
Interceptor Entertainment is doing a Rise Of The Triad remake.
#272 Posted 09 October 2012 - 10:36 AM
At the least there's similarities with the original in terms of color. In any case "It's a rocket launcher, son, don't make it complicated."
#273 Posted 09 October 2012 - 11:06 AM
This post has been edited by Tetsuo: 09 October 2012 - 11:07 AM
#274 Posted 09 October 2012 - 11:55 AM
Commando Nukem, on 09 October 2012 - 10:36 AM, said:
At the least there's similarities with the original in terms of color. In any case "It's a rocket launcher, son, don't make it complicated."
Not much to bitch about. They compare it to the original sprites and they look perfect. Hyper-next-gennish or not. They are great adaptations. Its called weapon design people. Its modern conceptual art. If it ain't busy, its boring. Nothing seems real unless there seems like life exists in where it shouldn't, and imperfections exist where they should.
Tetsuo, on 09 October 2012 - 11:06 AM, said:
Why are they suppose to look like WWII weapons?
This post has been edited by s.b.Newsom: 09 October 2012 - 11:58 AM
#275 Posted 09 October 2012 - 11:56 AM
s.b.Newsom, on 09 October 2012 - 11:55 AM, said:
I can't help how I feel, I'm sorry. Nothing is above a teeny bit of criticism. I'm just calling it how I see it. I'm otherwise impressed with the progress of this project.
This post has been edited by Achenar: 09 October 2012 - 11:57 AM
#276 Posted 09 October 2012 - 10:26 PM
Achenar, on 09 October 2012 - 11:56 AM, said:
Don't get me wrong, I wasn't criticizing you either. haha Just pointing out modern weapon designs for games.
This post has been edited by s.b.Newsom: 09 October 2012 - 10:26 PM
#277 Posted 11 October 2012 - 08:58 PM

Quote
That's right, it's the D.R.U.N.K missile! The next weapon to be added to the growing H.U.N.T arsenal!
The gatling-like design helps to pump out its unguided payload of death at a rate of fire that was simply unimaginable back in 1995! At least that's what this one fat monk told us...
*All concept art is subject to change. Final in-game weapons may be considerably more awesome
http://t.co/wEf7pNwX
#278 Posted 11 October 2012 - 10:11 PM
Green, on 11 October 2012 - 08:58 PM, said:
I'd be drinking right now if I wasn't going through nicotine withdrawal. This is some awesome news.

#279 Posted 11 October 2012 - 10:25 PM
s.b.Newsom, on 09 October 2012 - 11:55 AM, said:
I was referring to how the original game was a spinoff or was originally supposed to be a sequel to Wolf3D but was changed since John Carmack canned it so they changed the Nazis into cultists but kept the nazi look. I didn't say they where supposed to I just said they don't have to especially since it's not set in WWII era after all since someone said they thought the new rocket launchers looked too futuristic.
This post has been edited by Tetsuo: 11 October 2012 - 10:27 PM
#280 Posted 25 October 2012 - 02:21 PM
Quote
https://www.facebook...14880702&type=1





#281 Posted 25 October 2012 - 09:33 PM
Quote
Have a great weekend, guys! We know it's not even Friday, but we don't make the rules, we just write them down and then throw them away!
https://www.facebook...14880702&type=1

#282 Posted 26 October 2012 - 11:48 AM

Will this game support tesselation?
I doubt it will so I just wanted to point out that even though this weapon looks good, I think they are overdoing it with the polygon count optimizations.
I haven't seen such optimizations on a hud weapon model since 2004.
I'm pretty sure that an fps game can run just fine on today's general hardware even if you don't get so greedy with the polycount on the hud weapons.
I've always thought that if you want to optimize 3d models for an fps game, focus on everything else before the hud weapon models.
If the hud weapon models appear low poly, people will be more tempted to perceive the entire game as being low poly and outdated.
I really think this weapon could have had more polygons to it, at least on the big parts that are supposed to be round.
This post has been edited by Mr.Deviance: 28 October 2012 - 03:44 PM
#283 Posted 26 October 2012 - 11:52 AM
#284 Posted 29 October 2012 - 05:21 PM
Mr.Deviance, on 26 October 2012 - 11:48 AM, said:

