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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   ReaperMan 

#290

^
Lol, Indeed.

Also where is Ian Paul Freeley. I want I P freely!!!! :D

This post has been edited by ReaperMan: 02 November 2012 - 05:22 PM

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User is offline   Kathy 

#291

I like how these forums become Fresch's fanclub. :D
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#292

View PostBurnett, on 02 November 2012 - 08:52 PM, said:

I like how these forums become Fresch's fanclub. :D


If "Never Forgotten" and LakiSoft were any proof, the one thing that seems to piss Duke4.net users off most is the lack of content - the opposite is also true.
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User is offline   Green 

  #293

Quote

Tomorrow we're sending out the extended cut of our first production diary and a batch of new screenshots and art - but since we like you guys so much we're going to give you our latest wallpaper right now!

Yeah, we know, it's bad ass.

Enjoy!

https://www.facebook...14880702&type=1

Posted Image
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User is offline   Micky C 

  • Honored Donor

#294

I want a release date.
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User is offline   Loke 

#295

View PostGreen, on 04 November 2012 - 06:09 PM, said:

Posted Image


Nom.
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#296

View PostBloodshot, on 02 November 2012 - 05:19 PM, said:

For some reason I look at that and this is all I see

Posted Image

If you are saying that Fresch's face was used as an inspiration for that upper posted sketch, I would be more inclined to think that it was not that picture of his face that he used as an inspiration.
I believe it might have been this one instead :P
Posted Image

Check my version out, I think it matches the sketch much better.
Posted Image

No hard feelings Fresch my boy but you can't deny the resemblance :P

This post has been edited by Mr.Deviance: 04 November 2012 - 09:59 PM

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User is offline   Micky C 

  • Honored Donor

#297

Yeah so far what I've seen of his face in the game just looks awful:

Posted Image


The skin needs work, the hair needs a lot of work. They're probably going to change it before the release, but still... and where's all the muscle? The expression doesn't help, even though it was set up specifically for this shot.

Even if they touch it up though, he's never, ever going to look remotely like this:
Posted Image


Even pixelated you can tell this guy is a badass, you can tell he's got muscle. I mean just look at him. The cheeks, jaw, chin, neck, smile.. now look back up at the previous shot. This is nothing personal against Frederick, it's just a fact that his facial structure and body build don't match the character and what it represents, and it's probably going to take away from the gaming experience as a result, just for him and other team members who modelled for main characters to get a little more known..

I mean how would people feel playing Duke Nukem that instead of playing this cool, wise-cracking muscle guy, you were actually playing as the guy in the middle? It just wouldn't be the same.
Posted Image

This post has been edited by Micky C: 04 November 2012 - 11:01 PM

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User is offline   thatguy 

#298

Agreed, the hairline is just horrendous, but the main issue is definitely the fact that the facial model lacks any definition or normal map to create the muscle definition. Where's the chiseled double chin?!? But I do have to say, even Fredrick has a lot more facial definition than the model.

This post has been edited by s.b.Newsom: 05 November 2012 - 12:07 AM

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User is offline   Sangman 

#299

View PostMicky C, on 04 November 2012 - 11:00 PM, said:

it's probably going to take away from the gaming experience as a result, just for him and other team members who modelled for main characters to get a little more known..


Hate to burst your bubble there but studios that don't have enough money to hire actors or the likes to model faces from (cause that is usually how it happens) often have their own developers model instead.

That said, the model does look like shit - but that has nothing to do with fresch's face.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#300

View PostSangman, on 05 November 2012 - 10:55 AM, said:

Hate to burst your bubble there but studios that don't have enough money to hire actors or the likes to model faces from (cause that is usually how it happens) often have their own developers model instead.


To my recollection, pretty much every VA and actor in the original Rise Of The Triad was on the 3D Realms/Apogee dev team in some shape or form - even George Broussard as the Triad Enforcer.
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#301

It's funny, now that he releases some information you guys accept and even love him lol. Same thing all the time :P
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User is offline   t800 

#302

And what about Max Payne (1st one)? Who can forget his memorable visage? In fact it was modelled after Remedy's founder and storywriter of Max Payne Sami Järvi (Sam Lake).

Posted Image Posted Image

EDIT: Look at him and ask me why do I despise new appearance of Max so much. :P

This post has been edited by t800: 05 November 2012 - 12:42 PM

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User is offline   Green 

  #303

Quote

The (Extended Cut) of our first production diary is live!

Now with even more gameplay and an appearance by Interceptor Entertainment COO Khaled Ibrahimi!

https://www.facebook...363676037055932

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User is offline   Micky C 

  • Honored Donor

#304

View PostAchenar, on 05 November 2012 - 11:49 AM, said:

To my recollection, pretty much every VA and actor in the original Rise Of The Triad was on the 3D Realms/Apogee dev team in some shape or form - even George Broussard as the Triad Enforcer.



