Interceptor Entertainment is doing a Rise Of The Triad remake.
#261 Posted 07 October 2012 - 07:09 PM
#262 Posted 07 October 2012 - 07:34 PM
Captain Awesome, on 07 October 2012 - 07:09 PM, said:
Agreed. I don't know how many times I thought metal was just so out of place in various things. IM and Motor all the way!
#263 Posted 07 October 2012 - 09:49 PM
#264 Posted 08 October 2012 - 01:49 AM
Captain Awesome, on 07 October 2012 - 07:09 PM, said:
I downvoted you for being lame.
#265 Posted 08 October 2012 - 03:41 AM
Captain Awesome, on 07 October 2012 - 09:49 PM, said:
I wonder if you can even list ten metal bands that you believe are shitty.
#266 Posted 08 October 2012 - 03:54 AM
http://forums.duke4....ge__pid__137639
This post has been edited by Burnett: 08 October 2012 - 04:33 AM
#267 Posted 08 October 2012 - 04:53 AM
Burnett, on 07 October 2012 - 04:24 AM, said:
Absolutely agreed.
If you want to update that intro, at least update it entirely and make it look different.
Sangman, on 07 October 2012 - 01:16 PM, said:
Actually it works wonders on doom music remakes but that's probably because the old doom music was based on metal in lots of instances.
This post has been edited by Mr.Deviance: 08 October 2012 - 05:03 AM
#269 Posted 08 October 2012 - 10:33 PM
Mr.Deviance, on 08 October 2012 - 04:53 AM, said:
If you want to update that intro, at least update it entirely and make it look different.
Actually it works wonders on doom music remakes but that's probably because the old doom music was based on metal in lots of instances.
In the case of the Apogee theme it doesn't work because it was never really a metal theme. (They did it in a jazzy-rock form for one of the games back in the day) But it's really supposed to be a symponic orchestral piece. THAT would have sounded awesome.
#270 Posted 09 October 2012 - 07:19 AM
#272 Posted 09 October 2012 - 10:36 AM
At the least there's similarities with the original in terms of color. In any case "It's a rocket launcher, son, don't make it complicated."
#273 Posted 09 October 2012 - 11:06 AM
This post has been edited by Tetsuo: 09 October 2012 - 11:07 AM
#274 Posted 09 October 2012 - 11:55 AM
Commando Nukem, on 09 October 2012 - 10:36 AM, said:
At the least there's similarities with the original in terms of color. In any case "It's a rocket launcher, son, don't make it complicated."
Not much to bitch about. They compare it to the original sprites and they look perfect. Hyper-next-gennish or not. They are great adaptations. Its called weapon design people. Its modern conceptual art. If it ain't busy, its boring. Nothing seems real unless there seems like life exists in where it shouldn't, and imperfections exist where they should.
Tetsuo, on 09 October 2012 - 11:06 AM, said:
Why are they suppose to look like WWII weapons?
This post has been edited by s.b.Newsom: 09 October 2012 - 11:58 AM
#275 Posted 09 October 2012 - 11:56 AM
s.b.Newsom, on 09 October 2012 - 11:55 AM, said:
I can't help how I feel, I'm sorry. Nothing is above a teeny bit of criticism. I'm just calling it how I see it. I'm otherwise impressed with the progress of this project.
This post has been edited by Achenar: 09 October 2012 - 11:57 AM
#276 Posted 09 October 2012 - 10:26 PM
Achenar, on 09 October 2012 - 11:56 AM, said:
Don't get me wrong, I wasn't criticizing you either. haha Just pointing out modern weapon designs for games.
This post has been edited by s.b.Newsom: 09 October 2012 - 10:26 PM
#277 Posted 11 October 2012 - 08:58 PM

