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Duke Nukem 3D: Forever "Duke Nukem 3D with DNF assets"
#91 Posted 26 June 2012 - 01:10 PM
I tend to agree that a bit more dramatic lighting or AO may have benefited the models, but with the project at this advanced stage, I wouldn't want to chuck all that, or worse, have some of the models lit differently than the rest, which would give a very strange effect.
Overall, I'm impressed at how much has been done and the general quality of it.
For future reference, you can check here for some funky HDR images that should work with the Lara thing you've got.
This post has been edited by Tea Monster: 26 June 2012 - 01:11 PM
#93 Posted 07 July 2012 - 04:18 PM
darkcaleb, on 06 July 2012 - 04:45 AM, said:
I'd say its maybe 45% done.
I'm still working on it from time to time, but Its a lot of work and I dont have a lot of time on my hands, I will get this mod finished though, However I think I'll just make a sprite overhaul rather than an entire overhaul since its my first time modding DN3D, it wont be perfect but it'll be ok I guess
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#95 Posted 09 August 2012 - 04:08 AM
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I hope you guys will enjoy this unfinished beta
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#97 Posted 09 August 2012 - 04:22 AM
rasmus thorup, on 09 August 2012 - 04:21 AM, said:
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I sure hope it doesnt disappoint too much
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#99 Posted 09 August 2012 - 04:28 AM
Lunick, on 09 August 2012 - 04:25 AM, said:
Well all the FPS weapons are new sprites, the Trooper, Pigcop, Enforcer, Commander, Slimer, Octabrain and 2 bosses have new HQ sprites along with some babes, pick ups and some new sounds
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#101 Posted 09 August 2012 - 12:15 PM
MetHy, on 09 August 2012 - 04:55 AM, said:
I've followed the link on 3 different PCs and it shows up. I dont know what the problem is.
#102 Posted 09 August 2012 - 02:20 PM
#103 Posted 09 August 2012 - 02:32 PM
darkcaleb, on 09 August 2012 - 02:20 PM, said:
Not at all
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#104 Posted 09 August 2012 - 02:42 PM
#105 Posted 09 August 2012 - 03:51 PM
Gambini, on 09 August 2012 - 02:42 PM, said:
None of those sites are any good, Mediafire wont upload it because its too big, Fileplanet sucks, Rapidshare is god awful and I just finished uploading it on Moddb and it has to await bloody approval, That site it's on now is the only one I could find that works.
#106 Posted 09 August 2012 - 03:55 PM
#107 Posted 09 August 2012 - 04:07 PM
BTW: good looking content. I will try it out asap.
#108 Posted 09 August 2012 - 04:20 PM
sedition, on 09 August 2012 - 04:07 PM, said:
BTW: good looking content. I will try it out asap.
zippyshare wont do it either 200mb maximum
#109 Posted 09 August 2012 - 08:03 PM
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#110 Posted 10 August 2012 - 12:18 AM
Wesker500, on 09 August 2012 - 04:20 PM, said:
You can easily split the download file into two parts with 7zip.
#111 Posted 10 August 2012 - 01:57 AM
#112 Posted 10 August 2012 - 10:52 AM
I have reduced texture sizes with PNGOUT, taken care of warning/error messages and repackaged the stuff to make it compatible to the HRP.
Put it into your autoload folder or unzip it to your Eduke32 directory.
Switch off models in the renderer setup when using the HRP. (Or put r_models "0" into your autoexec.cfg or settings.cfg.)
[EDIT:] Updated version available in the Other Stuff section of "my" thread.
This post has been edited by LeoD: 04 September 2014 - 02:41 PM
#114 Posted 10 August 2012 - 05:37 PM
LeoD, on 10 August 2012 - 10:52 AM, said:
I have reduced texture sizes with PNGOUT, taken care of warning/error messages and repackaged the stuff to make it compatible to the HRP.
Put it into your autoload folder or unzip it to your Eduke32 directory.
Switch off models in the renderer setup when using the HRP. (Or put r_models "0" into your autoexec.cfg or settings.cfg.)
Thanks, I was just about to repackage it myself. Wesker500 granted me control over the project. It's still his mod, though, but I'm now in charge of adding everything in.
Before anyone complains about the sprites being stretched and squeezed, I'm in the process of fixing it all.
#115 Posted 10 August 2012 - 07:10 PM
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#116 Posted 10 August 2012 - 07:20 PM
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Edit:
Duke lost some weight and gained some contrast.
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This post has been edited by NUKEMDAVE: 10 August 2012 - 10:16 PM
#117 Posted 11 August 2012 - 01:43 AM
#118 Posted 11 August 2012 - 12:15 PM
NUKEMDAVE, on 10 August 2012 - 07:20 PM, said:
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Edit:
Duke lost some weight and gained some contrast.
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New duke is much better, i thought about complaining about his fat ass, but i forgot o.O
#119 Posted 11 August 2012 - 01:38 PM
#120 Posted 11 August 2012 - 03:50 PM
DN4ever, on 11 August 2012 - 01:38 PM, said:
God forbid.
Also, this mod is just great! I really like it! In case nobody has pointed this out yet, when Duke is swimming, he returns to his old glorious self from the 1990s. I noticed this on Raw Meat, when I used a Holoduke underwater.
EDIT: Wow, double edit, I really fail.
This post has been edited by Slippy_Pig: 11 August 2012 - 04:03 PM