Well to my knowledge, only the enemies' faces were modelled after Apogee employees.

View Postt800, on 05 November 2012 - 12:32 PM, said:

And what about Max Payne (1st one)? Who can forget his memorable visage? In fact it was modelled after Remedy's founder and storywriter of Max Payne Sami Järvi (Sam Lake).

Posted Image Posted Image

EDIT: Look at him and ask me why do I despise new appearance of Max so much. :P


I was also thinking about Max Payne when making the post. The difference here is that Max is your average hard working guy before he loses everything, and of course he gets pissed off and goes on a rampage, his face and body reflect that very well. However the HUNT team are strong tough military trained guys, so simply getting your average office worker and sticking their face on a model isn't going to cut it.
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User is offline   Hank 

#305

View PostGreen, on 05 November 2012 - 01:20 PM, said:



contain the same video as your previous post here
https://www.facebook...346980472065527

- we all know fresch is good with hyping, but do we need to support it? Posted Image
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User is offline   thatguy 

#306

View PostHank, on 05 November 2012 - 05:24 PM, said:

contain the same video as your previous post here
https://www.facebook...346980472065527

- we all know fresch is good with hyping, but do we need to support it? Posted Image


Kinda hard not to support something you really want. Yeah?
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User is offline   X-Vector 

#307

View PostHank, on 05 November 2012 - 05:24 PM, said:

contain the same video as your previous post here


What are you talking about, the second video contains over ten seconds of extra footage!

Anyway, pinning the "classic" label on RotT is just ludicrously creative.
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User is offline   ---- 

#308

Of course there aren't actors* hired, because -as previously mentioned and as in the original ROTT- the characters are modeled after teammembers. And so it was made in this remake on purpose.

And from what I know and have seen the models and faces are much better ingame than in the set up shot with the soldier on the shoulder. I am sure some of the next screenshots will show that.


* )except for the actresses that actually got hired :P

This post has been edited by fuegerstef: 06 November 2012 - 04:11 AM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#309

The picture with the Enforcer on the shoulder was bad on purpose. It was something a team member photoshopped to create a smile on an early model, and pasted the enforcer in there.
Internally we had a great laugh over it, and decided to share it on Facebook for people to caption, as a small fan competition.
Thats all there was to it. The ingame models look way better :P
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User is offline   Hank 

#310

View PostX-Vector, on 06 November 2012 - 12:45 AM, said:

What are you talking about, the second video contains over ten seconds of extra footage!

I did not watch the entire thing. My humbles, and most enduring apologies. How could I have missed it. Posted Image
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User is offline   Mikko 

  • Honored Donor

#311

View PostSangman, on 05 November 2012 - 10:55 AM, said:


That said, the model does look like shit - but that has nothing to do with fresch's face.


This made me giggle in the middle of the night.
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User is offline   Green 

  #312

Quote

The HUNT team is tracing the source of yesterday's strange transmission from San Nicolas Island.

Intel reports that it's coming from what appears to be a dormant volcano... no... that can't be right...

Wait... we're getting an image now...!

Yes, this is an excuse to show you the first in-game screenshot of the D.R.U.N.K missile!

Though still in the early stages of testing, the D.R.U.N.K's two fire modes are already a "blast" to play with. Stay tuned for more!

https://www.facebook...14880702&type=1
Posted Image
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User is offline   MrFlibble 

#313

The environment on that shot looks both nice on its own, and is quite reminiscent of the original game's graphics. I'd say, good job! :P
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User is offline   Mr. Tibbs 

#314

Interceptor have posted their second developer blog: http://interceptor-e...a-virtual-team/
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User is offline   Green 

  #315

Quote

Fred's working late again "Designing Cellars for Rise of the Triad till 5.am, using our Env. Artists' assets, with Nick Quackenbush' awesome shaders. I hope this is to your satisfaction ROTT Fans! See ya on the other side :)"

Posted Image
https://www.facebook...311913902251780

Quote

Even though Interceptor is spread across 17 different countries, we often meet to work together localized. When we meet we set up internal livestreams, so the rest of the team can join us virtually. Here is a snippet of an internal livestream we had running Saturday, where our UI Coder Asle, and our Game Director Frederik, met at his place in Denmark to work on the game.

https://www.facebook...419700908102235
http://twitch.tv/int...nment/c/1768173
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User is offline   Tetsuo 

#316

Love that detail mapping. Not every game has detail mapping like that. Wolfenstein (2009) did and that was one of my favorite things about it... glad this follows in its footsteps to to speak.
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User is offline   Sangman 

#317

This game has barrels? Fucking sold.
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User is offline   MrFlibble 

#318

Quote

Hey! More Barrels!

:)
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User is offline   thatguy 

#319

Would you be sold otherwise if there were no barrels? Would HL be HL without crates? Exactly. lol
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