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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Jimmy 

  • Let's go Brandon!

#1081

Fresch doesn't get haircuts. It's covered in a thick layer of lacquer so it will be perfect for eternity.
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User is offline   fgsfds 

#1082

Early access? http://steamdb.info/sub/29437
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User is offline   Engel220 

#1083

View Postfgsfds, on 26 July 2013 - 10:38 AM, said:



That might be because Dave has been giving out review codes to various key people over the last few days/week.
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User is offline   Ronin 

#1084

View PostJimmy, on 26 July 2013 - 10:07 AM, said:

Fresch doesn't get haircuts. It's covered in a thick layer of lacquer so it will be perfect for eternity.

Oh I know, I was just kind of hoping he'd get one.

Just been reading the first few pages of this thread, it's golden. We gave these guys such a hard time, the award goes to Deviance though.

This post has been edited by Ronan: 26 July 2013 - 04:31 PM

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User is offline   Mr. Tibbs 

#1085

From DaveyDoomsday's twitter:
Posted Image
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#1086

View PostMr. Tibbs, on 26 July 2013 - 07:44 PM, said:

From DaveyDoomsday's twitter:
Posted Image

Come on man, what's so hard to figure out there?
That option clearly deals with the sound that the shadows make in the game when they rub against the environment.


Actually that option might have something to do with how sounds might be cached or compressed in the game I think.
I like the advanced options menu, I think it has quite a few selectable features there that should be present in all pc games.


Update:
It's bounds not sounds, I'm blind apparently but at least Mikko C also saw it like that...
Now that it's been determined that it's bounds instead of sounds, I can no longer understand why DaveyDoomsday wrote "dafuq" next to that option?
It's pretty easy to realize that option deals with the enabling or disabling of a shadow drawing optimization...

This post has been edited by Mr.Deviance: 27 July 2013 - 01:14 AM

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User is offline   Kathy 

#1087

Conservative Shadow Bounds...
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User is offline   Radar 

  • King of SOVL

#1088

Deviance got to complaining before he even read the stupid thing.
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User is offline   Micky C 

  • Honored Donor

#1089

Cut Mr D. some slack, I also read Sounds. Bounds makes a lot more sense though.
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User is offline   Striker 

  • Auramancer

#1090

Read it as Bounds from the get-go. Going by other Unreal Engine Games, I'm going to assume it either tightens the range of which a shadow can hit and render on a nearby surface, or lowers their resolution.
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User is offline   Mr. Tibbs 

#1091

Just four days left! I'm pretty hopeful ROTT won't disappoint. At least there haven't been any passive-aggressive twitter remarks or forum posts about the review build. Reviewers seem pretty buzzed about it. The launcher options are way more detailed than I was expecting. I hope it runs reasonably well on ATI cards - I should've bought an Nvidia card!
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#1092

View PostMs. Radar, on 26 July 2013 - 10:53 PM, said:

Deviance got to complaining before he even read the stupid thing.

I wasn't complaining, I just made a stupid joke because I was as fucking puzzled as everybody that read sounds instead of bounds because such an option obviously doesn't exist..
Mikko C also saw it sounds instead of bounds...
That font is all caps and shows all the letter curves as sharp edges... Not the most readable of fonts out there when you don't even zoom the pic and you are reading technical options.
Either way, I was blind so it's my bad.

This post has been edited by Mr.Deviance: 27 July 2013 - 01:28 AM

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User is offline   Hank 

#1093

View PostMikko C, on 26 July 2013 - 10:54 PM, said:

Cut Mr D. some slack, I also read Sounds. Bounds makes a lot more sense though.

Does it?
Everything on lights with Unreal.
http://udn.epicgames...gReference.html

I still have no idea what the setting is supposed to do. Posted Image
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User is offline   ---- 

#1094

Don't know if it has something to do with it.

"This entry illustrates one way compute conservative shadow bounds for improved stenciled shadow volume performance. It computes a 3D screen space rectangle that can be used to scissor and depth_bounds_test away updates to pixels that the light will not affect."

http://developer.dow...olume_intersect


In the end a descriptive text field that explains what this does would have helped. You hover the mouse over the setting in the launcher and it explains what the heck this setting means. Like in the nVidia control panel for example.

This post has been edited by fuegerstef: 27 July 2013 - 08:32 AM

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User is offline   Hank 

#1095

View Postfuegerstef, on 27 July 2013 - 08:29 AM, said:

Don't know if it has something to do with it.

So I am not the only one at sea here.

