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Interceptor Entertainment is doing a Rise Of The Triad remake.

#1040

View PostDaveyDoomsday, on 22 July 2013 - 07:57 PM, said:

He knows things about the game nobody else does, and often bores us to death with said things.

It's very sad to hear it directly from the pr of the devstudio that works at this remake that a key dev of the original game bores you when he is trying to help you guys make the game more authentic and closer to the true soul of what the original was.
It's also sad to hear that what I actually expected to be the case turns out to be true and I even get direct confirmation from you that I was right.
So apparently one of the key devs of the original game as you say, is trying to help you with the project only to be met with the insult that he is boring you.
Now I understand how many fucks are given about that soul thing you were taking about.

View PostDaveyDoomsday, on 22 July 2013 - 07:57 PM, said:

And I've probably already told you way too much and can expect an angry Skype message from Fred any minute now...

Don't worry, Fred as you nick named him is a harmless narcissistic hipster that's incapable of any real harm.
The worst he might do is torment you with his obsession for how this "strange" app called teamviewer can allow random people from all over the world to control each other's desktops and work at the game as if they're in the SAME ROOM!!!
He once made an entire video about it and posted it in this topic to "amaze" some of us too and amazed I was! Amazed at how little it takes to amaze him...
Here's the video in question if you don't believe it.
He even made the link private after I said he's acting like a noob, probably realizing just how pathetic it really was in the long run.
http://www.youtube.c...d&v=884tmWobUec

This post has been edited by Mr.Deviance: 22 July 2013 - 08:50 PM

-1

User is offline   ReaperMan 

#1041

View PostDaveyDoomsday, on 22 July 2013 - 07:57 PM, said:

BUT THEN when we start releasing addon content for free we can start deviating from the source material. Like adding a shotgun. GOOD LORD ROTT NEEDS A SHOTGUN. And I've probably already told you way too much and can expect an angry Skype message from Fred any minute now...

Don't you mean... Rottgun. :P
3

User is offline   DaveyDoomsday 

  • Interceptor PR

#1042

View PostReaperMan, on 22 July 2013 - 08:24 PM, said:

Don't you mean... Rottgun. :P


Omgad how did you know we'd call it that! :P

And I was obviously using "bores us to death" as a figure of speech in my previous response, because stories like the one Joe told us today (and does frequently) are obviously interesting from a dev standpoint and I actually just shared that particular story on our Facebook and Twitter after emailing back and forth with Joe a bit. We are actually using that YOU DO NOT BELONG HERE in the new Vomitorium. You can see us using similar ROTT 95 textures in our classic editor walkthrough vid. It's a very... interesting level to say the least.

This post has been edited by DaveyDoomsday: 22 July 2013 - 09:09 PM

0

#1043

View PostDaveyDoomsday, on 22 July 2013 - 08:54 PM, said:

Omgad how did you know we'd call it that!

Isn't it just a pun on words that somebody might think about rather quickly?
You didn't actually think the name rottgun was an incredibly clever and cryptic name that nobody would come with, right?

This post has been edited by Mr.Deviance: 22 July 2013 - 09:05 PM

-1

User is offline   DaveyDoomsday 

  • Interceptor PR

#1044

In other news: I believe I just got Valve to agree to put the soundtrack on Steam. So that should be pretty cool. Wanted to do that since day one. Andrew deserves to make some $ off his hard work. The new OST is awesome.

Have you heard all the things? https://soundcloud.com/rott-music

The final OST is 25 tracks and about 70 minutes of music.
0

User is offline   ---- 

#1045

View PostMr.Deviance, on 22 July 2013 - 08:23 PM, said:

It's very sad to hear it directly from the pr of the devstudio that works at this remake that a key dev of the original game bores you when he is trying to help you guys make the game more authenti


It is actually very sad that a long time internet user still hasn't developed the slightest skill to detect a little fun line nor even being remotely able to figure out Davey's personality after so many posts of him.

But hey, Termites.

This post has been edited by fuegerstef: 22 July 2013 - 09:16 PM

1

#1046

View Postfuegerstef, on 22 July 2013 - 09:16 PM, said:

It is actually very sad that a long time internet user still hasn't developed the slightest skill to detect a little fun line nor even being remotely able to figure out Davey's personality after so many posts of him.

But hey, Termites.

