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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Lunick 

#1100

I know Dave said he would look into a pre-load but wouldn't it have been ready by now if it was confirmed?
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User is offline   DaveyDoomsday 

  • Interceptor PR

#1101

View PostLunick, on 29 July 2013 - 06:06 AM, said:

I know Dave said he would look into a pre-load but wouldn't it have been ready by now if it was confirmed?


Asked Valve about it. Waiting to hear back. My guess is probably not. Apparently it's a bigger pain in the ass than you'd think. WHAT ELSE IS NEW?! :P
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User is offline   Kathy 

#1102

What about the time of release on GOG? Considering it is a european store it should be released on 31st europe time, right?
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User is offline   Mr. Tibbs 

#1103

Such silliness!


DaveyDoomsday interview here: http://www.geekjuice...dave-oshry.html

This post has been edited by Mr. Tibbs: 29 July 2013 - 09:22 PM

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User is offline   OpenMaw 

  • Judge Mental

#1104

Woof woof motha f*cka.
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User is offline   Mr. Tibbs 

#1105

Some new ROTT footage. Warning: this video is in German.

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User is offline   NightFright 

  • The Truth is in here

#1106

View PostMr. Tibbs, on 30 July 2013 - 12:32 AM, said:

Some new ROTT footage. Warning: this video is in German.
[Video link]

Just in case some of you wondered: The guys had gore effects disabled for that video session to make it available for a younger (German) audience. It's normally a lot more brutal, of course.

In general, they say something about the game speed, which is quite high, more like Serious Sam, with rocket jumps and fast kills. Referring to the story of the game, they say it's intentionally ridiculous (they compare it to Far Cry 3: Blood Dragon). Weapon design is similar to the original title, WW2 style, and the levels feature some small puzzles sometimes. Also worth noticing are the secret areas, a detail which many shooters sadly ignore these days.

They have fun with the God mode at 2:30 which is rather unusual in modern games, as it is a cheat available as a regular ingame powerup. :P The guy who is playing is also mentioning the coop mode, but claims he is too bad for it since he is already getting owned by the "space nazis" in easy SP mode. xD This also means that gameplay in general is aiming for the difficulty level of classic FPS, i.e. it's quite hard without health regeneration. One sentence which I like especially: "This game is basically exactly what Duke Nukem Forever was supposed to be."

At the end of the video, they summarize that with ROTT HD, you get a full game for the price of a Call of Duty map pack, featuring full-on MP. "If you are looking for anything which is getting close to Quake in any way - it's probably not going to get any better than this." They are also showing respect for the dev team which consists of just 30 people who had worked on the title for about one year at their homes.

This post has been edited by NightFright: 30 July 2013 - 01:09 AM

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User is offline   X-Vector 

#1107

View PostNightFright, on 30 July 2013 - 12:56 AM, said:

One sentence which I like especially: "This game is basically exactly what Duke Nukem Forever was supposed to be."


You have a specific preference for ignorance?
2

User is offline   Striker 

  • Auramancer

#1108

Better than saying what Duke Nukem Forever turned out to be.
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User is offline   Micky C 

  • Honored Donor

#1109

Yeah I'm looking forward to playing the game, but I'm holding off final judgement until I'm properly in the campaign.

I'm still pretty anxious about the checkpoint system. Just because the developers think it's a good idea to have checkpoints at certain points doesn't mean it won't be more fun/practical to have them more often or at other positions. Manual saving is still 10x better. And if they mess up something relatively straightforward like saving, then there might have been other areas where they compromise towards modern gameplay as well.

So the game might be cool, but let's not forget that Interceptor has never made a game before and are basically a glorified mod team at this point. Let's hope they patch in manual saves post-release.
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User is offline   Mr. Tibbs 

#1110

Yeah, no manual saves is a really strange omission. I mean checkpoints can be useful, but why not offer a quick save system to players who would rather ignore it as well? It seems a little at odds with the emphasis placed on heritage when promoting the game. Considering it's $15, the rest of it looks pretty hot.
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User is offline   fgsfds 

#1111

HUD looks too battlefieldish. It would be cool to have a big old school HUD with hero's portrait on it, don't you think?
Attached Image: 70tgfg6a.jpg

This post has been edited by fgsfds: 30 July 2013 - 01:51 AM

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User is offline   Striker 

  • Auramancer

#1112

I personally like the new HUD, it's simple, un-obstructive and to the point.
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User is offline   ---- 

#1113

View PostMr. Tibbs, on 30 July 2013 - 01:35 AM, said:

...but why not offer a quick save system ...


