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Interceptor Entertainment is doing a Rise Of The Triad remake.
#1100 Posted 29 July 2013 - 06:06 AM
#1101 Posted 29 July 2013 - 10:40 AM
Lunick, on 29 July 2013 - 06:06 AM, said:
Asked Valve about it. Waiting to hear back. My guess is probably not. Apparently it's a bigger pain in the ass than you'd think. WHAT ELSE IS NEW?!
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#1102 Posted 29 July 2013 - 11:01 AM
#1103 Posted 29 July 2013 - 09:16 PM
This post has been edited by Mr. Tibbs: 29 July 2013 - 09:22 PM
#1106 Posted 30 July 2013 - 12:56 AM
Mr. Tibbs, on 30 July 2013 - 12:32 AM, said:
[Video link]
Just in case some of you wondered: The guys had gore effects disabled for that video session to make it available for a younger (German) audience. It's normally a lot more brutal, of course.
In general, they say something about the game speed, which is quite high, more like Serious Sam, with rocket jumps and fast kills. Referring to the story of the game, they say it's intentionally ridiculous (they compare it to Far Cry 3: Blood Dragon). Weapon design is similar to the original title, WW2 style, and the levels feature some small puzzles sometimes. Also worth noticing are the secret areas, a detail which many shooters sadly ignore these days.
They have fun with the God mode at 2:30 which is rather unusual in modern games, as it is a cheat available as a regular ingame powerup.
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At the end of the video, they summarize that with ROTT HD, you get a full game for the price of a Call of Duty map pack, featuring full-on MP. "If you are looking for anything which is getting close to Quake in any way - it's probably not going to get any better than this." They are also showing respect for the dev team which consists of just 30 people who had worked on the title for about one year at their homes.
This post has been edited by NightFright: 30 July 2013 - 01:09 AM
#1107 Posted 30 July 2013 - 01:07 AM
NightFright, on 30 July 2013 - 12:56 AM, said:
You have a specific preference for ignorance?
#1109 Posted 30 July 2013 - 01:28 AM
I'm still pretty anxious about the checkpoint system. Just because the developers think it's a good idea to have checkpoints at certain points doesn't mean it won't be more fun/practical to have them more often or at other positions. Manual saving is still 10x better. And if they mess up something relatively straightforward like saving, then there might have been other areas where they compromise towards modern gameplay as well.
So the game might be cool, but let's not forget that Interceptor has never made a game before and are basically a glorified mod team at this point. Let's hope they patch in manual saves post-release.
#1110 Posted 30 July 2013 - 01:35 AM
#1111 Posted 30 July 2013 - 01:51 AM
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This post has been edited by fgsfds: 30 July 2013 - 01:51 AM
#1112 Posted 30 July 2013 - 02:15 AM
#1113 Posted 30 July 2013 - 03:41 AM
Mr. Tibbs, on 30 July 2013 - 01:35 AM, said:
You arent't that good in reading, are you? They explained why there is no quicksave or manual save in this very thread. Technical reasons ...
#1114 Posted 30 July 2013 - 03:46 AM
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#1115 Posted 30 July 2013 - 04:22 AM
fuegerstef, on 30 July 2013 - 03:41 AM, said:
They tended to lean towards lack of time (and to a lesser extent lack of money).
Well time will no longer be an issue after the release and money probably won't be either. There's a good chance that lack of manual saves could be the single biggest problem with this game, so if they want it to last the distance and have a strong modding community, I don't see any reason why they shouldn't put in the extra effort and support proper saves.
#1116 Posted 30 July 2013 - 05:03 AM
About the missing quicksave feature: Let's first wait if we will really miss it. Gotta admit that the concept doesn't fit the retro idea, but maybe the guys found it makes the game too easy after all. Even though it seems to be challenging enough.
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And regarding the DNF comment: I hope no one blames me for wishing ROTT HD to be better than DNF. I still like it as a title you just play for fun, completing it maybe once or twice, but I really expected it to be more "old-school". While it's not yet the time to praise the new ROTT game already, we can still be grateful for people at least trying to get back to the roots somehow.
#1117 Posted 30 July 2013 - 05:10 AM
NightFright, on 30 July 2013 - 05:03 AM, said:
ROTT could be ways better, but in no way it is comparable to what DNF was supposed to be or Duke3d was. I wish people would stop comparing any "old school" and/or not serious shooter to Duke Nukem.
