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Interceptor Entertainment is doing a Rise Of The Triad remake.
#152 Posted 15 August 2012 - 01:40 PM
In fact, I feel like
http://www.youtube.c...2sX3T8Aus#t=13s
at 13 seconds in Fast Way when the MIDI "violins" start, the notes it hits combined with the instrument make it sound really good, whereas that part in the new version just sounds off a little bit. There's more that feels off, but I just really love the "ramp up" at the beginning in the original.
#155 Posted 15 August 2012 - 06:49 PM
Green, on 15 August 2012 - 03:38 PM, said:
The new soundtrack is pretty average, nothing great or better compared to the original really (except for the 8 bit quality).
Also, I tought they would make entirely new levels, now I'm not sure if all levels will be the same old ones with shiny graphics or if there will be additional maps. Not that better graphics are a bad thing, of course, but It looks like 15 bucks for an HRP and slightly redesigned maps. More or less like Serious Sam HD but with more work put into it (ROTT is 6 years older than the first SS after all).
Don't know what to expect, will just keep an eye on it.
This post has been edited by LkMax: 15 August 2012 - 06:50 PM
#156 Posted 15 August 2012 - 07:16 PM
As for the music, the new one sounds pretty good to me although it's nice they are going to include the old music as an option. The old music sounds quite good especially rendered with the right sound card and outputted to MP3 so any sound card can play it.
#157 Posted 15 August 2012 - 10:29 PM
#158 Posted 15 August 2012 - 10:57 PM
Single player looks interesting besides the lack of AI.
It's good to see secrets again, why the hell aren't they in today's games, there's no excuse.
The gibs could use work, more blood and body parts flying around,
when you shoot a guy with explosive projectiles they should explode into gibs.
This post has been edited by ozz: 15 August 2012 - 11:13 PM
#159 Posted 16 August 2012 - 12:02 AM
Bloodshot, on 15 August 2012 - 10:29 PM, said:
Seems like they changed the levels too much for that and also hey.. the original game had lighting! In fact you could shoot out the torches and such and make the levels darker.
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#160 Posted 16 August 2012 - 01:31 AM
Tetsuo, on 16 August 2012 - 12:02 AM, said:
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I miss this kind of interactivity...
#161 Posted 16 August 2012 - 04:48 AM
Bloodshot, on 15 August 2012 - 10:29 PM, said:
if that's what you want there's the original, patched version of ROTT for half the price on gog.
=P
#163 Posted 16 August 2012 - 08:22 AM
Not gonna happen, but it would be cool.
#164 Posted 16 August 2012 - 11:19 AM
Achenar, on 15 August 2012 - 03:41 PM, said:
He really is cool, he's not a poser.
At least that's what they said on Animal Planet and I believe it!
This post has been edited by Mr.Deviance: 16 August 2012 - 11:20 AM
#165 Posted 16 August 2012 - 01:32 PM
Bloodshot, on 16 August 2012 - 08:22 AM, said:
Not gonna happen, but it would be cool.
Well they have that in place with the sound fx and music.
#166 Posted 16 August 2012 - 02:34 PM
Kristian Joensen, on 16 August 2012 - 01:32 PM, said:
And a mod for textures wouldn't be hard to do (it is a lot of work, though).
Enemies and characters would be a bit harder. You need to draw a plane or a sprite instead of the models and their animation that either always faces the player or has the player's direction + 180 degree and then put the characters' textures onto it.
#168 Posted 18 August 2012 - 05:05 PM
#169 Posted 18 August 2012 - 09:37 PM
#170 Posted 18 August 2012 - 10:49 PM
- AI removed due to complaints about difficulty
- Traps removed due to complaints about difficulty
- Two weapon system introduced for the modern gamer
- Regenerating health introduced for the modern gamer
- Numerous bug fixes/weapon balancing (flamewall no longer kills people, just burns them)
- Gibs removed due to PMSing soccer moms in the USA
https://www.facebook...377102599028733
#171 Posted 18 August 2012 - 11:36 PM
Burnett, on 18 August 2012 - 09:37 PM, said:
How dare you even think about defending modern games!
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Kidding aside, it almost seems like that modern vs classic level design meme has been accepted as literal truth and anyone saying otherwise is a CoD apologist. People want to tear me a new one for suggesting that it's an exaggeration (I even think it's at least a little misleading in a way). But I guess they are going more with how the gameplay feels rather than what the levels are actually designed. To them it FEELS like the map in the middle and that's all that counts. But then again there's still a variety of different types of FPS right now and they aren't all the same... even if they are modern.
