Micky C, on 03 June 2019 - 02:26 AM, said:
The maps in the AMC TC are far larger and more complex than those released in the 90’s. Polymost is still fairly CPU-bound because of how dynamic the engine is, meaning the GPU sits around waiting while the CPU is processing things. The net result of this and other factors means that polymost is slower in several maps.
There is talk of the eduke devs doing some under-the-hood improvements to move a lot more of the polymost processing. TROR is also relatively glitch-free in polymost now, however the builds where it is fixed seem to cause crashes. So down the line, hopefully, the TC will be glitch-free and running on polymost with a high frame rate. When this will happen is hard to say.
That's a shame.
I read about this being a problem 2 years ago and I'm honestly surprised it hasn't come to a conclusion yet.
I suppose more time waiting is necessary assuming it ever get's done...