Duke Nukem 3D: Megaton Edition Released for PC & Mac
#151 Posted 28 March 2013 - 06:40 PM
#152 Posted 28 March 2013 - 07:11 PM
TerminX, on 28 March 2013 - 05:00 PM, said:
I can assure you that mine is worse. Heheh, just look at my thread about using the FFMPEG library in C++... Ah.... I'm horrible.
#153 Posted 28 March 2013 - 07:15 PM
Spirrwell, on 28 March 2013 - 07:11 PM, said:
Did you do it in a commercial product? Don't think so.
#154 Posted 28 March 2013 - 07:33 PM
Cathy, on 28 March 2013 - 07:15 PM, said:
Eh that's a fair point, doesn't mean my programming skills don't suck though.
#155 Posted 28 March 2013 - 09:06 PM
#156 Posted 28 March 2013 - 10:40 PM
I'm a purist...I have a self built, killer DOS gaming rig. eDuke32 is one of those rare ports that isn't just as good as the original, but better. Why would anyone use this shit?
At least I got some GRP files outta this.
#157 Posted 28 March 2013 - 11:52 PM
I have Duke 3D original and HRP, JonoF port works also. I don't have the mission packs but a horde of TCs I have yet time to fully play. WGRealms and AMC for one. Storage size wise I have like 5 gigabites of free duke gaming material.
@ Spirrwell, if you are good enough to know that you lack programming skills, you are good enough also to learn those skills.
#158 Posted 29 March 2013 - 01:39 AM
Hank, on 28 March 2013 - 11:52 PM, said:
Unless I do have all of those addons when donating eduke32.
---
That's bad I never have those addons and had to buy the megaton edition with buggy, out-dated of modified jfduke3d port. But at least I have 3 addons
I just failed to see because you have duke3d and HRP with shitload of user maps/TCs so don't need all 3 official addons, for 9.99USD it may not cheap but for those who want the addons, the Megaton edition is good solution.
But yes, it's not the excuse for a rush money making and cause the port is so buggy, endless CTDs after do few load/save the game and programming +texture problems made ruins the whole thing.
This post has been edited by Player Lin: 29 March 2013 - 01:53 AM
#159 Posted 29 March 2013 - 06:30 AM
Player Lin, on 29 March 2013 - 01:39 AM, said:
I think EDuke32 has the same problem as Blender. Most people think: It's free and therefore it can't be good.
When I am back from my Eastern vacation I will make a new topic.
This post has been edited by Hank: 29 March 2013 - 06:31 AM
#160 Posted 29 March 2013 - 06:56 AM
Edit: when it will be finished i would pay 8.99 Euro for removing Megaton from Steam and another 8.99Euro for brining there Eduke.
This post has been edited by Juras: 29 March 2013 - 07:00 AM
#161 Posted 29 March 2013 - 08:51 AM
Juras, on 29 March 2013 - 06:56 AM, said:
Edit: when it will be finished i would pay 8.99 Euro for removing Megaton from Steam and another 8.99Euro for brining there Eduke.
Multiplayer is definitely coming. I believe in the almighty TerminX! But seriously, it's definitely coming.
#162 Posted 29 March 2013 - 09:02 AM
Spirrwell, on 29 March 2013 - 08:51 AM, said:
When it's done.
HEY-O!!!
#163 Posted 29 March 2013 - 11:05 AM
Commando Nukem, on 29 March 2013 - 09:02 AM, said:
HEY-O!!!
That is our favorite phrase in the Duke community!
#164 Posted 29 March 2013 - 01:36 PM
Commando Nukem, on 29 March 2013 - 09:02 AM, said:
At least we're seeing some progress.
#165 Posted 29 March 2013 - 01:56 PM
Juras, on 29 March 2013 - 06:56 AM, said:
Edit: when it will be finished i would pay 8.99 Euro for removing Megaton from Steam and another 8.99Euro for brining there Eduke.
No offence to the developers, but eduke has a load of other problems too
But this isn't the place to talk about them. General Arcade still relies on this thread for bug reports and what not.
A good thing about Megaton edition is that it's a good excuse the play the original levels again. I forgot how fun they were; they make great use of vertical gameplay, which is refreshing these days.
Edit: Btw how does megaton play those videos on startup? If it's some kind of video playing feature, is it better than the one we currently have in eduke?
This post has been edited by Trooper Mick: 29 March 2013 - 01:57 PM
#166 Posted 29 March 2013 - 02:38 PM
- Changed Quick Save/Load approach to more like in original game and also keybinding by default F9/F6
- Added VSync and Max Frame Rate settings to a menu
- Added to achievements "Take No Prisoners" (Kill every enemy on a level) and "Invaders Must Die" (Kill 200 enemies). Thanks to Bumperguard and LeChatMG for ideas.
