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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Steveeeie 

#541

View PostRadar, on 18 March 2013 - 12:31 PM, said:

I hear it's only a problem if you actually buy your games.


If its not worth paying for its not worth playing :/
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User is offline   DaveyDoomsday 

  • Interceptor PR

#542

View PostSteveeeie, on 18 March 2013 - 12:48 PM, said:

If its not worth paying for its not worth playing :/


I agree with Steveeeie here. A good game should be worth your money.

To answer the price question: Yes, the price will be the same on Steam and GOG. However GOG will offer some different goodies like wallpapers, songs and other nonsense and Steam may have TF2 promo items. HAAAAATTTTSSSSSS! Excalibat for Scout?! WOAH! (I don't play TF2 but people apparently love this stuff)

As for DRM, yeah it's not the way we want to be. Not now, not ever. I'm not going to bring up SimCity... but yeah. Bad move, especially for a small developer and publisher. Just look at what happened to those guys who made Miner Wars 2081. They made a Descent-like game that a lot of people were looking forward to, then locked it down with horrendous DRM and there was a huge backlash. They might never recover from that.

People say it prevents piracy but we all know that's bullshit these days. If people want to pirate or crack your game, they will find a way to do it.

You can either be good guy CDProjekt or evil EA. We're going the CDProjekt Route. We're trying to make a great game, put it out for a great price, offer free DLC and get it out there on every platform people want it on.

Also, from a marketing side, GOG is really fun to work with. They do their own promotion, work independently with our assets, and are setting up MP matches, google hangouts and generally go above and beyond to come up with marketing and promotion ideas, unlike some other online retailers. If you're not already a fan of GOG as a PC gamer, you should be.

Also, we haven't even formally announced we'll be releasing on GOG yet. I can't believe you guys get me to tell you all this stuff :angry:

This post has been edited by DaveyDoomsday: 18 March 2013 - 01:28 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#543

View PostDaveyDoomsday, on 18 March 2013 - 01:23 PM, said:

People say it prevents piracy but we all know that's bullshit these days. If people want to pirate or crack your game, they will find a way to do it.

Ironically SimCity pirated version is a much better game, without the pseudo-multiplayer crap and more space to built the city. If anything, that's encouraging piracy. And speaking only of the gameplay.
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User is offline   thatguy 

#544

Has the pirated version been made completely offline? I've never played an online simcity before and I have no reason to start...unless they make it work properly.
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User is offline   DaveyDoomsday 

  • Interceptor PR

#545

View Posts.b.Newsom, on 18 March 2013 - 01:45 PM, said:

Has the pirated version been made completely offline? I've never played an online simcity before and I have no reason to start...unless they make it work properly.


You can play offline but your cities wont connect within the region without being online to sync and the game won't work as intended. There are issues with the game that go way beyond the DRM and all that BS. Core gameplay systems simply don't work as they should. I played the game for damn near 40 hours before I realized it wasn't me that was the problem, it's that the game was inherently broken.

Go play Tropico 4 or Cities XL or Sim City 4 instead :angry:

This post has been edited by DaveyDoomsday: 18 March 2013 - 01:57 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#546

View Posts.b.Newsom, on 18 March 2013 - 01:45 PM, said:

Has the pirated version been made completely offline? I've never played an online simcity before and I have no reason to start...unless they make it work properly.

There really isn't any advantage in playing SimCity online. Basically they have transformed the game in a social network style game, which requires the help of other players. And the reason you need other players is because the building area is too small and you can't place everything that is needed for your city to work.
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User is offline   LkMax 

#547

View PostCathy, on 18 March 2013 - 07:47 AM, said:

I remember I acquired every brick in Lego Star Wars (the very first one) and opened a secret Episode 4 level...

Wow, I like unlockable content but an entire episode is too much. =P
edit: nevermind, it's just a level, I see.

View PostSpirrwell, on 18 March 2013 - 09:59 AM, said:

I don't see why achievements couldn't be in-game as well. But if what's done is done, then I don't really care. (...)

Me neither. I never developed a game for steam but I can only guess they have some easy tools to make achievements... or whatever?

View PostSpirrwell, on 18 March 2013 - 09:59 AM, said:

(...) Either way it's still technically DRM free. I could get the achievements and then just use single player offline... Right?

Uh... no, you actually have to log on to play offline games on Steam.

I have quite a collection of games on Steam, I don't hate Valve or anything but: First, I don't like the feeling that I don't own my copy of a game, or better, that I won't be able to play it if anything happens with Steam servers or (less likely) even Valve itself. Second, I read somewere that at any moment, if they feel like doing it they can ban me from steam and I'll lose around 200 games and they don't even need to justify why. I don't know if it's true but I heard something like that happened. Also, if they change the ToS (Terms of service) to something absurd and I disagree, I won't be able to play the games I bought with the old ToS. It may sound like nitpicking but I don't really like that pratice.

I keep using Steam just because of their huge sales and because retail where I live is ridiculously, unrealistic expensive, but when there's a game with versions on both Steam and GoG I always go for GoG.