You arent't that good in reading, are you? They explained why there is no quicksave or manual save in this very thread. Technical reasons ...
1

User is offline   Steveeeie 

#1114

A massive congratulations to everyone involved in this, good luck for the launch tomorrow! :P
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User is offline   Micky C 

  • Honored Donor

#1115

View Postfuegerstef, on 30 July 2013 - 03:41 AM, said:

You arent't that good in reading, are you? They explained why there is no quicksave or manual save in this very thread. Technical reasons ...


They tended to lean towards lack of time (and to a lesser extent lack of money).

Well time will no longer be an issue after the release and money probably won't be either. There's a good chance that lack of manual saves could be the single biggest problem with this game, so if they want it to last the distance and have a strong modding community, I don't see any reason why they shouldn't put in the extra effort and support proper saves.
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User is offline   NightFright 

  • The Truth is in here

#1116

The secret in the German video was well hidden, btw... A door boarded up with a "NO SECRET" hint. I am sure other secrets are stashed away less obviously, but it's good for the lulz... xD

About the missing quicksave feature: Let's first wait if we will really miss it. Gotta admit that the concept doesn't fit the retro idea, but maybe the guys found it makes the game too easy after all. Even though it seems to be challenging enough. :P

And regarding the DNF comment: I hope no one blames me for wishing ROTT HD to be better than DNF. I still like it as a title you just play for fun, completing it maybe once or twice, but I really expected it to be more "old-school". While it's not yet the time to praise the new ROTT game already, we can still be grateful for people at least trying to get back to the roots somehow.
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User is offline   Kathy 

#1117

View PostNightFright, on 30 July 2013 - 05:03 AM, said:

And regarding the DNF comment: I hope no one blames me for wishing ROTT HD to be better than DNF. I still like it as a title you just play for fun, completing it maybe once or twice, but I really expected it to be more "old-school". While it's not yet the time to praise the new ROTT game already, we can still be grateful for people at least trying to get back to the roots somehow.

ROTT could be ways better, but in no way it is comparable to what DNF was supposed to be or Duke3d was. I wish people would stop comparing any "old school" and/or not serious shooter to Duke Nukem.
1

User is offline   ReaperMan 

#1118

What? But games like Isle of Dead, Corridor 7 and Chasm: the rift are exactly like Duke Nukem 3D.
2

User is offline   fgsfds 

#1119

Hell yes.

Attached thumbnail(s)

  • Attached Image: Безымянный.png

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User is offline   Engel220 

#1120

The pre-load is live, people, get on it!
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User is offline   DavoX 

  • Honored Donor

#1121

View Postfgsfds, on 30 July 2013 - 07:57 AM, said:

Hell yes.


Would you lend me some of your MB's? I download at 50k per second....
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#1122

http://i.imgur.com/Nn53Ze5.png

Yaay. I just came here to announce it and somebody's already beat me to it.
Can't wait! Totally in the mood for gibbing.
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User is offline   Striker 

  • Auramancer

#1123

Why is it when I pre-load, it says the game is only 162mb?
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User is offline   ---- 

#1124

View PostStrikerMan780, on 30 July 2013 - 10:34 AM, said:

Why is it when I pre-load, it says the game is only 162mb?


You only bought the paid DLC, not the main game. It is a texture pack for $13.95 that replaces the normal bricks with blueish ones.


TBH:
I would "delete the local content" and also go into your Steam folder and remove the remaining ROTT folder and try again to preload.

This post has been edited by fuegerstef: 30 July 2013 - 11:17 AM

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User is offline   Striker 

  • Auramancer

#1125

Ugh. Why must Steam be a pain in the dick at times like this?

