[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#1141 Posted 24 April 2022 - 12:30 PM
Top frames are its idle/aim frames, bottom are the firing frame, and the frame on the right is meant for his death image right before he blows to bits.
This post has been edited by DNSKILL420: 24 April 2022 - 12:32 PM
#1142 Posted 30 April 2022 - 12:02 AM
https://www.nexusmod...nukem3d/mods/2/
I won't personally be expanding on this, but if anyone else wants to use it as a starting point to develop a more refined Wolfenstein mod go right ahead. It was built with vanilla Atomic Edition (EDuke didn't even exist when I made it). But I tweaked it to run on modern EDuke (You'll a bunch of warnings in the bootup log though).
Some Preview Screens:
This post has been edited by MObreck: 30 April 2022 - 12:04 AM
#1143 Posted 04 May 2022 - 03:32 PM
Its intended to be used as a floating platform type object, similar to the non-3D ones seen in Rise of the Triad (In fact I used a Rise of the Triad sprite as the base).
I included the original Magicka VOX file and the Slab6 VOX version in case the KVX version is defective.
Attached File(s)
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VoxelPlatformMO.zip (38.47K)
Number of downloads: 274
#1144 Posted 11 May 2022 - 01:56 PM
Keep in mind I only included the art and sound effects. All the coding is tethered to a very obsolete version of Alien Armageddon, thus was not included. As far as I know it would not work with the current version of Alien Armageddon.
Attached File(s)
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MOOrangNeptune.zip (15.63MB)
Number of downloads: 249
This post has been edited by MObreck: 11 May 2022 - 02:00 PM
#1145 Posted 27 November 2022 - 03:00 PM
Reconstructed "Brainy" Prototype Octobrain more similar to the original model.
Prototype Assault Commander
Prototype of a weapon, hands added (reminds somehow that thing from the Day One Garry's Incident)
#1146 Posted 25 December 2022 - 03:04 PM
Laser Saber Prototype Weapon.
The arm that supposed to wield the saber, however not a frame match the saber position.
Beta closed hand, smooth movement instead of being just a single sprite (that in this is the third frame).
Lameduke but enriched with the kick+hud kick and the dying sequence of the final version.
Duke with the hawaiian singlet for Carribean, both as it appear on cover art and in shorts.
For some reason the ready-for-use Lameduke sprites rips are vanished from spriters-resource.com, so I post this Zero X. Diamond's pack that contains almost all Lameduke resources.
LAMEDUKE_RES.zip (6.77MB)
Number of downloads: 236
#1147 Posted 25 December 2022 - 04:42 PM
Fantinaikos, on 27 November 2022 - 03:00 PM, said:
Reconstructed "Brainy" Prototype Octobrain more similar to the original model.
Proto Octobrain.png
That actually looks a lot like the Total Meltdown sprite
#1148 Posted 25 December 2022 - 05:00 PM
#1149 Posted 06 February 2023 - 06:45 AM
#1150 Posted 11 March 2023 - 01:51 PM
Credit to 3DR's and Gearbox.
F!re-Fly, on 28 April 2020 - 04:03 AM, said:
Including this from F!re-Fly because I think it would work best as the ammo pickup for this.
#1151 Posted 21 March 2023 - 02:56 PM
The table side has transparency so you can see underneath. Put your own border around the top if you want something a little fancier. Or use a different sprite.
This post has been edited by Mark: 21 March 2023 - 03:01 PM
#1152 Posted 23 March 2023 - 10:56 AM
You can find it here: https://gdc.sonniss.com/
For older free bundles have a look here: https://sonniss.com/gameaudiogdc
So if you are searching for some audio fx for your project you might find some there.
#1153 Posted 23 March 2023 - 03:09 PM
[edit] it was because the DL is not from a HTTPS header, the other mirror seems to be fine.
This post has been edited by jimbob: 23 March 2023 - 03:11 PM
#1154 Posted 25 March 2023 - 12:02 PM
#1155 Posted 20 April 2023 - 06:09 AM
https://twitter.com/...883351233896448
imgur, starting from mid May, is going to remove "inactive" images that are not tied to accounts. This would mean a high number of images specifically tied to threads like these. I would heartily recommend, given the circumstances, that a backup of all the imgur-uploaded content that has been shared to this thread is considered.
#1156 Posted 16 November 2023 - 06:03 AM
#1157 Posted 15 December 2023 - 04:42 PM
Attached File(s)
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water.7z (215.13K)
Number of downloads: 78
This post has been edited by MC84: 15 December 2023 - 04:43 PM
#1159 Posted 15 December 2023 - 05:30 PM
#1161 Posted 16 December 2023 - 01:48 PM
MC84, on 15 December 2023 - 04:42 PM, said:
its awesome but unfortunatly it didnt quite fit my mod atleast not that specific map
This post has been edited by jimbob: 16 December 2023 - 01:49 PM
#1162 Posted 16 December 2023 - 05:00 PM
jimbob, on 16 December 2023 - 01:48 PM, said:
all good - someone will find a use for it!
#1163 Posted 04 February 2024 - 02:49 PM
#1164 Posted 06 February 2024 - 11:46 AM
Attached File(s)
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Duke3D_GreyFont.zip (2.6K)
Number of downloads: 129
#1165 Posted 01 March 2024 - 06:45 PM
An enemy to be used like a RotateGun or that large turret from zero hour. It's spliced from other enemies.
The center has no muzzle glow mostly because I can't color for shit. Illuminating just the hull looked wrong.
For that same reason the nuke button remains on the back.
#1166 Posted 03 March 2024 - 01:49 PM
Attached File(s)
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Duke3D_HelpFont.zip (5.24K)
Number of downloads: 158
#1167 Posted 03 March 2024 - 01:58 PM
#1168 Posted 03 March 2024 - 09:03 PM
Courtesy of my coloring skills its skin slithers around so check it in a viewer before you invest in it.
---
I forgot certain turret frames needed offsets- with columns being A to G:
C2 x +3
A3 x +1
B3 x +3
C3 x +4
F3 x +2
#1169 Posted 04 March 2024 - 05:17 AM
#1170 Posted 22 March 2024 - 02:04 PM
https://gdc.sonniss.com/
As usual, older Bundles can be found here:
https://sonniss.com/gameaudiogdc
blizzart, on 23 March 2023 - 10:56 AM, said:
You can find it here: https://gdc.sonniss.com/
For older free bundles have a look here: https://sonniss.com/gameaudiogdc
So if you are searching for some audio fx for your project you might find some there.