Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database
#211 Posted 03 March 2013 - 10:45 AM
#212 Posted 03 March 2013 - 11:04 AM
Lunick, on 02 March 2013 - 04:59 PM, said:
Can you test one thing?
Quit Steam, copy Duke3d+ steam folder to another place. Try launching Duke3d+.
Some games, even if they have steamworks, don't require steam while launching. Of course, steamworks features won't work then, but that's beside the point.
#213 Posted 03 March 2013 - 01:29 PM
Cathy, on 03 March 2013 - 11:04 AM, said:
Quit Steam, copy Duke3d+ steam folder to another place. Try launching Duke3d+.
Some games, even if they have steamworks, don't require steam while launching. Of course, steamworks features won't work then, but that's beside the point.
That's what I did, but I'm just guessing that since this is still Beta, they wouldn't activate that feature yet to stop builds being shared around.
#214 Posted 03 March 2013 - 03:44 PM
#215 Posted 03 March 2013 - 04:51 PM
Cathy, on 03 March 2013 - 03:44 PM, said:
That's what I said.
#216 Posted 03 March 2013 - 06:13 PM
Oh yeah, I just made it through L.A. Meltdown.
#217 Posted 03 March 2013 - 06:29 PM
NUKEMDAVE, on 03 March 2013 - 06:13 PM, said:
Oh yeah, I just made it through L.A. Meltdown.
#218 Posted 03 March 2013 - 06:36 PM
Edit:
Scratch that, I have made a tiny contribution two days ago. I made it possible to change the screenshot directory... Minor, but still more than you I'm sure.
This post has been edited by Spirrwell: 03 March 2013 - 06:44 PM
#220 Posted 03 March 2013 - 06:45 PM
This post has been edited by Fox: 03 March 2013 - 06:45 PM
#224 Posted 03 March 2013 - 08:17 PM
Also, lols at s. b. Newsome for downvoting my post about widescreen compatible art.
This post has been edited by Captain Awesome: 03 March 2013 - 08:49 PM
#225 Posted 03 March 2013 - 09:02 PM
Spirrwell, on 03 March 2013 - 06:36 PM, said:
Great... Now I feel completely worthless.
#226 Posted 04 March 2013 - 02:41 AM
Captain Awesome, on 03 March 2013 - 08:17 PM, said:
Also, lols at s. b. Newsome for downvoting my post about widescreen compatible art.
Putting you in your place. <3 Votes are funny.
This post has been edited by s.b.Newsom: 04 March 2013 - 02:42 AM
#227 Posted 04 March 2013 - 05:17 AM
Cathy, on 03 March 2013 - 09:02 PM, said:
Hey, I'm still worthless. It's not like five years from now I'll be working on EDuke32 myself........................................................................... .....................................................
This post has been edited by Spirrwell: 04 March 2013 - 05:17 AM
#228 Posted 04 March 2013 - 01:52 PM
#231 Posted 04 March 2013 - 05:56 PM
#234 Posted 04 March 2013 - 08:06 PM
#235 Posted 05 March 2013 - 11:37 PM
Achenar, on 04 March 2013 - 07:09 PM, said:
Hell yeah man, I am a legend of the eats.
#236 Posted 06 March 2013 - 06:02 AM
GeneralArcade, on 02 March 2013 - 01:26 AM, said:
You should definitely consider this. The ability to distribute our maps through Steam's Workshop would be one of the main reasons to buy Duke3D+.
#237 Posted 06 March 2013 - 06:11 AM
GeneralArcade, on 02 March 2013 - 01:26 AM, said:
No Steam Workshop is unacceptable. Duke3D has always kept living due to the community, since 1996 thousands of maps have been created. Without this dedication the game would have been a lot more forgotten and I doubt ports like Jonof (which you are using) and eduke32 would have seen the light of day, or if they had, not with their current quality.
Putting Duke3D on Steam with no steamworkshop is not understanding the product you're dealing with.
Edit : I will also add that while Duke3D was far from being the first game featuring a level editor, it was the first to become so successful. Current generation games with heavy community content such as Team Fortress 2 are children of Duke.
With Steam Workshop, your Steam version will have unlimited new content coming out every so and then : We create, you get the money.
No Steam Workshop, no reason to buy this over the GoG version.
With Steam Workshop support : "Create and share your levels with the entire community due to Steam Workshop support! Unlimited hours of fan created content to play, either already made or upcoming!"
If you really are unsure whether to put steam workshop support or not, you are fools. For Duke3D it shouldn't even be something to doubt about.
This post has been edited by MetHy: 06 March 2013 - 06:36 AM
#238 Posted 06 March 2013 - 07:44 AM
If they do add Steam works I am going to be very interested to see how it will handle "total conversion/mods" support.
Or will it only be limited to maps. (I really hope not)
As MetHY stated, the thing that set Duke apart from any other game in it's time was the ease of modification.
EDIT: How has Lunick and NUKEMDAVE got beta? access to this.
This post has been edited by Cody: 06 March 2013 - 07:48 AM
#239 Posted 06 March 2013 - 08:02 AM
Cody, on 06 March 2013 - 07:44 AM, said:
EDIT: How has Lunick and NUKEMDAVE got beta? access to this.
If you read some recently pages of this thread, you'll know Lunick was beta tester.
Don't know NUKEMDAVE but maybe he's too.
This post has been edited by Player Lin: 06 March 2013 - 08:03 AM
#240 Posted 06 March 2013 - 08:24 AM
Player Lin, on 06 March 2013 - 08:02 AM, said:
Don't know NUKEMDAVE but maybe he's too.
Yes I knew that, but I was curious as to "how" they got it?
I knew NukemDave was because he went and posted it over his Facebook.