (which I doubt) then they can just release it and that's it.

More than likely there is a lot of work yet to be done to complete it. In that case, people are going to want to be paid for that work, which isn't going to happen as it's going to be released for free.

Yeah, we all want to play it, but if you ask talented people who are NOT fans to do a lot of work for free, nothing will happen.

After the release of RoTT, Interceptor will have to look to the next paid project, not back at a freebie.
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User is offline   ---- 

#83

Hmmm, TBH, from what I racall it was not always GBX' stance on things. I was a bit involved with it and the internals. I am still bound by NDAs, but I think this is a turn in what GBX says now and had said.
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#84

View PostRinyRed, on 31 July 2013 - 09:20 PM, said:

On a slightly related note, a secret in ROTT 2013 features several Duke Nukem: Reloaded models:

Posted Image



Just asked on the interceptors forum about this. Hopefully Frederik, who seems as a pretty cool down-to-earth guy will announce something good. As for whether he likes Duke or not. Check his video channel out. He has old games still unsealed, such as Duke Nukem II and RoTT. :P He says DN3D is his 2nd favourite game after Deus :P
Anyway, you know what they say. Hoping for the best but expecting the worst. Let's hope Gearbox gives Interceptor a go. Meanwhile they can go fix A:CM. :D
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User is offline   Komenja 

#85

View PostDukeNukem64, on 01 August 2013 - 04:20 PM, said:

Meanwhile they can go fix A:CM. :P


A shark is more likely to cuddle with a bundle of fat, juicy seals.
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User is offline   Minigunner 

#86

There are only two conditions in which Interceptor would be likely to work on Duke Nukem 3D: Reloaded, since they can't profit off of it:
- They start a Kickstarter to fund development.
- They "hire" talented Duke3D fans who would be willing to work on the game for free.
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User is offline   Kathy 

#87

I doubt Kickstarter can apply.
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User is offline   Daedolon 

  • Ancient Blood God

#88

View PostDukeNukem64, on 01 August 2013 - 04:20 PM, said:

He says DN3D is his 2nd favourite game after Deus :P


I didn't know Deus had such a following. I like it but I find Robinson's Requiem way superior.
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User is offline   DavoX 

  • Honored Donor

#89

Kickstarter would mean profitting from it, so I doubt they can use it.
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User is offline   Lunick 

#90

No no, there have been games that were funded through Kickstarter that were Free to Play.

This post has been edited by Lunick: 02 August 2013 - 04:33 PM

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