As if you don't already know it very well that I am more tempted to pick on his pr skills than anything else.
To put it as you did. "Have you not developed the slightest skill to detect when I poke a bad Pr guy nor are you being remotely able to figure out my personality after so many posts from me?"
The termites are here to stay, sorry.

This post has been edited by Mr.Deviance: 22 July 2013 - 09:26 PM

-1

User is offline   Radar 

  • King of SOVL

#1047

View PostMr.Deviance, on 22 July 2013 - 09:00 PM, said:

Isn't it just a pun on words that somebody might think about rather quickly?
You didn't actually think the name rottgun was an incredibly clever and cryptic name that nobody would come with, right?


For Pete's sake Deviance, what do you want them to call it? Some name you'd never think of at all like "Ultra-High-Max-Powered-Shotomatic 3500"? No, he obviously didn't think it was that hard to find out. What do you complain about anymore?
0

#1048

View PostMs. Radar, on 22 July 2013 - 09:26 PM, said:

For Pete's sake Deviance, what do you want them to call it? Some name you'd never think of at all like "Ultra-High-Max-Powered-Shotomatic 3500"? No, he obviously didn't think it was that hard to find out. What do you complain about anymore?

To be frank with you. I just like to get on Davey's nerves because I don't like Pr people :P
And besides the point that I don't like pr people, he did say some things some posts back that I thought were obnoxious for a pr guy to say.
But it's all water under the bridge now.
I will stop because not even I think it's funny anymore.
May this game not suck! And everybody wins.

This post has been edited by Mr.Deviance: 22 July 2013 - 09:36 PM

1

User is offline   DaveyDoomsday 

  • Interceptor PR

#1049

View PostMr.Deviance, on 22 July 2013 - 09:18 PM, said:

As if you don't already know it very well that I am more tempted to pick on his pr skills than anything else.
To put it as you did. "Have you not developed the slightest skill to detect when I poke a bad Pr guy nor are you being remotely able to figure out my personality after so many posts from me?"
The termites are here to say sorry.


Yeah, even I know when I'm being baited, Fuger. Deviance saw the BORES US TO DEATH line and was like A-HA! GOT THAT SUCKA NOW. He's very good at this. He might be the very best. Like no one ever was.

MEANWHILE. I do hope the last few posts actually gave you some answers to your questions about our involvement with the original devs and the sort of fucks we give about it. :P
2

User is offline   DaveyDoomsday 

  • Interceptor PR

#1050

View PostMr.Deviance, on 22 July 2013 - 09:27 PM, said:

To be frank with you. I just like to get on Davey's nerves because I don't like Pr people :P


We might just call it a shotgun. Not sure it needs some fancy name next to things like MP40 and Heatseeker. I do actually kinda like ROTTgun however.

Maybe:

The Punctuator
The Perferator
Mr. Deviance
The Punisher
The BunkerBuster9000
1

#1051

View PostDaveyDoomsday, on 22 July 2013 - 09:29 PM, said:

Yeah, even I know when I'm being baited, Fuger. Deviance saw the BORES US TO DEATH line and was like A-HA! GOT THAT SUCKA NOW. He's very good at this. He might be the very best. Like no one ever was.

MEANWHILE. I do hope the last few posts actually gave you some answers to your questions about our involvement with the original devs and the sort of fucks we give about it. :P

Yeah they did.
I am thrilled to give you my money asap.


View PostDaveyDoomsday, on 22 July 2013 - 09:31 PM, said:

We might just call it a shotgun. Not sure it needs some fancy name next to things like MP40 and Heatseeker. I do actually kinda like ROTTgun however.

Maybe:

The Punctuator
The Perferator
Mr. Deviance
The Punisher
The BunkerBuster9000


I think you should call it Davy Jones to scare pirates away.

This post has been edited by Mr.Deviance: 22 July 2013 - 09:36 PM

0

User is offline   Lunick 

#1052

View PostDaveyDoomsday, on 22 July 2013 - 09:08 PM, said:

In other news: I believe I just got Valve to agree to put the soundtrack on Steam. So that should be pretty cool. Wanted to do that since day one. Andrew deserves to make some $ off his hard work. The new OST is awesome.

Have you heard all the things? https://soundcloud.com/rott-music

The final OST is 25 tracks and about 70 minutes of music.