Will this game support tesselation?
I doubt it will so I just wanted to point out that even though this weapon looks good, I think they are overdoing it with the polygon count optimizations.
I haven't seen such optimizations on a hud weapon model since 2004.
I'm pretty sure that an fps game can run just fine on today's general hardware even if you don't get so greedy with the polycount on the hud weapons.
I've always thought that if you want to optimize 3d models for an fps game, focus on everything else before the hud weapon models.
If the hud weapon models appear low poly, people will be more tempted to perceive the entire game as being low poly and outdated.
I really think this weapon could have had more polygons to it, at least on the big parts that are supposed to be round.
The "High poly" on your paint over is actually the LowPoly, used for the In-game FPS view.
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
#285 Posted 29 October 2012 - 10:36 PM
fresch, on 29 October 2012 - 05:21 PM, said:
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
Ok thanks for mentioning that.
That's an important thing to know

This post has been edited by Mr.Deviance: 29 October 2012 - 10:36 PM
#286 Posted 30 October 2012 - 04:25 AM
fresch, on 29 October 2012 - 05:21 PM, said:
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
^^^ This guy finally has his shit together

#287 Posted 30 October 2012 - 07:41 AM
Mr.Deviance, on 29 October 2012 - 10:36 PM, said:
That's an important thing to know

No problem Mr. Deviance

#288 Posted 02 November 2012 - 01:20 PM
Quote
https://www.facebook...14880702&type=1

Quote
http://youtu.be/2K22MvI7t9c
This is the first entry of our behind the scenes video series that will take you deeper into our development process leading up to our release next year! Can you dig it?!
https://www.facebook...346980472065527
#289 Posted 02 November 2012 - 05:19 PM
Green, on 02 November 2012 - 01:20 PM, said:
For some reason I look at that and this is all I see

This post has been edited by Bloodshot: 02 November 2012 - 05:24 PM
#290 Posted 02 November 2012 - 05:22 PM
Lol, Indeed.
Also where is Ian Paul Freeley. I want I P freely!!!!

This post has been edited by ReaperMan: 02 November 2012 - 05:22 PM
#292 Posted 03 November 2012 - 04:31 AM
Burnett, on 02 November 2012 - 08:52 PM, said:

If "Never Forgotten" and LakiSoft were any proof, the one thing that seems to piss Duke4.net users off most is the lack of content - the opposite is also true.
#293 Posted 04 November 2012 - 06:09 PM
Quote
Yeah, we know, it's bad ass.
Enjoy!
https://www.facebook...14880702&type=1

#296 Posted 04 November 2012 - 09:50 PM
Bloodshot, on 02 November 2012 - 05:19 PM, said:

If you are saying that Fresch's face was used as an inspiration for that upper posted sketch, I would be more inclined to think that it was not that picture of his face that he used as an inspiration.
I believe it might have been this one instead


Check my version out, I think it matches the sketch much better.

No hard feelings Fresch my boy but you can't deny the resemblance

This post has been edited by Mr.Deviance: 04 November 2012 - 09:59 PM
#297 Posted 04 November 2012 - 11:00 PM

The skin needs work, the hair needs a lot of work. They're probably going to change it before the release, but still... and where's all the muscle? The expression doesn't help, even though it was set up specifically for this shot.
Even if they touch it up though, he's never, ever going to look remotely like this:

Even pixelated you can tell this guy is a badass, you can tell he's got muscle. I mean just look at him. The cheeks, jaw, chin, neck, smile.. now look back up at the previous shot. This is nothing personal against Frederick, it's just a fact that his facial structure and body build don't match the character and what it represents, and it's probably going to take away from the gaming experience as a result, just for him and other team members who modelled for main characters to get a little more known..
I mean how would people feel playing Duke Nukem that instead of playing this cool, wise-cracking muscle guy, you were actually playing as the guy in the middle? It just wouldn't be the same.

This post has been edited by Micky C: 04 November 2012 - 11:01 PM
#298 Posted 05 November 2012 - 12:06 AM
This post has been edited by s.b.Newsom: 05 November 2012 - 12:07 AM
#299 Posted 05 November 2012 - 10:55 AM
Micky C, on 04 November 2012 - 11:00 PM, said:
Hate to burst your bubble there but studios that don't have enough money to hire actors or the likes to model faces from (cause that is usually how it happens) often have their own developers model instead.
That said, the model does look like shit - but that has nothing to do with fresch's face.
#300 Posted 05 November 2012 - 11:49 AM
Sangman, on 05 November 2012 - 10:55 AM, said:
To my recollection, pretty much every VA and actor in the original Rise Of The Triad was on the 3D Realms/Apogee dev team in some shape or form - even George Broussard as the Triad Enforcer.