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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Kathy 

#151

Meh, gameplay is from MP.

Is Bizet part of the soundtrack?
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User is offline   Bloodshot 

#152

I do like the remix of Fast Way, but it definitely is missing something.

In fact, I feel like

http://www.youtube.c...2sX3T8Aus#t=13s

at 13 seconds in Fast Way when the MIDI "violins" start, the notes it hits combined with the instrument make it sound really good, whereas that part in the new version just sounds off a little bit. There's more that feels off, but I just really love the "ramp up" at the beginning in the original.
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User is offline   Green 

  #153


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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#154

Insert obligatory derisive comment about Fresch's hair here.
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User is offline   LkMax 

#155

View PostGreen, on 15 August 2012 - 03:38 PM, said:

edit: -snip-

The new soundtrack is pretty average, nothing great or better compared to the original really (except for the 8 bit quality).
Also, I tought they would make entirely new levels, now I'm not sure if all levels will be the same old ones with shiny graphics or if there will be additional maps. Not that better graphics are a bad thing, of course, but It looks like 15 bucks for an HRP and slightly redesigned maps. More or less like Serious Sam HD but with more work put into it (ROTT is 6 years older than the first SS after all).

Don't know what to expect, will just keep an eye on it.

This post has been edited by LkMax: 15 August 2012 - 06:50 PM

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User is offline   Tetsuo 

#156

I'd quite like a SSHD style ROTT Remake actually but they seem to be doing more interpretation than just a straight up HRP. What I don't like about the new levels and I've told them so already is how they seem to lack some of the style of the original such as all the wrought ironwork the levels used to have which they now seem to lack. They recently put a job posting for some set dressers\world builders though so that may change soon.

As for the music, the new one sounds pretty good to me although it's nice they are going to include the old music as an option. The old music sounds quite good especially rendered with the right sound card and outputted to MP3 so any sound card can play it.
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User is offline   Bloodshot 

#157

They should do something like halo anniversary and have a button that switches to unfiltered sprites and 8-bit level textures, no lighting, and midi music on the fly
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User is offline   Night Wolf 

#158

I bet Fresch wears non prescription glasses...

Single player looks interesting besides the lack of AI.
It's good to see secrets again, why the hell aren't they in today's games, there's no excuse.
The gibs could use work, more blood and body parts flying around,
when you shoot a guy with explosive projectiles they should explode into gibs.

This post has been edited by ozz: 15 August 2012 - 11:13 PM

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User is offline   Tetsuo 

#159

View PostBloodshot, on 15 August 2012 - 10:29 PM, said:

They should do something like halo anniversary and have a button that switches to unfiltered sprites and 8-bit level textures, no lighting, and midi music on the fly

Seems like they changed the levels too much for that and also hey.. the original game had lighting! In fact you could shoot out the torches and such and make the levels darker. ;)
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User is offline   Kathy 

#160

View PostTetsuo, on 16 August 2012 - 12:02 AM, said:

Seems like they changed the levels too much for that and also hey.. the original game had lighting! In fact you could shoot out the torches and such and make the levels darker. ;)

I miss this kind of interactivity...
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User is offline   LkMax 

#161

View PostBloodshot, on 15 August 2012 - 10:29 PM, said:

They should do something like halo anniversary and have a button that switches to unfiltered sprites and 8-bit level textures, no lighting, and midi music on the fly

if that's what you want there's the original, patched version of ROTT for half the price on gog.
=P
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User is offline   Kathy 

#162

He obviously wants "on the fly" feature.
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User is offline   Bloodshot 

#163

I meant in more of the vein of being able to swap out certain things so it looks and sounds like the old one, just with the features of the new game. So instead of turning into the original levels, it would say, swap out the textures for older textures in their place.

Not gonna happen, but it would be cool.
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#164

View PostAchenar, on 15 August 2012 - 03:41 PM, said:

Insert obligatory derisive comment about Fresch's hair here.

He really is cool, he's not a poser.
At least that's what they said on Animal Planet and I believe it!

This post has been edited by Mr.Deviance: 16 August 2012 - 11:20 AM

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#165

View PostBloodshot, on 16 August 2012 - 08:22 AM, said:

I meant in more of the vein of being able to swap out certain things so it looks and sounds like the old one, just with the features of the new game. So instead of turning into the original levels, it would say, swap out the textures for older textures in their place.

Not gonna happen, but it would be cool.


