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Duke Nukem 3D: Megaton Edition Released for PC & Mac

User is offline   TerminX 

  • el fundador

  #91

I saw this posted on the Steam forum for this today, in response to someone's long list of complaints about the binary that ships with Megaton Edition:

General Arcade said:

If you want to discuss with me how to make games, you should first show me your expertise in gamedev, show your finished products, then I will listen you. Instead of submitting bug reports you teaching us how to develop games. Continue in the same manner and get banned.

I find that response to be pretty concerning. It's a little bit ridiculous to rush a product to market after only a few months of development and then threaten to ban people from discussing problems they find in it after they (rightfully) compare it to free solutions that have been available for almost a decade.
9

User is offline   Mikko 

  • Honored Donor

#92

Yes, that "response" is nothing but an ad hominen attack, as if the complainers' lack of "gamedev" expertise somehow negated their arguments.
2

User is offline   Spirrwell 

  • tile 1018

#93

Could you or someone post the source, I can't find it. Posted Image
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User is offline   Loke 

#94

:/

http://steamcommunit...19691147067206/
1

User is offline   Spirrwell 

  • tile 1018

#95

Oh, so that's his username on there. Huh, I don't get it. Valid points about the port. People complaining about EDuke32, what the hell? And a person complaining about the HRP which has nothing to do with EDuke32 itself... My brain is broken.
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User is offline   thatguy 

#96

View PostSpirrwell, on 26 March 2013 - 09:36 AM, said:

Oh, so that's his username on there. Huh, I don't get it. Valid points about the port. People complaining about EDuke32, what the hell? And a person complaining about the HRP which has nothing to do with EDuke32 itself... My brain is broken.


Only as valid as someone who still didn't get the memo on why certain things couldn't be done. Let people complain about EDuke32. In the end, it wouldn't make the difference because the other thread was proof that everyone here would be in a pissy fit if EDuke was used. Seriously, that post was a huge facepalm. Then again, its only more annoying that someone can't accept that developers chose something else. If people hate EDuke, good for them. Its their opinion and their choice. The hate for it is only as vocal and prominent because of thread post. Get over it.

This post has been edited by s.b.Newsom: 26 March 2013 - 11:27 AM

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User is offline   Sangman 

#97

View PostTerminX, on 26 March 2013 - 08:22 AM, said:

I saw this posted on the Steam forum for this today, in response to someone's long list of complaints about the binary that ships with Megaton Edition:


I find that response to be pretty concerning. It's a little bit ridiculous to rush a product to market after only a few months of development and then threaten to ban people from discussing problems they find in it after they (rightfully) compare it to free solutions that have been available for almost a decade.


Wow that's pretty low.
0

User is offline   Jimmy 

  • Let's go Brandon!

#98

A lot of people complain about the HRP as if it was a part of EDuke32 because of those shitty torrent packs that come with old version of Duke Plus and HRP pre-installed.
1

User is offline   Micky C 

  • Honored Donor

#99

I'm surprised that no one's talked about the megaton edition on wikipedia seeing as it's an official version http://en.wikipedia....ons_and_add-ons
0

User is offline   Kathy 

#100

Why not add the information yourself then?
0

User is offline   Micky C 

  • Honored Donor

#101

Meh. CBF.
0

User is offline   Spirrwell 

  • tile 1018

#102

View Posts.b.Newsom, on 26 March 2013 - 11:24 AM, said:

Only as valid as someone who still didn't get the memo on why certain things couldn't be done. Let people complain about EDuke32. In the end, it wouldn't make the difference because the other thread was proof that everyone here would be in a pissy fit if EDuke was used. Seriously, that post was a huge facepalm. Then again, its only more annoying that someone can't accept that developers chose something else. If people hate EDuke, good for them. Its their opinion and their choice. The hate for it is only as vocal and prominent because of thread post. Get over it.

