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Interceptor Entertainment is doing a Rise Of The Triad remake.
#1130 Posted 30 July 2013 - 12:29 PM
Edit: This post was made before Mr. Tibbs edited his post.
This post has been edited by Comrade Major: 30 July 2013 - 12:34 PM
#1131 Posted 30 July 2013 - 12:46 PM
#1132 Posted 30 July 2013 - 12:58 PM
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I wish ROTT the best. I have a feeling though the checkpoint thing is going to be an issue though.
#1133 Posted 30 July 2013 - 01:02 PM
Commando Nukem, on 30 July 2013 - 12:58 PM, said:
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I wish ROTT the best. I have a feeling though the checkpoint thing is going to be an issue though.
I think people say that because they are afraid that if they don't, people will think they are dumb for not bringing to attention that there are some silly moments. Or else they already have their mind made up about these kind of games.
#1134 Posted 30 July 2013 - 01:14 PM
#1136 Posted 30 July 2013 - 01:59 PM
Ronan, on 30 July 2013 - 01:02 PM, said:
It just feels like a pompous arrogance to me. I see the monocle and hear the posh accent "well yes, you see, we've refined our tastes now, mmhmm. We don't go for that kind of riff raff these days. We expect our games to be like movies, with lots of scripted events and character development. Heaven forbid these commoners ever make games about having fun. Can you imagine it dear boy? I say..."
Mr. Tibbs, on 30 July 2013 - 01:14 PM, said:
Esssplainnn. Are you saying his age is what makes him say things of that nature? Or was that in regards to what I said about growing up? Because i've met plenty (and am related to one) many older folks who still have their inner child intact and aren't roadblocked by their own need to be "mature."
#1137 Posted 30 July 2013 - 02:25 PM
#1138 Posted 30 July 2013 - 02:29 PM
Engel220, on 30 July 2013 - 11:55 AM, said:
What the hell? In Australia here it's 21 hours... what the fuck? Why can't they just release it globally at the same time?
ReaperMan, on 30 July 2013 - 02:25 PM, said:
It's a relevant complaint. The checkpoints might be ok, or they might suck ass. For example what if one was placed 2 or 3 minutes before a really hard insta-death platforming section? The guy in the review made a deal about having to replay a lot so it doesn't look good.
Having manual saves would eliminate issues like that. IMO whenever there's a choice, the most flexible, free option should be chosen, i.e manual saves, as a combination checkpoint/quicksave system would cater to most if not all players.
This post has been edited by Mikko C: 30 July 2013 - 02:30 PM
#1139 Posted 30 July 2013 - 03:01 PM
Commando Nukem, on 30 July 2013 - 01:59 PM, said:
Yeah, I was responding to the growing up thing. He's been writing about games for over 20 years. I don't think Tom Chick is pretentious or a "get off my lawn" type. He's definitely young at heart. For me, he's the best games writer around. That was just a silly aside on my part. The thought of great games being dismissed as "dumb fun" or whatever, because of the superficial elements was the thing that annoyed me. Like I can't stand when people say Duke 3D is a game about cribbed-Bruce Campbell one-liners and strippers. It comes across as the writer trying to be more discerning than they really are.
20 hours left! http://interceptor-e.../rottcountdown/
This post has been edited by Mr. Tibbs: 30 July 2013 - 03:03 PM
#1140 Posted 30 July 2013 - 03:16 PM
Yes, ROTT will be in the spirit of the original and old school gaming. But we shouldn't expect it to be the perfect game. As they said, they needed more time and money for some technical issues to be resolved (manual saving) and probably some other issues. Remember, it is their first commercial game.
But, they also said they will most probably patch in stuff later (multiplayer bots, for example). So why shouldn't manual saves be among the things to be patched in too. And since the game is fully moddable checkpoints and so could easily be changed, as far as I see it.
We should be glad that there are compnaies like Interceptor who at least try with all they have to give us this old school experience. So I am more than willing to spend money on it to show there is demand for this kind of game, to support them so they have the time and money to further improve it ... but I laugh at those who say "No manual saves, not buying it although I love old school schooters!" (maybe there are other issues too, but saying that no manual saves is a dealbreaker ... ok, people, don't buy it then and enjoy your CODesque and cinematic games instead ... and your Shadow Warrior Remakes).
This post has been edited by fuegerstef: 30 July 2013 - 03:18 PM
#1141 Posted 30 July 2013 - 03:29 PM
https://www.facebook...201494713107509
"The Time has Come! My life long dream has finally come true. Today my company Interceptor Entertainment, which I established 1.5 years ago, is releasing it's first big title - Rise of the Triad. It has been my dream to start my own Studio, and Design Games.
It has been an amazing journey, and so far people seem to love it.
Rise of the Triad was made with sweat, tears and love, and is a product of 35 of my closest team members, working together in a virtual team, doing what we all dream about. I just want to say THANK YOU, to all of our beloved fans, our family and most importantly - My Team! You guys have become family to me, and I'm extremely excited to continue working with you in the future! Rise of the Triad is NOW AVAILBLE. Go get it on Steam, GOG and anywhere else - It's only $15 and it's probably the most badass shooter you will play in a very long time "
#1144 Posted 30 July 2013 - 04:33 PM
And remember, haters gonna hate, every game and every company has a lot of them. Don't let that take you down. That's normal internet life.
#1145 Posted 30 July 2013 - 05:54 PM
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#1149 Posted 30 July 2013 - 07:11 PM
This post has been edited by Duke Rocks: 30 July 2013 - 07:13 PM
#1150 Posted 30 July 2013 - 10:53 PM
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This post has been edited by Fox Mulder: 30 July 2013 - 10:57 PM
#1151 Posted 31 July 2013 - 01:08 AM
http://interceptor-e.../rottcountdown/
I never care about playing something right away, but since I have a day off I wanted to play now. No dice.
This post has been edited by Kathy: 31 July 2013 - 01:11 AM
#1152 Posted 31 July 2013 - 01:40 AM
Steam page says: Unlocks on 31st July 2013
My clock says: it's 31st of July 2013 12:37 (because it's also a calendar)
Steam page undertext says: unlocks in 10 hours
So it will unlock 2 hours before 01st August. Bogus. I hate down time which I wait for something so trivial, but meh.
I guess I'll read a book.
#1153 Posted 31 July 2013 - 02:24 AM
#1156 Posted 31 July 2013 - 02:43 AM
#1157 Posted 31 July 2013 - 02:45 AM
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Launch trailer too I guess, even though it's the same old.
This post has been edited by Lunick: 31 July 2013 - 02:56 AM
#1158 Posted 31 July 2013 - 07:12 AM
fuegerstef, on 30 July 2013 - 03:16 PM, said:
Because the game is built around ranking system. I doubt they'll do manual saves.
#1159 Posted 31 July 2013 - 07:33 AM
However, if it is as Tom Chick says, they should maybe add an additional "Are you sure?" question when choosing "Restart Map" after dying, just to avoid accidental clicks (personally, I would never pick that option intentionally, anyway - too hardcore xD).
This post has been edited by NightFright: 31 July 2013 - 07:44 AM