This post has been edited by LkMax: 18 March 2013 - 02:41 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#548

View PostLkMax, on 18 March 2013 - 02:38 PM, said:

Second, I read somewere that at any moment, if they feel like doing it they can ban me from steam and I'll lose around 200 games and they don't even need to justify why.

Technically they could, but it also depends of the consumer laws from where you live.

Spoiler

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User is offline   DaveyDoomsday 

  • Interceptor PR

#549

View PostFox, on 18 March 2013 - 02:44 PM, said:

Technically they could, but it also depends of the consumer laws from where you live.

Spoiler



Steam has pretty awesome customer support and they'd usually never ban you unless you deserved it. However, yes, technically you don't actually own anything you own on Steam. If Steam goes away so do all your games. But they have said in several interviews that even in the unlikely event that Steam shuts down they will find a way to offload all customer licenses to them so they can keep games.

It's similar to how you don't actually own anything you've earned in an MMO. All that loot and gear you got for your World of Warcraft character over six years? Yeah, you don't own any of that. You just play Blizzard monthly to hold onto it for you. :angry:
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User is offline   Spirrwell 

  • tile 1018

#550

Woah, woah, woah! I was referring to ROTT 2013, not ALL Steam games, I'm not that big of an idiot.
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User is offline   thatguy 

#551

The idea of ownership always was funny. Technically you don't ever own a game. You own a piece of the game's release content. :angry: People justify physical releases to make them sleep better at night...but in the end, you still don't own the game.
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#552

It all depends on the laws of the country.
In Denmark we do actually own most of the games we buy (As in Fox' example).
If DRM prevents us to resell our games, we can pull the same trick as Fox did in his example.

The laws of the country overrides the laws of the product.
The company can then decide to ban certain countries in they wish to.
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User is offline   LkMax 

#553

View Posts.b.Newsom, on 18 March 2013 - 03:22 PM, said:

The idea of ownership always was funny. Technically you don't ever own a game. You own a piece of the game's release content. :angry: People justify physical releases to make them sleep better at night...but in the end, you still don't own the game.

I see my video-games the same way I see my old board-games. I'm not renting, I'm buying it and I'll keep it with me as long as I want. I simply don't care to what bullcrap people say on that matter. (You are buying a license and blah blah blah...)

I may sound rude, but I just can't see it this way.
If someone from hollywood went to your house and picked a DVD from you and told you something like "You bought the license to see that movie, but you don't own it, so you have no rights to that copy" wouldn't you tell that person to screw himself?

This post has been edited by LkMax: 18 March 2013 - 03:44 PM

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User is offline   Hank 

#554

View PostLkMax, on 18 March 2013 - 03:39 PM, said:

I may sound rude, but I just can't see it this way.
If someone from hollywood went to your house and picked a DVD from you and told you something like "You bought the license to see that movie, but you don't own it, so you have no rights to that copy" wouldn't you tell that person to screw himself?

You own a copy of the game, but have no rights of the game itself. Meaning, you are not permitted to distribute the game, you are not permitted to use the its art work and so on.
I should add that this applies to Canada. The ESAC lost lost grounds arguing for stricter protection. The video game industry doubled here in the last six years, with very loose protection measures.
As a side note, one main concern of the industries leaders are the lack of talent and not if you can resell your game. Posted Image

Hope this helps.

This post has been edited by Hank: 18 March 2013 - 04:35 PM

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User is offline   thatguy 

#555

View PostLkMax, on 18 March 2013 - 03:39 PM, said:

I see my video-games the same way I see my old board-games. I'm not renting, I'm buying it and I'll keep it with me as long as I want. I simply don't care to what bullcrap people say on that matter. (You are buying a license and blah blah blah...)

I may sound rude, but I just can't see it this way.
If someone from hollywood went to your house and picked a DVD from you and told you something like "You bought the license to see that movie, but you don't own it, so you have no rights to that copy" wouldn't you tell that person to screw himself?



I'd gladly save money on a digital game that I will probably only play once. I don't get the bullcrap that physical copies are better. Guess what? 85-90% of the games released are only played once. So, why should I get a physical copy for a game that really doesn't matter outside of the first play through Why should I pay $60 for something when the high cost pretty much forces me to feel like I have to paly the game multiple times.

Like I said, it goes beyond its worth when you offer ore than just the product. When you offer support, a strong healthy community and a grand cataloger of games, including classics that aren't even available on GOG.

Its like the difference between owning a company and investing in stock of the company. Stock has the benefit of making you millions without the worry about the issues of running a company nor the threat that comes with it. Whereas owning a company gives you full reign but the cons is spending all your money on running the company itself.

Owning a company == owning a game (spent more and tell yourself it matters). Invest in stock == license a product (save money and get what matters when you need it).

Its a completely different aspect people don't want to admit. I prefer game fly over buying games for the console. Why? The price of games. I get to enjoy every single game that comes out that interests me and most of them I only feel like playing once. I understand buying epics that have a high replay value, but not every game is like that.

There are more pros toward Digital Games and Steam versions than physical and non-steam versions.

In the end, we all have different reasons why we play games. Ownership isn't one of them. Steam is great for its sales. GOG is great for its classics.

