sdlayer.c:
static
void smpeg_callback(SDL_Surface* dst, int x, int y,
                    unsigned int w, unsigned int h) {
    
}
void play_video(const char * filename) {
    SMPEG *movie = NULL;
    SDL_Surface *movieSurface = 0;
    SMPEGstatus mpgStatus;
    SMPEG_Info movieInfo;
	char *error;
	int done;
    
    movie = SMPEG_new(filename, &movieInfo, true);
    
    error = SMPEG_error(movie);
    
    if( error != NULL || movie == NULL ) {
        printf( "Error loading MPEG: %s\n", error );
        return;
    }
    
    movieSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 512, 512, 32, 0xFF, 0xFF00, 0xFF0000, 0);
    
    SMPEG_setdisplay(movie, movieSurface, 0, &smpeg_callback);
    SDL_ShowCursor(SDL_DISABLE);
    
    SMPEG_play(movie);
//    SMPEG_loop(movie, -1);
    SMPEG_getinfo(movie, &movieInfo);
    
    glEnable(GL_TEXTURE_2D);
	glClearColor(1, 0, 1, 1);
    glDisable(GL_DEPTH_TEST);
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    
	glViewport(0, 0, ScreenWidth, ScreenHeight);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
    glOrtho(-1, 1, 1, -1, 0, 1);
    glScalef((16.0f/9.0f)/(ScreenWidth/(float)ScreenHeight), 1, 1);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
    
    done = 0;
    
    while(done == 0) {
        SDL_Event event;
        while (SDL_PollEvent(&event)){
            if (event.type == SDL_QUIT)  {
                done = 1;
            }
            if (event.type == SDL_KEYDOWN){
                if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN
                    || event.key.keysym.sym == SDLK_SPACE) {
                    done = 1;
                }
            }
        }
        glClear(GL_COLOR_BUFFER_BIT);
        
        DrawIMG(movieSurface, 0, 0);
        mpgStatus = SMPEG_status(movie);
        if(mpgStatus != SMPEG_PLAYING) {
            done = 1;
        }
        SDL_GL_SwapBuffers();
    
    }
    SMPEG_stop(movie);
    SMPEG_delete(movie);
    movie = NULL;
    SDL_FreeSurface(movieSurface);
    //SDL_ShowCursor(SDL_ENABLE);
}
game.c:
    play_video("video/3drLogo.mpeg");
    play_video("video/nuke.mpeg");