I simply said that I don't get it, I never said people didn't have a right to their opinion. I just think myself that it would make more sense if they did base the port off of EDuke32. Obviously they don't need every little thing from EDuke32. Cut out things they don't need to give a simple plug and play version of the port. Sure EDuke32 has its bugs as pointed out in that thread, but at least it has been kept current and up-to-date to the best of the developers' ability.

I just don't understand the logic, and I'm not going to pretend that I do. It doesn't matter, either way, they're going to release the source code. They might as well take the good portions of EDuke32 and put it in the port. I don't know maybe building up from an older port is easier than trying to cut things out that you don't need like polymer and whatnot. I don't know, but even so, there's older versions of EDuke32 available that didn't have it and many other features so I'm still confused.

All I've heard from the people here is that the port doesn't work well with a few exceptions, I won't have any idea for myself until they release the source code so I can compile it for myself and run it. I know no first release is perfect, and yeah the guy that posted was a nitpicking asshole, but it doesn't mean that problems don't exist. Until things get fixed and done, people will always continue to bitch about it. So in that regard I say get over it.

This post has been edited by Spirrwell: 26 March 2013 - 01:47 PM

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User is offline   Lunick 

#103

Duke fans are weird and are of a large variety. The Steam forums are a good example of a mixed bag of the bunch :angry:

General Arcade locked that thread btw and said he could have responded better.
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User is offline   Kathy 

#104

Given Duke's reputation these days perhaps it would have been wise for 3dRealms/GeneralArcade to make Steam version the best version of Duke Nukem 3d. It's not 2008 when 360's port was a warm up for DNF. Now Duke Nukem can only rely on DN3d. And steam's version is considered as merely a retro game re-release, part of a gaming history, when with steam's community possibilities it could have been a revival.
4

User is offline   OpenMaw 

  • Judge Mental

#105

View PostTerminX, on 26 March 2013 - 08:22 AM, said:

I saw this posted on the Steam forum for this today, in response to someone's long list of complaints about the binary that ships with Megaton Edition:


I find that response to be pretty concerning. It's a little bit ridiculous to rush a product to market after only a few months of development and then threaten to ban people from discussing problems they find in it after they (rightfully) compare it to free solutions that have been available for almost a decade.


Pardon my expletive, but fuck that guy. What the Hell is it with lazy ass developers and the Duke Nukem IP?


You know, they really did screw the pooch here. They should have taken another six months to get the multiplayer to go FOR LAUNCH. They should have made sure everything that was in the DOS version was in their version, and they should have made sure things like the shading and textures were in proper shape. Just a little bug testing would have turned up most of these problems.

But no, it seems like Duke is condemned to half-assed releases. Duke Nukem Critical Mass, Duke Nukem Forever, and now Duke Nukem : Megaton Edition.

View PostCathy, on 26 March 2013 - 02:06 PM, said:

Given Duke's reputation these days perhaps it would have been wise for 3dRealms/GeneralArcade to make Steam version the best version of Duke Nukem 3d. It's not 2008 when 360's port was a warm up for DNF. Now Duke Nukem can only rely on DN3d. And steam's version is considered as merely a retro game re-release, part of a gaming history, when with steam's community possibilities it could have been a revival.



Yeah. This should have been the penultimate release of Duke Nukem 3D. Not shovelware.
0

User is offline   termit 

  • General Arcade

#106

First of all my response was inappropriate and wrong and I mentioned this in that thread. I'm always trying to be polite, you can check my other messages here and in Steam, but this guy was clearly trying to pisses me off. It started in different thread and I asked him to calm down and report the issues in special thread we created, he ignored me.

Second, my reaction was never about EDuke32 vs Megaton. We have EDuke32 related guides and question in FAQ how to use EDuke32 in Steam. it was about his assumption how game development decisions are made.

And third, most important, I don't want to Duke community members started hate each others because of me or Voodoo. This is what I mean:

http://i.imgur.com/yFwzYYN.png

Thread already removed. In that thread one user showed his private discussion HENDRICKS266. I feel that it's wrong.

