
AMC TC general
#332 Posted 24 October 2014 - 12:52 PM


#334 Posted 24 October 2014 - 05:34 PM

I think we know where they get their high level of funding from now.
This post has been edited by Micky C: 24 October 2014 - 05:34 PM
#336 Posted 31 October 2014 - 03:42 AM

#337 Posted 31 October 2014 - 06:15 AM
In the map Galbadia I turned it to 'AMC'. Makes "AMC mony". I don't believe anyone ever noticed that though!
#338 Posted 31 October 2014 - 06:56 AM

#339 Posted 15 December 2014 - 04:59 PM
Also, just letting you know I am stealing some assets (just some .wav files) from the TC for my own mod, not that you'd take issue given the circumstances.
Still waiting on episode 2!
#340 Posted 15 December 2014 - 06:02 PM
Episode 2 is coming along very nicely.
#341 Posted 15 December 2014 - 06:11 PM
Good to hear about Ep.2.
#342 Posted 15 December 2014 - 06:44 PM
Gameplay Nut, on 15 December 2014 - 04:59 PM, said:
Gameplay Nut, on 15 December 2014 - 06:11 PM, said:
What, are you a ripper from the Doom community?

You need to ask permission in advance before presuming you can take whatever you want, unless such permission has been explicitly granted in the mod license.
#343 Posted 15 December 2014 - 06:53 PM
Considering that the mod features a digital truckload of pilfered assets itself, some even from the game I am modding in fact, there should be no issue here. All I have my eyes on is five or so files.
This post has been edited by Gameplay Nut: 15 December 2014 - 07:03 PM
#344 Posted 15 December 2014 - 11:59 PM
I believe the footstep sounds were from CS:CZ, with a few from Undying (the footstep board sounds)
This post has been edited by Jblade: 16 December 2014 - 12:01 AM
#345 Posted 16 December 2014 - 01:18 AM
Hendricks should play the mod, it is fantastic regardless of any unoriginal content, and as DT said, it's pretty much a requirement to borrow assets be able to mod these old games these days considering content creators aren't lining up at our doors.
I personally try to keep borrowed content to a minimum, but a few assets here and there can't hurt.
Which package/s are those sounds located in, and what is the commonly used tool to extract them?
This post has been edited by Gameplay Nut: 16 December 2014 - 01:20 AM
#346 Posted 16 December 2014 - 01:30 AM
#348 Posted 17 December 2014 - 12:27 AM
Gameplay Nut, on 16 December 2014 - 01:18 AM, said:
I have played it.
Jblade, on 15 December 2014 - 11:59 PM, said:
That's all I needed to hear.
#349 Posted 17 December 2014 - 06:48 AM
#352 Posted 19 December 2014 - 12:59 AM

#353 Posted 24 December 2014 - 12:05 AM
It's not written here but I think AMC is also the name of the manufacturer of the Automag.
Actualy what does AMC mean, in the game that is ?
#354 Posted 24 December 2014 - 01:33 AM
#355 Posted 24 December 2014 - 02:25 AM
Jblade, on 17 December 2014 - 06:48 AM, said:
What mod, AMC TC? I played it a long while ago and was really impressed. I left feedback on Megabase once, IIRC. That's one hell of a map. I might even have finished AMC TC v1, but can't recally that distinctly.
#356 Posted 24 December 2014 - 02:40 AM

#357 Posted 24 December 2014 - 02:43 AM
Jblade, on 24 December 2014 - 01:33 AM, said:
You told me it stood for (the) Awesome Micky C?

Helixhorned, on 24 December 2014 - 02:25 AM, said:
I have a feeling Episode 2 will fix the memorability

#358 Posted 24 December 2014 - 07:01 AM
The mod deserve more fame than it actualy has ^_-
BTW thanks for the meaning of AMC ^^
#359 Posted 28 December 2014 - 11:52 AM
Quote
r1407 | helixhorned | 2014-12-28 20:49:35 +0100 (So, 28 Dez 2014) | 1 line
Fix file name case in duke3d.def and CONs.
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r1406 | helixhorned | 2014-12-28 20:26:25 +0100 (So, 28 Dez 2014) | 1 line
Fixes for translating properly with LunaCON.
I'm doing the PB_STOP -> MPB_STOP fixes for the third time, so it looks as if someone forgot updating the last two times and stomped on my changes.