#1118 Posted 30 July 2013 - 07:45 AM
#1121 Posted 30 July 2013 - 09:21 AM
fgsfds, on 30 July 2013 - 07:57 AM, said:
Would you lend me some of your MB's? I download at 50k per second....
#1122 Posted 30 July 2013 - 10:12 AM
Yaay. I just came here to announce it and somebody's already beat me to it.
Can't wait! Totally in the mood for gibbing.
#1124 Posted 30 July 2013 - 11:16 AM
StrikerMan780, on 30 July 2013 - 10:34 AM, said:
You only bought the paid DLC, not the main game. It is a texture pack for $13.95 that replaces the normal bricks with blueish ones.
TBH:
I would "delete the local content" and also go into your Steam folder and remove the remaining ROTT folder and try again to preload.
This post has been edited by fuegerstef: 30 July 2013 - 11:17 AM
#1125 Posted 30 July 2013 - 11:23 AM
Edit: Finally, there it goes.
Also, out of curiosity, is this going to be a midnight release?
This post has been edited by StrikerMan780: 30 July 2013 - 11:40 AM
#1127 Posted 30 July 2013 - 11:55 AM
StrikerMan780, on 30 July 2013 - 11:23 AM, said:
It's not out until sometime tomorrow, usually around 9AM PDT, but the official ROTT countdown clock says about 11 hours to go.
#1128 Posted 30 July 2013 - 11:58 AM
Also I feel that it's likely to be one of, if not THE biggest-and best- first games for a production studio(Interceptor) EVER. I don't ever recall a company going into business with such a huge bang(accompanied with numerous flying body parts).
#1129 Posted 30 July 2013 - 12:23 PM
"I can’t help but enjoy the aggressively retro dumbness of the Rise of the Triad remake out this week. It captures the unhinged creativity and unabashed idiocy of the Duke Nukem era. It also demonstrates that a game can be big and dumb without being insultingly bad, Duke Nukem Forever style. However, if there’s one kind of dumb I can’t abide, it’s the sort of dumb that means I will probably never make any progress in Rise of the Triad.
Rise of the Triad is based on a checkpoint system. Fair enough. This is a score-based game, and I’m totally on board with having to earn my score rather than save-scum it. Although it’s a bit puzzling that I can’t replay a level I want if I want to try for a better score. Why introduce a system like this but then force me to play the game as if it were a linear story? But even that kind of dumb won’t kill Rise of the Triad for me.
The kind of dumb that is killing this game is that unique brand of oblivious dumb that I can’t believe no one noticed before the game was released. When I die in Rise of the Triad, which I do a lot since I’ve been trying to play on “hard” and there’s no way to adjust the difficulty once you’ve started, I get a menu that gives me two options.
It appears very quickly, sometimes before I even realize I’ve died. Rise of the Triad isn’t very good with feedback about where shots come from or how close you are to dying. So suddenly here’s the screen. Oh, I’m dead. Okay. I just click on “retry last checkpoint”. Pretty simple.
Except that sometimes when I die, I’m frantically clicking to fire at the guy who will kill me. So sometimes when I die, I don’t even get the chance to click on “retry last checkpoint”. Sometimes when I die, I’ve clicked on the option without even realizing it. That’s no so bad. I’m instantly headed back to the last checkpoint, which is where I wanted to go anyway. What’s bad is when I’m frantically clicking to fire at some point slightly lower, which means I’ve clicked on the option to “restart map”. There goes all my progress. I am reset as many as three or four checkpoints ago. I have made it to the third map in Rise of the Triad. I have yet to play one of the maps without, at some point, accidentally clicking on “restart map” and losing all my progress. All of it. I have spent far more time replaying content in this game than I ever intended.
And that’s why I’m done with Rise of the Triad. Some kinds of dumb are fine. The belching and the farting and the blood spurting from leg stumps and the chick character’s nail polish and Doug declaring that he’s going to fuck some shit up. And this, for instance:
Other kinds of dumb aren’t fine. Popping up a “restart map” option in the middle of the screen where killed players will be clicking frantically is the latter kind of dumb.
Comrade Major, for Tom Chick that's pretty damn positive. He's framed his discussion by saying he's enjoying the game. He's just highlighting an aggravating element. His main complaint isn't totally valid as Dave Oshry points out in the comments. "You can goto load game from the main menu and restart at any checkpoint you've gotten to on any difficulty with any character at any time! We probably could have made that more clear, but indeed it is a thing you can do! Glad you can dig some of the other 'dumb' elements of the game however."
This post has been edited by Mr. Tibbs: 30 July 2013 - 12:33 PM