Well they have that in place with the sound fx and music.
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User is offline   ---- 

#166

View PostKristian Joensen, on 16 August 2012 - 01:32 PM, said:

Well they have that in place with the sound fx and music.


And a mod for textures wouldn't be hard to do (it is a lot of work, though).

Enemies and characters would be a bit harder. You need to draw a plane or a sprite instead of the models and their animation that either always faces the player or has the player's direction + 180 degree and then put the characters' textures onto it.
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User is offline   Green 

  #167

Posted Image
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User is offline   Micky C 

  • Honored Donor

#168

It doesn't look all that big and interconnected but it's a step in the right direction.
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User is offline   Kathy 

#169

Instead of trolling with that stupid image would someone give the actual map design from Halo, Bioshock or something?
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User is offline   ---- 

#170

ROTT 2012 Patch v1.1 Changelist

- AI removed due to complaints about difficulty
- Traps removed due to complaints about difficulty
- Two weapon system introduced for the modern gamer
- Regenerating health introduced for the modern gamer
- Numerous bug fixes/weapon balancing (flamewall no longer kills people, just burns them)
- Gibs removed due to PMSing soccer moms in the USA


https://www.facebook...377102599028733
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User is offline   Tetsuo 

#171

View PostBurnett, on 18 August 2012 - 09:37 PM, said:

Instead of trolling with that stupid image would someone give the actual map design from Halo, Bioshock or something?


How dare you even think about defending modern games! ;)

Kidding aside, it almost seems like that modern vs classic level design meme has been accepted as literal truth and anyone saying otherwise is a CoD apologist. People want to tear me a new one for suggesting that it's an exaggeration (I even think it's at least a little misleading in a way). But I guess they are going more with how the gameplay feels rather than what the levels are actually designed. To them it FEELS like the map in the middle and that's all that counts. But then again there's still a variety of different types of FPS right now and they aren't all the same... even if they are modern.

Also apparently if you don't have the same exact opinion as others then it must mean you don't understand. ;) But no they won't put up or shut up. We are just supposed to accept that meme image as literal truth for all modern games. I'm glad I'm not the only one who doesn't particularly care for that image though and I'm not even a CoD fan. I even have a strong taste for the classics and play them all the time... (Duke3D, ROTT, Doom, etc., even newer classics like Clive Barker's Undying & Deus Ex)

On the other hand, I know Interceptor probably posted that tongue in cheek to please the fans. But to be honest with you I have already been personally getting sick of seeing it... but I figured that was just me.

So here we go here are some modern maps just for fun:

Apollo Square.. Bioshock: http://images4.wikia...Map_Diffuse.png
(the overview maps don't do the levels justice in bioshock in my opinion)

Couldn't find a good Halo map overview but here's one from CoD Modern Warfare 3: http://d2zuh3f63figq...example_map.jpg

Another one: http://images1.wikia...iew_Bakaara.PNG

Here's one from Singularity from Raven Software: http://img.photobuck...singularity.jpg
(that one just seems to be a portion of a map)

They are probably lies. :P

For full disclosure though I'm more of a fan of the Bioshocks, FEARs, Wolfenstein, etc. myself than a CoD fan. I have never actually sat down and completed a CoD game... it's not my cup of tea.... and this ROTT remake if done well is more up my alley. I liked Singularity too although I thought Raven's work on Wolfenstein was stronger and more polished.

I suspect I'll get downvoted and possibly flamed for this post. :D

This post has been edited by Tetsuo: 19 August 2012 - 12:20 AM

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User is offline   Green 

  #172

The image is an exaggeration of linearity in modern videogames, mainly the Call of Duty videogames, but is to a certain degree valid. Playing any of the Modern Warfare titles is like being led through a straight linear path with set dressing on either side of you, all you can do is walk straight forward and you can not take any alternate paths or deviate from the linear path. From what I recall Bioshock was a fairly open videogame that took quite a bit of wandering around to find things and accomplish what had to be done, the same applies to Singularity although I haven't played Singularity in a long time I do recall it not being linear to the degree that you're just walking in a straight line ala the Call of Duty videogames. The images you've posted of Call of Duty: Modern Warfare maps are from the games multiplayer component which features maps that are alot more open than the maps in single player and therefore can not be compared to the 'FPS Map Design' image as the image is representing maps from the single player component of the videogame.