This post has been edited by GeneralArcade: 26 March 2013 - 08:45 PM

3

User is offline   TerminX 

  • el fundador

  #107

Hey GeneralArcade, why did you remove my name from the credits in JFDuke3D when you used it as the basis for the Megaton binary?
4

User is offline   termit 

  • General Arcade

#108

View PostTerminX, on 26 March 2013 - 08:44 PM, said:

Hey GeneralArcade, why did you remove my name from the credits in JFDuke3D when you used it as the basis for the Megaton binary?


Missed it, sorry. Will add in update.
2

User is offline   Saiyuki234 

#109

why in the fuck are you forum idiots trying to use Eduke32 with Duke 3D megaton edition? seriously, freakin play it as is damn it. what, you dont like it?
-30

User is offline   Lunick 

#110

View PostSaiyuki234, on 26 March 2013 - 08:57 PM, said:

why in the fuck are you forum idiots trying to use Eduke32 with Duke 3D megaton edition? seriously, freakin play it as is damn it. what, you dont like it?


I can see this getting downvoted to oblivion.
6

User is offline   TerminX 

  • el fundador

  #111

View PostSaiyuki234, on 26 March 2013 - 08:57 PM, said:

why in the fuck are you forum idiots trying to use Eduke32 with Duke 3D megaton edition? seriously, freakin play it as is damn it. what, you dont like it?

Probably because EDuke32 is the most advanced source port and the data file that comes with Megaton Edition is identical to the Atomic Edition data file EDuke32 already supports.

While we're asking stupid questions, why are you a pot smoking Mexican? (sorry, his email address has "martinez420" in it, haha)
9

User is offline   Hendricks266 

  • Weaponized Autism

  #112

View PostGeneralArcade, on 26 March 2013 - 08:43 PM, said:

Second, my reaction was never about EDuke32 vs Megaton. We have EDuke32 related guides and question in FAQ how to use EDuke32 in Steam. it was about his assumption how game development decisions are made.

The more I think about it, the more I see the reasoning behind sticking with the simplicity of JFDuke3D. EDuke32 has a rapid pace of development with features like Lua integration, engine modifications (such as TROR and clipmaps), and a homebrew Wii port, and using it in a port would result in a lot of stuff being "halfway there."

However, a better move could have been made by using JonoF's latest code on GitHub (engine, audio, input, Duke, SW) rather than the outdated 20051009 version. [Correct me if I'm wrong here; I'm not completely familiar with the changes in JF's repos vs independent progress in EDuke32.] Looks like JF's GitHub was, in fact, used. My apologies.

In addition, important fixes from EDuke32 could have been backported. [edit: In fact, a handful were, but only for otherwise obviously broken functionality. These include Plagman's y-panning fix, and Helix's fixes for the chaingun HUD filtering seam and widescreen aspects.]

On the EDuke32 side, we are working to increase ease of use and compatibility with the Megaton Edition because in spite of any argued problems in the port, it is an excellent package for $10. Statistics say that thousands of players are enjoying it.

We might get in contact with you soon for a small change to the handling of extra-wide tiles like the status bar and loading screen background that should iron out the biggest remaining gaps.

View PostGeneralArcade, on 26 March 2013 - 08:43 PM, said:

And third, most important, I don't want to Duke community members started hate each others because of me or Voodoo. This is what I mean:

http://i.imgur.com/yFwzYYN.png

Thread already removed. In that thread one user showed his private discussion HENDRICKS266. I feel that it's wrong.

Thanks for moderating the Steam forums. :) Part of me would have liked to respond to Twitchious again but I can only foresee such a thing devolving into a flamewar.

My original message, left as a comment on his Steam profile: http://pastebin.com/ZMSPeWFN Seems like Pastebin removed it. Here it is:

Spoiler

The deleted forum thread: http://i.imgur.com/GGMiSSx.png

I can't lend Twitchious any credence as he claimed ignorance of his original criticisms (archived on Imgur: [1] [2]) and ignored everything of substance I had to say, attacking my claim of "more advanced" as a departure from the DOS original when I devoted a paragraph to explaining "EDuke32 arguably shows more concern for respecting the original game than the Megaton Edition."
Noobs will be noobs.