Quote
That's right, it's the D.R.U.N.K missile! The next weapon to be added to the growing H.U.N.T arsenal!
The gatling-like design helps to pump out its unguided payload of death at a rate of fire that was simply unimaginable back in 1995! At least that's what this one fat monk told us...
*All concept art is subject to change. Final in-game weapons may be considerably more awesome
http://t.co/wEf7pNwX
#278 Posted 11 October 2012 - 10:11 PM
Green, on 11 October 2012 - 08:58 PM, said:
I'd be drinking right now if I wasn't going through nicotine withdrawal. This is some awesome news.
#279 Posted 11 October 2012 - 10:25 PM
s.b.Newsom, on 09 October 2012 - 11:55 AM, said:
I was referring to how the original game was a spinoff or was originally supposed to be a sequel to Wolf3D but was changed since John Carmack canned it so they changed the Nazis into cultists but kept the nazi look. I didn't say they where supposed to I just said they don't have to especially since it's not set in WWII era after all since someone said they thought the new rocket launchers looked too futuristic.
This post has been edited by Tetsuo: 11 October 2012 - 10:27 PM
#280 Posted 25 October 2012 - 02:21 PM
Quote
https://www.facebook...14880702&type=1


#281 Posted 25 October 2012 - 09:33 PM
Quote
Have a great weekend, guys! We know it's not even Friday, but we don't make the rules, we just write them down and then throw them away!
https://www.facebook...14880702&type=1
#282 Posted 26 October 2012 - 11:48 AM

Will this game support tesselation?
I doubt it will so I just wanted to point out that even though this weapon looks good, I think they are overdoing it with the polygon count optimizations.
I haven't seen such optimizations on a hud weapon model since 2004.
I'm pretty sure that an fps game can run just fine on today's general hardware even if you don't get so greedy with the polycount on the hud weapons.
I've always thought that if you want to optimize 3d models for an fps game, focus on everything else before the hud weapon models.
If the hud weapon models appear low poly, people will be more tempted to perceive the entire game as being low poly and outdated.
I really think this weapon could have had more polygons to it, at least on the big parts that are supposed to be round.
This post has been edited by Mr.Deviance: 28 October 2012 - 03:44 PM
#283 Posted 26 October 2012 - 11:52 AM
#284 Posted 29 October 2012 - 05:21 PM
Mr.Deviance, on 26 October 2012 - 11:48 AM, said:

Will this game support tesselation?
I doubt it will so I just wanted to point out that even though this weapon looks good, I think they are overdoing it with the polygon count optimizations.
I haven't seen such optimizations on a hud weapon model since 2004.
I'm pretty sure that an fps game can run just fine on today's general hardware even if you don't get so greedy with the polycount on the hud weapons.
I've always thought that if you want to optimize 3d models for an fps game, focus on everything else before the hud weapon models.
If the hud weapon models appear low poly, people will be more tempted to perceive the entire game as being low poly and outdated.
I really think this weapon could have had more polygons to it, at least on the big parts that are supposed to be round.
The "High poly" on your paint over is actually the LowPoly, used for the In-game FPS view.
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
#285 Posted 29 October 2012 - 10:36 PM
fresch, on 29 October 2012 - 05:21 PM, said:
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
Ok thanks for mentioning that.
That's an important thing to know
This post has been edited by Mr.Deviance: 29 October 2012 - 10:36 PM
#286 Posted 30 October 2012 - 04:25 AM
fresch, on 29 October 2012 - 05:21 PM, said:
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
^^^ This guy finally has his shit together
#287 Posted 30 October 2012 - 07:41 AM
Mr.Deviance, on 29 October 2012 - 10:36 PM, said:
That's an important thing to know
No problem Mr. Deviance
#288 Posted 02 November 2012 - 01:20 PM
Quote
https://www.facebook...14880702&type=1

Quote
http://youtu.be/2K22MvI7t9c
This is the first entry of our behind the scenes video series that will take you deeper into our development process leading up to our release next year! Can you dig it?!
https://www.facebook...346980472065527
#289 Posted 02 November 2012 - 05:19 PM
Green, on 02 November 2012 - 01:20 PM, said:
For some reason I look at that and this is all I see
This post has been edited by Bloodshot: 02 November 2012 - 05:24 PM
#290 Posted 02 November 2012 - 05:22 PM
Lol, Indeed.
Also where is Ian Paul Freeley. I want I P freely!!!!
This post has been edited by ReaperMan: 02 November 2012 - 05:22 PM

Help
Duke4.net
DNF #1
Duke 3D #1