Well, we'll find out soon enough Posted Image
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User is offline   Kathy 

#1096

What time exactly game will be unlocked on GOG?
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User is offline   Lunick 

#1097

Earlier then Steam most likely even though that isn't giving a time.
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User is offline   Skulldog 

#1098

pre-load would be nice :P
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User is offline   Player Lin 

#1099

View PostSkulldog, on 29 July 2013 - 05:17 AM, said:

pre-load would be nice :P


Yeah, Because it looks like take long time to download the whole game... if we can pre-load the game it would be awesome(at least on Steam...)!
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User is offline   Lunick 

#1100

I know Dave said he would look into a pre-load but wouldn't it have been ready by now if it was confirmed?
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User is offline   DaveyDoomsday 

  • Interceptor PR

#1101

View PostLunick, on 29 July 2013 - 06:06 AM, said:

I know Dave said he would look into a pre-load but wouldn't it have been ready by now if it was confirmed?


Asked Valve about it. Waiting to hear back. My guess is probably not. Apparently it's a bigger pain in the ass than you'd think. WHAT ELSE IS NEW?! :P
1

User is offline   Kathy 

#1102

What about the time of release on GOG? Considering it is a european store it should be released on 31st europe time, right?
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User is offline   Mr. Tibbs 

#1103

Such silliness!


DaveyDoomsday interview here: http://www.geekjuice...dave-oshry.html

This post has been edited by Mr. Tibbs: 29 July 2013 - 09:22 PM

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User is offline   OpenMaw 

  • Judge Mental

#1104

Woof woof motha f*cka.
1

User is offline   Mr. Tibbs 

#1105

Some new ROTT footage. Warning: this video is in German.

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User is offline   NightFright 

  • The Truth is in here

#1106

View PostMr. Tibbs, on 30 July 2013 - 12:32 AM, said:

Some new ROTT footage. Warning: this video is in German.
[Video link]

Just in case some of you wondered: The guys had gore effects disabled for that video session to make it available for a younger (German) audience. It's normally a lot more brutal, of course.

In general, they say something about the game speed, which is quite high, more like Serious Sam, with rocket jumps and fast kills. Referring to the story of the game, they say it's intentionally ridiculous (they compare it to Far Cry 3: Blood Dragon). Weapon design is similar to the original title, WW2 style, and the levels feature some small puzzles sometimes. Also worth noticing are the secret areas, a detail which many shooters sadly ignore these days.

They have fun with the God mode at 2:30 which is rather unusual in modern games, as it is a cheat available as a regular ingame powerup. :P The guy who is playing is also mentioning the coop mode, but claims he is too bad for it since he is already getting owned by the "space nazis" in easy SP mode. xD This also means that gameplay in general is aiming for the difficulty level of classic FPS, i.e. it's quite hard without health regeneration. One sentence which I like especially: "This game is basically exactly what Duke Nukem Forever was supposed to be."

At the end of the video, they summarize that with ROTT HD, you get a full game for the price of a Call of Duty map pack, featuring full-on MP. "If you are looking for anything which is getting close to Quake in any way - it's probably not going to get any better than this." They are also showing respect for the dev team which consists of just 30 people who had worked on the title for about one year at their homes.

This post has been edited by NightFright: 30 July 2013 - 01:09 AM

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User is offline   X-Vector 

#1107

View PostNightFright, on 30 July 2013 - 12:56 AM, said:

One sentence which I like especially: "This game is basically exactly what Duke Nukem Forever was supposed to be."


You have a specific preference for ignorance?
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User is offline   Striker 

  • Auramancer

#1108

Better than saying what Duke Nukem Forever turned out to be.
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User is offline   Micky C 

  • Honored Donor

#1109

Yeah I'm looking forward to playing the game, but I'm holding off final judgement until I'm properly in the campaign.

I'm still pretty anxious about the checkpoint system. Just because the developers think it's a good idea to have checkpoints at certain points doesn't mean it won't be more fun/practical to have them more often or at other positions. Manual saving is still 10x better. And if they mess up something relatively straightforward like saving, then there might have been other areas where they compromise towards modern gameplay as well.

So the game might be cool, but let's not forget that Interceptor has never made a game before and are basically a glorified mod team at this point. Let's hope they patch in manual saves post-release.
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User is offline   Mr. Tibbs 

#1110

Yeah, no manual saves is a really strange omission. I mean checkpoints can be useful, but why not offer a quick save system to players who would rather ignore it as well? It seems a little at odds with the emphasis placed on heritage when promoting the game. Considering it's $15, the rest of it looks pretty hot.
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