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RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

User is offline   Gambini 

#361

I remember you mentioning you was working the map. Did you really expect me to keep track of on which forum you posted it? ;)
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User is offline   DavoX 

  • Honored Donor

#362

I also recall Micky C saying that he was going to map ;)
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User is offline   Micky C 

  • Honored Donor

#363

Find me the quote. I might have lightly implied it or said something that indirectly gave it away, but I don't recall saying "hey everyone I'm working on a map" or anything along those lines on this forum.

Edit: fixed stupid phone autocorrecting.

This post has been edited by Micky C: 09 May 2013 - 03:56 PM

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User is offline   DavoX 

  • Honored Donor

#364

Any case it's great that you're doing so ;)

This post has been edited by DavoX: 09 May 2013 - 03:52 PM

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User is offline   Gambini 

#365

View PostMicky C, on 09 May 2013 - 03:50 PM, said:

Find me the quote.


View PostMicky C, on 09 May 2013 - 03:50 PM, said:

hey everyone I'm working on a map


also:

View PostMicky C, on 03 May 2013 - 11:48 PM, said:

So the Dukebike ebike doesn't seem to work with blocking floor alligned sprites in a sector with lotag 1 (water), it falls right through. That's a pretty serious bug.


There was one more I dont find.
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User is offline   Micky C 

  • Honored Donor

#366

Quote

So the Dukebike ebike doesn't seem to work with blocking floor alligned sprites in a sector with lotag 1 (water), it falls right through. That's a pretty serious bug.


Yeah, that's a slight implication, but not a statement. I could have just been testing it in the original levels or something.

Anyway here are the promised pics. Bear in mind they're WIP. I'm not showing anything beyond the first third of the level, at least not at this point.

Posted Image
Posted Image
Posted Image
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User is offline   ---- 

#367

View PostGambini, on 09 May 2013 - 08:00 AM, said:

That´s a good idea but the underwater leech doesn´t seem to belong to the old DNF. However there´s one on the desert....


Yes, I was talking about the desert one. The one that kills the donkey.

Spoiler



EDIT:
And I really wish I would know more about mapping in the Build engine, just because of this mod. But then I am very busy with other projects anyways and wouldn't find any time.

This post has been edited by fuegerstef: 09 May 2013 - 05:21 PM

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User is offline   ReaperMan 

#368

View Postfuegerstef, on 09 May 2013 - 04:30 PM, said:

EDIT:
And I really wish I would know more about mapping in the Build engine, just because of this mod. But then I am very busy with other projects anyways and wouldn't find any time.

Maybe you could convince interceptor to make a game in the build engine. ;)
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User is offline   Bloodshot 

#369

I almost want to see a level similar to crash course from DNF (but with good level design) in this mod. it'd be interesting having an entire level up that high where you also climb up.
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User is offline   Cage 

#370

View PostGambini, on 09 May 2013 - 08:00 AM, said:

(Boat screenshot)


Editing the shotgun cannon from SW for the miniguns might work better with the rest of the Duke's artwork, but it's your call.

But it may be just me, I've seen the Doom guns way too many times! ;)
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User is offline   Micky C 

  • Honored Donor

#371

Ultra late edit: I'm replying to Bloodshot's post.

That would be sweet. However that sort of random horizontal floating sloped circular architecture is the worst thing you can try doing in the build engine. It's pretty much impossible.

You might be able to pull off a very very small scale version using TROR but that's going to be ultra glitchy in polymost which is a no-no in this mod.

This post has been edited by Micky C: 10 May 2013 - 02:38 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#372

After playing this mod I feel like creating my own motorcycle code. Perhaps a global non-flying vehicle code.
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User is offline   Diaz 

#373

View PostMicky C, on 10 May 2013 - 12:42 AM, said:


random horizontal floating sloped circular architecture is the worst thing you can try doing in the software build engine



FTFY ;)

In DNF everything was made using models - you can do that in both Polymost and Polymer as well. Collision is the trickiest part but using a mix of invisible sprites and clipshapes it should be doable without even using TROR. Also, models are very cheap to render.

