trackit, on Jan 5 2009, 05:10 PM, said:
i think he meant not only departures, but the fact, that George said in 2005 that DNF comes along nicely and they could ship with what they have and it would be a decent game, and now, 3,5 years later we have still nothing. So restart later in 2005 sounds quite reasonable.
Expect of course George didn't say that. You guys are unbelievable. There is not a single shred of evidence of another restart. Yet you guys are
absolutely 100% certain that there was another one and invent completely evidence less ad-hoc hypothesis to explain gross deficiencies with your "obvious" theories.
[exaggeration/hyperbole]Frankly speaking the Flat Earth Society can muster a heck of alot of more evidence for their nonsense than you guys can.[/exaggeration/hyperbole].
OBVIOUSLY another restart can be the only cause(and accrording to some effect, will you make up your minds?) of mass departures. NOTHING else, NO. Management issues? NO they cannot EVER create mass depatures like that. Hiring lots of noobs considerably slowing them down(As SPECIFICALLY mentioned by both Scott and Charlie) cannot in ANY way contribute to departures, NO OBVIOUSLY that is TOTALLY impossible. Always striving to make the perfect game can NOT in any way, shape or form, directly or indirectly even CONTRIBUTE to causing mass departures. NOOOO. That is IMPOSSIBLE
ONLY another restart can EVER be the one and only cause that in any way shape or form, directly or indirectly can ever even contribute to a mass departure at 3D Realms. Obviously game development and especially 3D Realms are hyper simple things, with hyper simple universal explanation(based on nothing). Obviously without a restart people will stay forever and with a restart everyone will leave immediately.
That is the one, only and sole factor that governs the overall stability of the work force at 3D Realms. Nothing else every plays a role, period. That is 100% certain and obvious and you have to be outright stupid not to see that, or else a crazy fanboy. OBVIOUSLY.
Development can grind to an utter halt, but so long as nothing gets thrown out, everybody will stay. Development grinding to an halt CANNOT cause mass departures, again this is OBVIOUS to everyone. It doesn't matter if 0 MB get added to the game directory on a monthly basis so long as 0 MB get thrown out.
On other hand you can produce 2 GB of content on a monthly basis and throw out 100 MB/month and that will surely, OBVIOUSLY and certainly cause mass departures.
You got to be CRAZY to think that work environment, productivity, organizational structures, etc have ANY impact on people leaving or staying. Development could have grind to a halt while everyone engaged in intense physical combat at the office on a daily basis but as a long as they didn't restart that would not EVER cause mass departures. Heck George could MURDER half the staff and that would NOT cause the other half or a substantial part of it to leave. That is OBVIOUS.