It's a very good soundtrack but the latter half of it feels a little boring :/
0

#1053

View PostDaveyDoomsday, on 22 July 2013 - 09:08 PM, said:

The final OST is 25 tracks
Really? That's a bit of a surprising number. I thought all of ROTT's tracks would see a recreation, and the original ROTT has 34 tracks total. Even while accounting for the derivative tracks (MMMenu and How'd I Do? are based on CCCool, Boss Blow is based on Hellero) and the non-standard tracks (Fish Polka, Gazz!, Going Up!, Here Boy) that I assume wouldn't be recreated, it still sounds like several were excluded. What tracks didn't make the cut?

This post has been edited by RinyRed: 23 July 2013 - 01:59 AM

0

User is offline   Lunick 

#1054

View PostRinyRed, on 23 July 2013 - 01:57 AM, said:

Really? That's a bit of a surprising number. I thought all of ROTT's tracks would see a recreation, and the original ROTT has 34 tracks total. Even while accounting for the derivative tracks (MMMenu and How'd I Do? are based on CCCool, Boss Blow is based on Hellero) and the non-standard tracks (Fish Polka, Gazz!, Going Up!, Here Boy) that I assume wouldn't be recreated, it still sounds like several were excluded. What tracks didn't make the cut?


Posted Image

Maybe the other tracks will be recreated for DLC, dunno.
0

#1055

Wait, so CCCool, How'd I Do?, and even MMMenu all made it in, but not Hellero? Even the elevator music made the cut over the boss music? What's going to play during boss fights, then?

And just for quick reference, these are all of the original tracks that were not recreated:
Where Iz It?
Hellero
Boss Blow
Evin Rude
Watz Next?
Victory!
You Suck
Fish Polka
Here Boy
Gazz!

Although that OST listing includes a non-specific "Loading" which could possibly be Evin Rude judging by the track length.

This post has been edited by RinyRed: 23 July 2013 - 02:25 AM

0

User is offline   ReaperMan 

#1056

View PostDaveyDoomsday, on 22 July 2013 - 09:31 PM, said:

We might just call it a shotgun. Not sure it needs some fancy name next to things like MP40 and Heatseeker. I do actually kinda like ROTTgun however.

Maybe:

The Punctuator
The Perferator
Mr. Deviance
The Punisher
The BunkerBuster9000

I have other possible names for the shotgun.

BSGB9001 (Big Stick Go Boom)
ShatGun (fires shit at everyone)
Blunderbuss (because shotguns are overrated)

This post has been edited by ReaperMan: 23 July 2013 - 02:23 AM

1

User is offline   Lunick 

#1057

View PostRinyRed, on 23 July 2013 - 02:16 AM, said:

Although that OST listing includes a non-specific "Loading" which could possibly be Evin Rude judging by the track length.


Loading sounds a little like Evin Rude just with more metal in it.

This post has been edited by Lunick: 23 July 2013 - 03:04 AM

0

User is offline   Engel220 

#1058

Just in case it isn't up here already (Haven't got time to sift through the pages right now), some footage of the 'test map' ad the weapons and powerups.



Dog mode is hilarious.

This post has been edited by Engel220: 23 July 2013 - 04:09 AM

2

User is offline   Ronin 

#1059

I hope you guys have coop planned for the campaign, would be pretty funny tearing people apart as a bunch of dogs.
0

User is offline   DaveyDoomsday 

  • Interceptor PR

#1060

View PostRonan, on 23 July 2013 - 02:31 PM, said:

I hope you guys have coop planned for the campaign, would be pretty funny tearing people apart as a bunch of dogs.


Co-op is something we've talked about for a long time, and definitely something I'd like to see in the game. 5 player HUNT team Co-op campaign, woo!

Will try to push the guys on it for post launch.
1

User is offline   DaveyDoomsday 

  • Interceptor PR

#1061

View PostRinyRed, on 23 July 2013 - 02:16 AM, said:

Wait, so CCCool, How'd I Do?, and even MMMenu all made it in, but not Hellero? Even the elevator music made the cut over the boss music? What's going to play during boss fights, then?

And just for quick reference, these are all of the original tracks that were not recreated:
Where Iz It?
Hellero
Boss Blow
Evin Rude
Watz Next?
Victory!
You Suck
Fish Polka
Here Boy
Gazz!