This post has been edited by s.b.Newsom: 18 March 2013 - 04:49 PM

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User is offline   DaveyDoomsday 

  • Interceptor PR

#556

In more important news:

COME ON AND SLAM

This post has been edited by DaveyDoomsday: 18 March 2013 - 05:29 PM

2

User is offline   Jimmy 

  • Let's go Brandon!

#557

If you're not playing Sim City for the Super Nintendo you're not doing it right.
1

User is offline   DaveyDoomsday 

  • Interceptor PR

#558

View PostCaptain Awesome, on 18 March 2013 - 06:01 PM, said:

If you're not playing Sim City for the Super Nintendo you're not doing it right.


FACT.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#559

View PostDaveyDoomsday, on 18 March 2013 - 02:55 PM, said:

Steam has pretty awesome customer support and they'd usually never ban you unless you deserved it. However, yes, technically you don't actually own anything you own on Steam. If Steam goes away so do all your games. But they have said in several interviews that even in the unlikely event that Steam shuts down they will find a way to offload all customer licenses to them so they can keep games.

I really wouldn't trust what they say, at least if you use EA as a reference. Maybe Steam is not that evil, but you can't really anticipate what decision may be taken under cooperativism. Who predicted Google would just fill Youtube with ads and tyrannically shut down content?

View PostLkMax, on 18 March 2013 - 03:39 PM, said:

If someone from hollywood went to your house and picked a DVD from you and told you something like "You bought the license to see that movie, but you don't own it, so you have no rights to that copy" wouldn't you tell that person to screw himself?

I suppose that's the problem most people have with DRM. You don't want someone to have the power to take away something you brought (despite the dependence of a loose Internet connection).
1

User is offline   Kathy 

#560

View PostDaveyDoomsday, on 18 March 2013 - 01:23 PM, said:

I agree with Steveeeie here. A good game should be worth your money.

It should be worth my time. Money is another question.
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User is offline   Player Lin 

#561

View PostReaperMan, on 18 March 2013 - 08:30 AM, said:

I care.


Respect it. :angry:

I care BAD DRM, like locking on what machine that you activated, limited times to activated or installed, ridiculously steps to activate or install, etc.

Sustained Internet connection isn't my concern, and at least Steam has offline mode...I see more shitty methods than this or key verification......and...LAN, not use that like 10 years or so, when I always like play alone/SP game in most times... :D

This post has been edited by Player Lin: 19 March 2013 - 02:45 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#562

View PostLkMax, on 18 March 2013 - 02:38 PM, said:


Uh... no, you actually have to log on to play offline games on Steam.


That only applies to STEAMWORKS games. There are many games on Steam who's executables can be run independent of the Steam launcher altogether. Mostly older and indie games, but still.
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#563

View PostMusicallyInspired, on 19 March 2013 - 07:43 AM, said:

That only applies to STEAMWORKS games. There are many games on Steam who's executables can be run independent of the Steam launcher altogether. Mostly older and indie games, but still.

Ours Included :angry:
4

User is offline   Gambini 

#564

Just stumpled upon a trailer (the 2012 trailer). My opinion about this game has drastically changed. It looks quite great and gave me hopes of playing a game that is not just about enter this area, kill these enemies, wait for your health to regen, grab ammo from one of these 100 crates, move to next area... . I only, truly, dislike the floating crosses. that got to be one thing I would have prefered to be buried in the past. I´d put physically correct jewels as pickups just like in Return To Castle Wolfestein. But, hey, that´s just me.
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#565

View PostCaptain Awesome, on 18 March 2013 - 06:01 PM, said:

If you're not playing Sim City for the Super Nintendo you're not doing it right.


That's the worst version of SimCity. But it's still fun as shit!

That mayor looks like a fucking faggela, though.
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User is offline   Micky C 

  • Honored Donor

#566

View PostGambini, on 20 March 2013 - 03:41 PM, said:

Just stumpled upon a trailer (the 2012 trailer). My opinion about this game has drastically changed. It looks quite great and gave me hopes of playing a game that is not just about enter this area, kill these enemies, wait for your health to regen, grab ammo from one of these 100 crates, move to next area... . I only, truly, dislike the floating crosses. that got to be one thing I would have prefered to be buried in the past. I´d put physically correct jewels as pickups just like in Return To Castle Wolfestein. But, hey, that´s just me.


Maybe even an option to remove point bonus pickups altogether for those who want to focus on the actual gameplay.
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User is offline   Lunick 

#567

View PostTrooper Mick, on 20 March 2013 - 08:55 PM, said:

Maybe even an option to remove point bonus pickups altogether for those who want to focus on the actual gameplay.


ಠ_ಠ

I fucking loved picking those up.
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User is offline   Micky C 

  • Honored Donor

#568

That's why I said it should be made an option. Personally I never cared for the pickups.
0

#569

don't you mean ankhs and not crosses?
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User is offline   Green 

  #570

Rise of the Triad was at PAX East courtesy of EVGA & DigitalStormPC. Here are a couple of videos of the game in action at PAX East.




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