Also apparently if you don't have the same exact opinion as others then it must mean you don't understand.
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On the other hand, I know Interceptor probably posted that tongue in cheek to please the fans. But to be honest with you I have already been personally getting sick of seeing it... but I figured that was just me.
So here we go here are some modern maps just for fun:
Apollo Square.. Bioshock: http://images4.wikia...Map_Diffuse.png
(the overview maps don't do the levels justice in bioshock in my opinion)
Couldn't find a good Halo map overview but here's one from CoD Modern Warfare 3: http://d2zuh3f63figq...example_map.jpg
Another one: http://images1.wikia...iew_Bakaara.PNG
Here's one from Singularity from Raven Software: http://img.photobuck...singularity.jpg
(that one just seems to be a portion of a map)
They are probably lies.
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For full disclosure though I'm more of a fan of the Bioshocks, FEARs, Wolfenstein, etc. myself than a CoD fan. I have never actually sat down and completed a CoD game... it's not my cup of tea.... and this ROTT remake if done well is more up my alley. I liked Singularity too although I thought Raven's work on Wolfenstein was stronger and more polished.
I suspect I'll get downvoted and possibly flamed for this post.
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This post has been edited by Tetsuo: 19 August 2012 - 12:20 AM
#172 Posted 19 August 2012 - 01:41 AM
But yes, what you're saying is absolutely correct. The image is an exaggeration of modern level design and does not apply to all modern videogames but it is common in quite a few modern games, mainly the Call of Duty videogames, that you're constantly having your hand held and for the most part all you're doing is following a linear path that does not offer any sort of exploration or alternate routes to complete the level.
#173 Posted 19 August 2012 - 01:42 AM
Tetsuo, on 18 August 2012 - 11:36 PM, said:
Another one: http://images1.wikia...iew_Bakaara.PNG
Aren't these MP maps?
Green, on 19 August 2012 - 01:41 AM, said:
Well, of course we understand what this image means and it's funny, but having it as an argument almost every time there is a discussion about old vs new is akin to Godwin's law. It's just a stupid funny image, nothing else. But when you have two map designs from the editor being compared to an exaggerated joke about flow of gameplay it doesn't even look funny, just stupid.
This post has been edited by Burnett: 19 August 2012 - 01:51 AM
#174 Posted 19 August 2012 - 01:49 AM
Green, on 19 August 2012 - 01:41 AM, said:
The sad part is that it is not.
#175 Posted 19 August 2012 - 01:58 AM
Burnett, on 19 August 2012 - 01:42 AM, said:
They probably are but I was having a hard time finding any map overviews for the single player maps. Has anyone done any? I don't have any CoD games installed right now so I did a google search for a map overview for it (it being the series.. a good actual representative of typical level design in it).
Quote
I couldn't agree more and I couldn't have said it better. Also thanks Green, so there's a bit more rationality here than I was lead to believe.
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Anyway I totally understand that there is some truth to the image I mean.. it can certainly feel that way when someone is playing a game... as I've said before.
BTW, Singularity was quite linear and not quite as open as Bioshock. It was more linear than Raven's Wolfenstein and had a lot more cut scenes and cinematic stuff... it even had parts where NPCs open doors for you. But I still quite enjoyed it I've actually completed it several times on a couple of computers. It also had a part where you had to get through it with a gas mask that so reminded me of ROTT.
This post has been edited by Tetsuo: 19 August 2012 - 02:10 AM
#176 Posted 19 August 2012 - 02:07 AM
#177 Posted 19 August 2012 - 02:09 AM
Tetsuo, on 19 August 2012 - 01:58 AM, said:
I stumbled on NeoGaf thread about the the same "issue" and haven't seen SP maps posted there either except Bioshock, which is an in-game map.
#178 Posted 19 August 2012 - 02:18 AM
Fox, on 19 August 2012 - 01:49 AM, said:
Then why did you upvote it?
#179 Posted 19 August 2012 - 02:29 AM
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Coincidently.. Raven ended up working on CoD MW3.
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This post has been edited by Tetsuo: 19 August 2012 - 02:30 AM
#180 Posted 19 August 2012 - 02:43 AM
Tetsuo, on 19 August 2012 - 02:29 AM, said:
The closest of being a literal representation is the first chapter of Final Fantasy XIII.