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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   thatguy 

#260

View PostMicky C, on 06 October 2012 - 03:20 PM, said:

I think that's what he was saying.


Didn't think that since 'ROTT' wasn't a sequel, therefore I assumed he was talking about 'Graphical' and 'Gameplay' evolution between the games.
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User is offline   Jimmy 

  • Let's go Brandon!

#261

Everyone that downvoted that post just downvoted Iron Maiden and Motorhead. You guys are lame.
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User is offline   thatguy 

#262

View PostCaptain Awesome, on 07 October 2012 - 07:09 PM, said:

Everyone that downvoted that post just downvoted Iron Maiden and Motorhead. You guys are lame.



Agreed. I don't know how many times I thought metal was just so out of place in various things. IM and Motor all the way!
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User is offline   Jimmy 

  • Let's go Brandon!

#263

Metal is way too oversaturated in our culture right now. It's just as bad as this crappy pop music. For every good metal band, there are two hundred shitty ones.
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User is offline   Kathy 

#264

View PostCaptain Awesome, on 07 October 2012 - 07:09 PM, said:

Everyone that downvoted that post just downvoted Iron Maiden and Motorhead. You guys are lame.

I downvoted you for being lame.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#265

View PostCaptain Awesome, on 07 October 2012 - 09:49 PM, said:

Metal is way too oversaturated in our culture right now. It's just as bad as this crappy pop music. For every good metal band, there are two hundred shitty ones.


I wonder if you can even list ten metal bands that you believe are shitty.
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User is offline   Kathy 

#266

Maybe we should go someplace else? Can comeone create "Discussing metal music" thread and move all the messages there? That would be fantastic.

http://forums.duke4....ge__pid__137639

This post has been edited by Burnett: 08 October 2012 - 04:33 AM

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#267

View PostBurnett, on 07 October 2012 - 04:24 AM, said:

Wow, what a shitty intro... Screaming "RETRO" interlaced logo(why? PC was progressive since late 80s) with a completely out of place metal music.

Absolutely agreed.
If you want to update that intro, at least update it entirely and make it look different.

View PostSangman, on 07 October 2012 - 01:16 PM, said:

Metal in and of itself is not lame. It's just that - usually - it doesn't quite work for covering old game songs. Usually. IMO.

Actually it works wonders on doom music remakes but that's probably because the old doom music was based on metal in lots of instances.

This post has been edited by Mr.Deviance: 08 October 2012 - 05:03 AM

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User is offline   Green 

  #268

Firebomb Render:
Posted Image

Split Missile Render:
Posted Image
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User is offline   OpenMaw 

  • Judge Mental

#269

View PostMr.Deviance, on 08 October 2012 - 04:53 AM, said:

Absolutely agreed.
If you want to update that intro, at least update it entirely and make it look different.


Actually it works wonders on doom music remakes but that's probably because the old doom music was based on metal in lots of instances.



In the case of the Apogee theme it doesn't work because it was never really a metal theme. (They did it in a jazzy-rock form for one of the games back in the day) But it's really supposed to be a symponic orchestral piece. THAT would have sounded awesome.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#270

Those weapon renders look nice, but I'm not a big fan of them. A bit too busy and futuristic. They looked like they've been ripped from Quake 4 or somesuch game.
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#271

I think they look awesome.
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User is offline   OpenMaw 

  • Judge Mental

#272

Thats just basically how Interceptor has been designing things since Duke Nukem Reloaded. "Hyper-next-gennish" with lots of excessive greebly stuff on things.

At the least there's similarities with the original in terms of color. In any case "It's a rocket launcher, son, don't make it complicated."
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User is offline   Tetsuo 

#273

The original rocket launchers for the original game weren't exactly retro either in their styling except for perhaps the standard bazooka a little. At any rate none of them looked like WWII weapons.

This post has been edited by Tetsuo: 09 October 2012 - 11:07 AM

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User is offline   thatguy 

#274

View PostCommando Nukem, on 09 October 2012 - 10:36 AM, said:

Thats just basically how Interceptor has been designing things since Duke Nukem Reloaded. "Hyper-next-gennish" with lots of excessive greebly stuff on things.

At the least there's similarities with the original in terms of color. In any case "It's a rocket launcher, son, don't make it complicated."


Not much to bitch about. They compare it to the original sprites and they look perfect. Hyper-next-gennish or not. They are great adaptations. Its called weapon design people. Its modern conceptual art. If it ain't busy, its boring. Nothing seems real unless there seems like life exists in where it shouldn't, and imperfections exist where they should.

View PostTetsuo, on 09 October 2012 - 11:06 AM, said:

The original rocket launchers for the original game weren't exactly retro either in their styling except for perhaps the standard bazooka a little. At any rate none of them looked like WWII weapons.



Why are they suppose to look like WWII weapons?

This post has been edited by s.b.Newsom: 09 October 2012 - 11:58 AM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#275

View Posts.b.Newsom, on 09 October 2012 - 11:55 AM, said:

Not much to bitch about. They compare it to the original sprites and they look perfect. Hyper-next-gennish or not. They are great adaptations. Its called weapon design people. Its modern conceptual art. If it ain't busy, its boring. Nothing seems real unless there seems like life exists in where it shouldn't, and imperfections exist where they should.


I can't help how I feel, I'm sorry. Nothing is above a teeny bit of criticism. I'm just calling it how I see it. I'm otherwise impressed with the progress of this project.