Yeah, I know that's not usable for this project, but since you said Build engine... :P

This post has been edited by Diaz: 10 May 2013 - 11:45 AM

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User is offline   Bloodshot 

#374

Holy shit

Playing No One Lives Forever 2 for the first time in years and I get farther then I've ever gotten, and what do I find out?

These guys
Posted Image

Are where the "Who are you" and "Who did this to me?" EDF soldier sounds are from.

You guys make some awesome choices. Wasn't expecting to stumble across something like that so randomly

This post has been edited by Bloodshot: 10 May 2013 - 08:12 PM

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User is offline   Gambini 

#375

Who did this to me?

Heh! and Mikko thought they sounded stupid ;)

BTW NOLF 1&2 are awesome games. I loved them!
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User is offline   Diaz 

#376

Yeah, specially NOLF 1. To me it's still the best shooter ever made, perfect mix of stealth and action. Alright, that might sound like an exaggeration to most, but at the very least it's terribly underrated.
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User is offline   Bloodshot 

#377

IMO both of them are. Though NOLF 1's stealth system was a lot more finicky then 2's, and then that was underlined by those missions where if you were spotted it was game over. Other then that though, it's great. (NOLF 1 and 2 have snowmobiles, and 1 even had motorcycle segments) It's a shame after NOLF 2 monolith devolved into making generic action shooters (probably because of how much they would overshadow the NOLF games even though they got such high praise) that while still fun, weren't nearly as interesting, because I would love to see more games with this kind of variety and over-the-top badassery and wackiness.

One of my favorite moments

Posted Image

It makes it extra exciting that if you want to make the jump while things are blowing up you actually have to risk it and time it right yourself.

This post has been edited by Bloodshot: 11 May 2013 - 12:44 AM

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User is offline   Sangman 

#378

Ahhh fuck you, now I'm gonna have to spend an entire weekend searching for wherever I put NOLF1/2. ;)
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User is offline   Kathy 

#379



This post has been edited by Cathy: 11 May 2013 - 04:39 AM

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User is offline   jet_nick 

#380

i was warking a sprites sheet of army ant Posted Image
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User is offline   DavoX 

  • Honored Donor

#381

Heh that looks cool, are you using proper pallettes , size of the sprite , etc? (i don't know much about that but I know that's important)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#382

The palette seems fine. keep in mind that for a sprite work properly as an enemy, it must resized to 93,75% or less.
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User is offline   Gambini 

#383

View PostCathy, on 11 May 2013 - 04:38 AM, said:




That snowmobile just clipped three trees!

View Postjet_nick, on 11 May 2013 - 04:53 AM, said:

i was warking a sprites sheet of army ant Posted Image


I insist that you should post those in the what´re u working on thread. As I don´t plan to add content from other people, or if do, i´ll come out to ask. It´s funny also that I was thinking of that Witchaven thug for making those ants at some point, but if so, I´d like to do it myself.
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User is offline   Jimmy 

  • Let's go Brandon!

#384

The spritework is okay, but honestly, he's just too small. The Army Ant is obviously an imposing enemy.
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User is offline   Loke 

#385

View Postjet_nick, on 11 May 2013 - 04:53 AM, said:

i was warking a sprites sheet of army ant Posted Image


The head looks like the Kilmaat alien from Powerslave. I like (the body should be a bit taller though).

This post has been edited by Loke: 11 May 2013 - 11:07 AM

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User is offline   zykov eddy 

#386

The body taken from Hacx, I believe.
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User is offline   Gambini 

#387

But there´s a thug in Witchaven that looks quite similar. At least, it was the one I´d have used as a base to do those ants:

Posted Image

Still Jet_nick is a neat combination.
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User is offline   jet_nick 

#388

I wanted to give just an idea, that's all xd
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User is offline   Gambini 

#389

Ok, it´s a good idea so thanks for the suggestion.
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User is offline   Bloodshot 

#390

Oh hey, it's this mod's bike ;)

Posted Image

Honestly though it feels pretty similar, and they are available in MP maps which is pretty awesome

This post has been edited by Bloodshot: 12 May 2013 - 04:49 PM

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