Interceptor Entertainment is doing a Rise Of The Triad remake.
#572 Posted 25 March 2013 - 11:12 AM
#573 Posted 25 March 2013 - 01:15 PM
This post has been edited by fuegerstef: 25 March 2013 - 01:15 PM
#574 Posted 25 March 2013 - 01:41 PM
And I fucking love the way the game looks so far... Am I overstating? Ah well, an opinion is an opinion.
#575 Posted 25 March 2013 - 04:14 PM
This post has been edited by ReaperMan: 25 March 2013 - 07:32 PM
#577 Posted 25 March 2013 - 11:46 PM
#578 Posted 26 March 2013 - 05:33 AM
s.b.Newsom, on 25 March 2013 - 11:12 AM, said:
...wait, I didn't say I want big HUD or something like DooM, please don't try to guessing my word.
I would like see some small shitty HUD except that like a robot-like-meter(?) one, it's not bad but just feel it's not fits, even the original ROTT's one isn't big at all.
This post has been edited by Player Lin: 26 March 2013 - 05:35 AM
#579 Posted 26 March 2013 - 02:49 PM
Release date announcement and uncut multiplayer gameplay from PAX coming soon!
People had an absolute blast playing the game at PAX and we had a line for 3 days in a row so it's really letting us know we're still taking things in the right direction. The team is very proud.
#580 Posted 26 March 2013 - 02:51 PM
#582 Posted 27 March 2013 - 05:54 PM
Trooper Mick, on 26 March 2013 - 02:51 PM, said:
Singleplayer is the primary component of the game.
We're saving the best for last
#584 Posted 27 March 2013 - 06:21 PM
(420){AB}XxXKlannyDannyXxX, on 27 March 2013 - 05:55 PM, said:
That looks FUCKING PERFECT
Thank you very much
#586 Posted 27 March 2013 - 09:46 PM
So looks like the pistol in the ROTT2013 needed reloading but still unlimited ammo, right?(Fine with this) And are akimbo pistols in original will exist too?
#587 Posted 27 March 2013 - 09:56 PM
Other than that I'm liking what I'm seeing.
I'm also still wondering if we are going to have a toggle function to toggle between current equipped explosive\magic weapon and the last equipped bullet weapon like ROTT '95 did.
This post has been edited by Tetsuo: 27 March 2013 - 09:59 PM
#588 Posted 27 March 2013 - 10:01 PM
#589 Posted 27 March 2013 - 10:03 PM
This post has been edited by Tetsuo: 27 March 2013 - 10:04 PM
#590 Posted 28 March 2013 - 08:42 AM
Tetsuo, on 27 March 2013 - 09:56 PM, said:
Other than that I'm liking what I'm seeing.
I'm also still wondering if we are going to have a toggle function to toggle between current equipped explosive\magic weapon and the last equipped bullet weapon like ROTT '95 did.
You can rebind your keys however you wish. And yes, you will have weapons in slots 1-5. Pistol/Dual Pistols/MP40/Missile/Magic
Glad you guys are liking it more and more! Stay tuned!
#591 Posted 28 March 2013 - 09:34 AM
Answer B isn't what I was asking about. I wasn't asking about weapons slots. I was asking about the function that for example. Let's say you picked up the MP40 and you also picked up a bazooka. In ROTT '95 there where two ways to select them. One is by the number keys. The other is a toggle function that swaps between the two directly and the bullet weapon it pulls up depends on which one you where using last.
For example, bring up the dual pistols and press it and it'll go to the last equipped explosive weapon press it again and it goes back to the dual pistols. Same thing with the MP40. It's sort of like the flashlight toggle in Doom 3 except you choose which weapon it toggles between more or less. In ROTT 2013 one should be able to toggle between the explosive weapon or magic weapon and last used bullet weapon depending on which they used last.
I know some people may think it unnecessary with number keys to switch between them but I always found it handy especially in ROTT '95 where there was no alt-fire so I used my right mouse button for that function. I used to toggle between explosive weapon an the MP40 with that function a lot. Sort of like toggling plasmids & weapons in bioshock. I did a simple edit to Doom 3 Resurrection of Evil to do the same thing with the grabber.
In ROTT 2013 I'd most likely bind it to a keyboard key since right mouse button will be taken up by alt-fire.
This post has been edited by Tetsuo: 28 March 2013 - 09:36 AM
#592 Posted 28 March 2013 - 09:36 AM
This post has been edited by Spirrwell: 10 April 2013 - 12:30 PM
#593 Posted 10 April 2013 - 11:33 AM
https://www.youtube....d&v=UFfxbeSsb4s
This post has been edited by Frederik Schreiber: 10 April 2013 - 11:36 AM
#594 Posted 12 April 2013 - 02:25 AM
#595 Posted 12 April 2013 - 10:23 AM
#596 Posted 12 April 2013 - 11:01 AM
Colon Semicolon, on 12 April 2013 - 10:23 AM, said:
I don't think that they could make it any more simple than it already is. It's the Unreal Engine. I'm not too familiar with it, but I would think that it would be a simple UDK interface to work with.
#597 Posted 12 April 2013 - 02:10 PM
This post has been edited by Colon Semicolon: 12 April 2013 - 02:10 PM
#598 Posted 12 April 2013 - 05:11 PM
#599 Posted 14 April 2013 - 03:10 PM
mechmorphix616, on 12 April 2013 - 05:11 PM, said:
I love how Fred links the interview with my buddy Dan from 510 but not from TekSyndicate!
This post has been edited by DaveyDoomsday: 14 April 2013 - 03:12 PM
#600 Posted 14 April 2013 - 03:13 PM
mechmorphix616, on 12 April 2013 - 05:11 PM, said:
Danke! After next week we are DONE showing multiplayer and will focus on single player until we launch! Yes, that means you're getting a boatload of multiplayer tomorrow. Green has already seen the footage. I think he gusta.

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