Edit: Finally, there it goes.

Also, out of curiosity, is this going to be a midnight release?

This post has been edited by StrikerMan780: 30 July 2013 - 11:40 AM

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User is offline   Skulldog 

#1126

Pre-loading now. :P
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User is offline   Engel220 

#1127

View PostStrikerMan780, on 30 July 2013 - 11:23 AM, said:

Also, out of curiosity, is this going to be a midnight release?


It's not out until sometime tomorrow, usually around 9AM PDT, but the official ROTT countdown clock says about 11 hours to go.
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User is offline   Richard Shead 

  • "Dick Nasty"

#1128

I gotta sneaky suspicion that this game could be the surprise sleeper hit of the year. I could be wrong, but all the evidence points to sheer badassery.

Also I feel that it's likely to be one of, if not THE biggest-and best- first games for a production studio(Interceptor) EVER. I don't ever recall a company going into business with such a huge bang(accompanied with numerous flying body parts).
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User is offline   Mr. Tibbs 

#1129

Tom Chick has a mostly positive write up on ROTT. http://www.quarterto...nal-recurrence/

"I can’t help but enjoy the aggressively retro dumbness of the Rise of the Triad remake out this week. It captures the unhinged creativity and unabashed idiocy of the Duke Nukem era. It also demonstrates that a game can be big and dumb without being insultingly bad, Duke Nukem Forever style. However, if there’s one kind of dumb I can’t abide, it’s the sort of dumb that means I will probably never make any progress in Rise of the Triad.

Rise of the Triad is based on a checkpoint system. Fair enough. This is a score-based game, and I’m totally on board with having to earn my score rather than save-scum it. Although it’s a bit puzzling that I can’t replay a level I want if I want to try for a better score. Why introduce a system like this but then force me to play the game as if it were a linear story? But even that kind of dumb won’t kill Rise of the Triad for me.

The kind of dumb that is killing this game is that unique brand of oblivious dumb that I can’t believe no one noticed before the game was released. When I die in Rise of the Triad, which I do a lot since I’ve been trying to play on “hard” and there’s no way to adjust the difficulty once you’ve started, I get a menu that gives me two options.

It appears very quickly, sometimes before I even realize I’ve died. Rise of the Triad isn’t very good with feedback about where shots come from or how close you are to dying. So suddenly here’s the screen. Oh, I’m dead. Okay. I just click on “retry last checkpoint”. Pretty simple.

Except that sometimes when I die, I’m frantically clicking to fire at the guy who will kill me. So sometimes when I die, I don’t even get the chance to click on “retry last checkpoint”. Sometimes when I die, I’ve clicked on the option without even realizing it. That’s no so bad. I’m instantly headed back to the last checkpoint, which is where I wanted to go anyway. What’s bad is when I’m frantically clicking to fire at some point slightly lower, which means I’ve clicked on the option to “restart map”. There goes all my progress. I am reset as many as three or four checkpoints ago. I have made it to the third map in Rise of the Triad. I have yet to play one of the maps without, at some point, accidentally clicking on “restart map” and losing all my progress. All of it. I have spent far more time replaying content in this game than I ever intended.

And that’s why I’m done with Rise of the Triad. Some kinds of dumb are fine. The belching and the farting and the blood spurting from leg stumps and the chick character’s nail polish and Doug declaring that he’s going to fuck some shit up. And this, for instance:

Other kinds of dumb aren’t fine. Popping up a “restart map” option in the middle of the screen where killed players will be clicking frantically is the latter kind of dumb.

Comrade Major, for Tom Chick that's pretty damn positive. He's framed his discussion by saying he's enjoying the game. He's just highlighting an aggravating element. His main complaint isn't totally valid as Dave Oshry points out in the comments. "You can goto load game from the main menu and restart at any checkpoint you've gotten to on any difficulty with any character at any time! We probably could have made that more clear, but indeed it is a thing you can do! Glad you can dig some of the other 'dumb' elements of the game however."

This post has been edited by Mr. Tibbs: 30 July 2013 - 12:33 PM

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