This post has been edited by Hendricks266: 27 March 2013 - 04:17 PM

7

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#113

View PostHendricks266, on 26 March 2013 - 10:22 PM, said:

The deleted forum thread: http://i.imgur.com/GGMiSSx.png

How can Eduke be "ugly" without the HRP?

This post has been edited by Fox: 26 March 2013 - 10:34 PM

0

User is offline   Tetsuo 

#114

Unless my eyes decieve me it seems JonoF is using FMOD in his build engine port. Any chance we might see this come to eduke32? I'd like some "3D Sound" from it someday.
2

User is offline   Micky C 

  • Honored Donor

#115

View PostHendricks266, on 26 March 2013 - 10:22 PM, said:

The deleted forum thread: http://i.imgur.com/GGMiSSx.png


There's 1 giant mega freakin issue that wasn't even mentioned in that thread. MODS, MAPS, USER MADE CONTENT. I mean seriously, even if Megaton one day becomes a perfect port of the original exe, people who only stick with it are missing out on thousands of hours of high quality content. The general gist of some of those guys were like "yeah eduke's fine but megaton is easier so most people will switch over to it".

I mean if those people are perfectly happy playing the original 1996 levels over and over that's fine by me. But they should acknowledge that the best, and in many cases the only way to play user content is with eduke32. It's like they don't even know user maps exist...
5

User is offline   Daedolon 

  • Ancient Blood God

#116

View PostGeneralArcade, on 26 March 2013 - 08:51 PM, said:

Missed it, sorry. Will add in update.


How about crediting the guys who made most of the original game as well? Just seems odd leaving them out.

1.3D Credits
2

User is offline   ---- 

#117

View PostNightFright, on 26 March 2013 - 02:04 AM, said:

Incredible that they still have no separate forum section for the game, you gotta use the one they have for DNF.


If you are talking about the Steam Forums ... no new game will get it's own forum anymore. You need to post in the Community Hub for the game.
0

User is offline   Jenz/Amaka 

#118

The only reason I bought Megaton was for the upcoming multiplayer version. Since Eduke32's MP doesn't work and all other MP softwares "don't work" or are "too complicated".
Oh and second reason was those expansion packs :)

View PostTrooper Mick, on 26 March 2013 - 11:43 PM, said:

There's 1 giant mega freakin issue that wasn't even mentioned in that thread. MODS, MAPS, USER MADE CONTENT. - people who only stick with it are missing out on thousands of hours of high quality content.

While there are thousands of hours of high quality content, but there is also millions of terrible user made content. Finding the quality ones is just painful and difficult to install most of the time. Steam's Workshop might help a bit, but I'd rather have a Nexus style site where downloading and installing is piece of cake.
1

User is offline   Juras 

#119

Too complicated? :)
If you handled with forum registration, you filled contact info, you know how to change avatar or send private msg then all MP software shouldn't be any problem for you. The only problem i can see for newcomers is "how to forward ports" or "color bug related with xduke/hduke on vista and win7".
Edit: I have also bought Megaton for Multiplayer but with current lack of standard settings it will be unplayable for me.

This post has been edited by Juras: 27 March 2013 - 06:59 AM

1

User is offline   termit 

  • General Arcade

#120

Sources: http://github.com/Te.../duke3d-megaton

If you need any help with compiling source you can send me a message and I'm glad to help.

For menu we used awesome C++ library - libRocket (http://librocket.com/). With libRocket you can easily create UI with HTML/CSS-like approach. So if you decide to update menu in EDuke32 I recommend you to use this library. I don't think our menu will fit EDuke32 as it is in Megaton, because you will need to implement it in more flexible way to support modding, but I think it's possible to reuse some components or at least get some helpful ideas how to use and extend libRocket.
2

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