Although that OST listing includes a non-specific "Loading" which could possibly be Evin Rude judging by the track length.


Fish Polka is in the game, but it's the original. We haven't changed it at all :-)
1

#1062

View PostEngel220, on 23 July 2013 - 04:08 AM, said:

Just in case it isn't up here already (Haven't got time to sift through the pages right now), some footage of the 'test map' ad the weapons and powerups.



Dog mode is hilarious.

The dog mode looks like it could still be worked on a bit if you asked me.
At this point it looks like rapid running + crouch mode and a low poly dog mouth atatched to the middle of the screen.
However, I will not stop at that dog weapon too much but I do have some pointers that I think would improve the game a bit.
That nuke gun would be much more enjoyable if the explosions that it's projectiles make would actually be nuclear mushroom shaped.
If they are supposed to be mini nukes, at least make them look like nukes and not like chain explosions.

As for the way npc's die and turn to mush, I think they kind of lack weight and seem to be more like paper thin ragdolls.
If it's still possible at this stage of development, you should tweak the weight of the npcs or the push force of the weapon explosions because right now, the npc's seem to fly around like toy soldiers instead of real people.
They seem too weightless to me when they fly and I think it would make them more realistic if they fly through the air as if they actually have a weight in their bodies instead of just feeling like they are hollow on the inside..
It also seems to me that you overdid it with the blood stream particles that were coming out at full force out of both of the severed legs of a soldier.
The severed legs were gushing so much blood at once and with so much power through both of amputation areas that It seemed as if I was seeing a fighter jet waiting to take off with that consistent jet stream of blood.
Make the blood come out according to heart pulse and make the blood come more through one leg and less through the other and if you must have lots of blood gushing out of the npc's body like a fountain, it should not last for more than 2 seconds or else it makes it look very toysh.

This post has been edited by Mr.Deviance: 23 July 2013 - 06:30 PM

3

User is offline   Micky C 

  • Honored Donor

#1063

I don't think the blood was too gratuitous, but now that you mention it, the body parts are flying really fast and far and doesn't lend the feel that they have actual mass associated with them.
1

User is offline   Lunick 

#1064

It's because it is ludicrous...
0

User is offline   Engel220 

#1065

View PostLunick, on 24 July 2013 - 04:41 AM, said:

It's because it is ludicrous...


Bingo.

Setting the blood flow according to heart pulse? This is Rise of the Triad, not Battlefield 4. Blood and gibs are meant to pour out and fly in a ludicrous fashion because that's what a non-realistic FPS is about, everything goes up to and past 11. I conceed that the stream effect did appear to be a tad too quick, a slght reduction would be good enough, but everything surrounding the gore is fine.

If you bring too much realism to a game ike this you end up making another CoD clone, which, judging by the opinions of most forum members here, is the last thing we want. I'd say the game's going great, and I doubt that any other outsider company could do a better job.

(The footage I posted was from E3, and stated that the footage was from the beta stages of the game).

This post has been edited by Engel220: 24 July 2013 - 05:22 AM

1

User is offline   Kathy 

#1066

It's not about being realistic, but about not being too much of a farce. I don't know if it's their direction, but making the game natural for Yakety Sax's background video is maybe taking it a bit far.
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1067

I never thought to ask, does this game have a violence setting like the original?
1

User is offline   Outtagum 

#1068

View PostEngel220, on 24 July 2013 - 05:15 AM, said:

Setting the blood flow according to heart pulse? This is Rise of the Triad, not Battlefield 4. Blood and gibs are meant to pour out and fly in a ludicrous fashion because that's what a non-realistic FPS is about, everything goes up to and past 11. I conceed that the stream effect did appear to be a tad too quick, a slght reduction would be good enough, but everything surrounding the gore is fine.

If you bring too much realism to a game ike this you end up making another CoD clone.


No one is asking for uber realism. You can go over the top on the gore without it looking like a stupid joke. The weightless body parts spinning around and squirting tall, straight fountains of blood really quick are lazy.
1

User is offline   Bloodshot 

#1069

I agree about the blood, the gibs should still fly but maybe not so much.

The way dog mode works reminds me a lot of sheep mode in Hexen 2

Posted Image

Course that had the added bonus of catapults that let you launch them

Posted Image
1

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