But yes, what you're saying is absolutely correct. The image is an exaggeration of modern level design and does not apply to all modern videogames but it is common in quite a few modern games, mainly the Call of Duty videogames, that you're constantly having your hand held and for the most part all you're doing is following a linear path that does not offer any sort of exploration or alternate routes to complete the level.
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User is offline   Kathy 

#173

View PostTetsuo, on 18 August 2012 - 11:36 PM, said:

Couldn't find a good Halo map overview but here's one from CoD Modern Warfare 3: http://d2zuh3f63figq...example_map.jpg

Another one: http://images1.wikia...iew_Bakaara.PNG

Aren't these MP maps?

View PostGreen, on 19 August 2012 - 01:41 AM, said:

The image is an exaggeration of linearity in modern videogames, mainly the Call of Duty videogames, but is to a certain degree valid. Playing any of the Modern Warfare titles is like being led through a straight linear path with set dressing on either side of you, all you can do is walk straight forward and you can not take any alternate paths or deviate from the linear path.

Well, of course we understand what this image means and it's funny, but having it as an argument almost every time there is a discussion about old vs new is akin to Godwin's law. It's just a stupid funny image, nothing else. But when you have two map designs from the editor being compared to an exaggerated joke about flow of gameplay it doesn't even look funny, just stupid.

This post has been edited by Burnett: 19 August 2012 - 01:51 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#174

View PostGreen, on 19 August 2012 - 01:41 AM, said:

The image is an exaggeration of linearity in modern videogames

The sad part is that it is not.
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User is offline   Tetsuo 

#175

View PostBurnett, on 19 August 2012 - 01:42 AM, said:

Aren't these MP maps?

They probably are but I was having a hard time finding any map overviews for the single player maps. Has anyone done any? I don't have any CoD games installed right now so I did a google search for a map overview for it (it being the series.. a good actual representative of typical level design in it).


Quote

Well, of course we understand what this image means and it's funny, but having it as an argument almost every time there is a discussion about old vs new is akin to Godwin's law. It's just a stupid funny image, nothing else. But when you have two map designs from the editor being compared to an exaggerated joke about flow of gameplay it doesn't even look funny, just stupid.

I couldn't agree more and I couldn't have said it better. Also thanks Green, so there's a bit more rationality here than I was lead to believe. ;)

Anyway I totally understand that there is some truth to the image I mean.. it can certainly feel that way when someone is playing a game... as I've said before.

BTW, Singularity was quite linear and not quite as open as Bioshock. It was more linear than Raven's Wolfenstein and had a lot more cut scenes and cinematic stuff... it even had parts where NPCs open doors for you. But I still quite enjoyed it I've actually completed it several times on a couple of computers. It also had a part where you had to get through it with a gas mask that so reminded me of ROTT.

This post has been edited by Tetsuo: 19 August 2012 - 02:10 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#176

Looking at the videos, the game looks surprisingly professional considering that Fresch guy behaved like a 5 years old around Internet boards.
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User is offline   Kathy 

#177

View PostTetsuo, on 19 August 2012 - 01:58 AM, said:

They probably are but I was having a hard time finding any map overviews for the single player maps. Has anyone done any? I don't have any CoD games installed right now so I did a google search for a map overview for it.

I stumbled on NeoGaf thread about the the same "issue" and haven't seen SP maps posted there either except Bioshock, which is an in-game map.
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#178

View PostFox, on 19 August 2012 - 01:49 AM, said:

The sad part is that it is not.


Then why did you upvote it?
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User is offline   Tetsuo 

#179

I was just about to lay down when I realized Singularity has at least one level that is the closest to being a literal representation of the "2010" example in that pic that I have personally played. The level I'm thinking of is the train boss level where a giant boss with handy glowing pustule weak spots topples the train you are riding and there's literally no exploration there just moving forward in the winding wreck of a train on a bridge interspersed by short cut scenes. You could say that level was "on rails" bah-dum-tisss... ;) :P


Coincidently.. Raven ended up working on CoD MW3. ;)

This post has been edited by Tetsuo: 19 August 2012 - 02:30 AM

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User is offline   Kathy 

#180

View PostTetsuo, on 19 August 2012 - 02:29 AM, said:

I was just about to lay down when I realized Singularity has at least one level that is the closest to being a literal representation of the "2010" example in that pic that I have personally played.

The closest of being a literal representation is the first chapter of Final Fantasy XIII.
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