This post has been edited by Achenar: 09 October 2012 - 11:57 AM

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User is offline   thatguy 

#276

View PostAchenar, on 09 October 2012 - 11:56 AM, said:

I can't help how I feel, I'm sorry. Nothing is above a teeny bit of criticism. I'm just calling it how I see it. I'm otherwise impressed with the progress of this project.


Don't get me wrong, I wasn't criticizing you either. haha Just pointing out modern weapon designs for games.

This post has been edited by s.b.Newsom: 09 October 2012 - 10:26 PM

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User is offline   Green 

  #277

Posted Image

Quote

Today is 10/11/12 - that's good of an excuse as any to get drunk! Just don't fire this!

That's right, it's the D.R.U.N.K missile! The next weapon to be added to the growing H.U.N.T arsenal!

The gatling-like design helps to pump out its unguided payload of death at a rate of fire that was simply unimaginable back in 1995! At least that's what this one fat monk told us...

*All concept art is subject to change. Final in-game weapons may be considerably more awesome

http://t.co/wEf7pNwX
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User is offline   thatguy 

#278

View PostGreen, on 11 October 2012 - 08:58 PM, said:




I'd be drinking right now if I wasn't going through nicotine withdrawal. This is some awesome news. :D
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User is offline   Tetsuo 

#279

View Posts.b.Newsom, on 09 October 2012 - 11:55 AM, said:

Why are they suppose to look like WWII weapons?


I was referring to how the original game was a spinoff or was originally supposed to be a sequel to Wolf3D but was changed since John Carmack canned it so they changed the Nazis into cultists but kept the nazi look. I didn't say they where supposed to I just said they don't have to especially since it's not set in WWII era after all since someone said they thought the new rocket launchers looked too futuristic.

This post has been edited by Tetsuo: 11 October 2012 - 10:27 PM

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User is offline   Green 

  #280

Quote

Rise of the Triad: Added some new screens of this level and a concept piece!

https://www.facebook...14880702&type=1

Posted Image Posted Image
Posted Image Posted Image
Posted Image
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User is offline   Green 

  #281

Quote

Over 6,000 likes! That's... that's... THAT'S LIKE A SHOT TO THE NUTS WITH A FIREBOMB!!

Have a great weekend, guys! We know it's not even Friday, but we don't make the rules, we just write them down and then throw them away!

https://www.facebook...14880702&type=1
Posted Image
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#282

Posted Image
Will this game support tesselation?
I doubt it will so I just wanted to point out that even though this weapon looks good, I think they are overdoing it with the polygon count optimizations.
I haven't seen such optimizations on a hud weapon model since 2004.
I'm pretty sure that an fps game can run just fine on today's general hardware even if you don't get so greedy with the polycount on the hud weapons.
I've always thought that if you want to optimize 3d models for an fps game, focus on everything else before the hud weapon models.
If the hud weapon models appear low poly, people will be more tempted to perceive the entire game as being low poly and outdated.
I really think this weapon could have had more polygons to it, at least on the big parts that are supposed to be round.

This post has been edited by Mr.Deviance: 28 October 2012 - 03:44 PM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#283

That's cute that the firebomb has a warning label on it, no matter what it says. Little touches of demented humor like that always make me smile.
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#284

View PostMr.Deviance, on 26 October 2012 - 11:48 AM, said:

Posted Image
Will this game support tesselation?
I doubt it will so I just wanted to point out that even though this weapon looks good, I think they are overdoing it with the polygon count optimizations.
I haven't seen such optimizations on a hud weapon model since 2004.
I'm pretty sure that an fps game can run just fine on today's general hardware even if you don't get so greedy with the polycount on the hud weapons.
I've always thought that if you want to optimize 3d models for an fps game, focus on everything else before the hud weapon models.
If the hud weapon models appear low poly, people will be more tempted to perceive the entire game as being low poly and outdated.
I really think this weapon could have had more polygons to it, at least on the big parts that are supposed to be round.



The "High poly" on your paint over is actually the LowPoly, used for the In-game FPS view.
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.
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#285

View Postfresch, on 29 October 2012 - 05:21 PM, said:

The "High poly" on your paint over is actually the LowPoly, used for the In-game FPS view.
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.

Ok thanks for mentioning that.
That's an important thing to know :D

This post has been edited by Mr.Deviance: 29 October 2012 - 10:36 PM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#286

View Postfresch, on 29 October 2012 - 05:21 PM, said:

The "High poly" on your paint over is actually the LowPoly, used for the In-game FPS view.
The one to the right on the screenshot is the Third Person model, which is used for pickups as well.
The shot is just a snippet of a magazine exclusive where the models were accidentally swapped.


^^^ This guy finally has his shit together :D
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#287

View PostMr.Deviance, on 29 October 2012 - 10:36 PM, said:

Ok thanks for mentioning that.
That's an important thing to know :D

No problem Mr. Deviance :D
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User is offline   Green 

  #288

Quote

Check out this awesome concept piece of the new H.U.N.T team! Hey, where's IP Freely?!

https://www.facebook...14880702&type=1
Posted Image

Quote

Are you ready for the weekend? How about you kick it off by watching our first production diary that just went live on Machinima.com! Interviews, gameplay and more!

http://youtu.be/2K22MvI7t9c

This is the first entry of our behind the scenes video series that will take you deeper into our development process leading up to our release next year! Can you dig it?!

https://www.facebook...346980472065527


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User is offline   Bloodshot 

#289

View PostGreen, on 02 November 2012 - 01:20 PM, said:

Character concepts


For some reason I look at that and this is all I see

Posted Image

This post has been edited by Bloodshot: 02 November 2012 - 05:24 PM

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