#167 Posted 29 March 2013 - 04:35 PM
Trooper Mick, on 29 March 2013 - 01:56 PM, said:
It uses smpeg. Other than the smpeg library itself, this is the mpeg-related code in Megaton, and just about all you would need to add the format:
In theory it could be implemented using the same definitions functionality as VP8 but there are two issues:
- It uses SDL, and EDuke32 does not use SDL on Windows. (Though it can if you build it that way, but there are no plans to remove "winlayer". [read: it's been thought about but we're not planning on pulling the trigger, indefinitely])
- Does MPEG 1 offer any advantages over VP8 in 2013?
This post has been edited by Hendricks266: 29 March 2013 - 04:57 PM
#168 Posted 29 March 2013 - 07:52 PM
You know what I found out?
Nobody even asked him if they could use it, they just took it and started selling it. They secured no licensing agreement for commercial usage of the JFDuke3D code, have paid him no royalties for anything Build related for the past decade, and he wasn't even aware that a Megaton Edition existed.
I think I'm gonna write an article about it somewhere and try to get it posted on Slashdot or something. This isn't OK.
#169 Posted 29 March 2013 - 08:11 PM
#170 Posted 29 March 2013 - 08:14 PM
#171 Posted 29 March 2013 - 08:21 PM
Hey TX, you could include some super secret cheat in Eduke that would reveal a recipe to built a bomb, or something severely illegal like that. Just in case they decide to do something funny with Eduke...
This post has been edited by Fox: 29 March 2013 - 08:22 PM
#173 Posted 29 March 2013 - 09:22 PM
#174 Posted 29 March 2013 - 09:26 PM
TerminX, on 29 March 2013 - 07:52 PM, said:
That means nothing for the XBLA version then?
Quote
I wouldn't mind having this article at least on duke4.net.
#175 Posted 29 March 2013 - 09:44 PM
Fox, on 29 March 2013 - 09:22 PM, said:
Even Duke3D has this sort of bullshit. Levelord wasn't credited for his levels in Plutonium Pack.
FM: How many times did you swear when you saw that line in the first 3DRealms press release that said something kinda like: "Richard Gray was brought in midway to help main level designer, <Forgot who it was>. Richard Gray only contributed one level to the shareware version." They didn't mention that you did a lot of registered levels, especially the real cool ones did they?
LL: ...it bums me incredibly! I know that they're pissed for me just picking up and leaving. I wasn't completely happy there and I had a great opportunity to join these dudes here, ...shit happens. I will always be indebted to Apogee for getting me started, but I will never forgive them for not giving me credit for my work. You may not know, and this is obviously *my* side of the story, but there's alot of levelord in the Plutonium Pack, too. "Pig Sty", my favorite level, BTW, is all mine except that the hanging jury near the exit was hanging monks when I left. It's got someone else's name on it, though, and my heart is truly broken. "Stacy's XXX" is mostly mine, and "Shop-n-Drop" was a good level when I left, ...don't like it much now, though. The real heartbreak is that I wish I was still at Apogee; it could be a great company. We had a great time making Duke and it's a real shame that the team, a true pantheon it was, is now mostly split up.
http://voretimes.pla...com/inter17.htm
"Two of the places were playing the Plutonium Pack and I was really bummed because some ******* assholio took my name off my levels therein. "Pig Sty", no matter what that rancid bastard says, is 99 and 44/100's percent Levelord... ...only the Hanging Jury sprites at the exit were changed. "Stacy's XXX" is mine and, if the dickweed himself hadn't screwed it up so much, I'd say that "Shop-n-Drop" was mine, too. Ya, let's talk about stealing credit, ****face."
http://www.levelord....dex1997-03.html
This post has been edited by JoJo the Idiot Circus Boy: 29 March 2013 - 09:45 PM
#176 Posted 29 March 2013 - 10:43 PM
#178 Posted 29 March 2013 - 11:09 PM
TerminX, on 29 March 2013 - 10:43 PM, said:
Are you serious?
I don't want to hear "Oh, oops we forgot it" again. That's something you have to actively remove from the game.
#179 Posted 29 March 2013 - 11:31 PM
JoJo the Idiot Circus Boy, on 29 March 2013 - 09:44 PM, said:
To play devil's advocate, interviewer left out the "Richard Grey (a.k.a. The Levelord) was a significant member of the Duke Nukem 3D team" phrase from 3DR's press release.
http://www.3drealms....ess/022597.html
TerminX, on 29 March 2013 - 10:43 PM, said:
You've got to be fucking kidding me.