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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   blizzart 

#151

I don´t know if I´m right here, but I´m searching for animated (hires) water textures. Does anyone knows where I can download some of them. I´ve searched Google, but didn´t get any useful stuff.
0

User is offline   Mark 

#152

Its hard to find any. Even harder to find free ones of decent quality.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#153

View PostPlayer Lin, on 12 November 2012 - 06:20 AM, said:

.......

Holy f$%@ing shit...what the hell is that...it's the best Duke weapon I ever see.
*ROFL*

PLEASE MAKE IT HAPPENS! :P/>
(Hmm, if it shoots rockets, that would be awesome. xD)

Just replace the devastator sprites with the mighty boot and see what happens.
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User is offline   Cage 

#154

Pigs on the wing
Posted Image
Seems I've missed this one when posting the beta mod art
3

User is offline   Diaz 

#155

View Postzykov eddy, on 11 November 2012 - 04:54 AM, said:

Behold.

The Kickstator â„¢

Posted Image


So now Duke is not only capable of using both legs to kick ass while running, he can also shoot rockets from them at the same time!
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User is offline   DNSKILL5 

  • Honored Donor

#156

Made some new Duke quotes!
Attached File  POS.wav (16.41K)
Number of downloads: 586
Attached File  fckyou.wav (40.63K)
Number of downloads: 560
Attached File  gay.wav (36.75K)
Number of downloads: 513
Attached File  SUCKITPOS.wav (34.08K)
Number of downloads: 559

I think POS and SUCKITPOS are the best of the 4. With these, I could probably make an additional quote.. "Suck it you gay piece of shit!" but I think that is kinda offensive to be honest (though it'd be really funny to hear Duke say that to aliens that are in a bath house or something).

Eh, what the hell... I guess:
Attached File  suckitugpos.wav (172.72K)
Number of downloads: 578

This post has been edited by gerolf: 21 November 2012 - 01:43 PM

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User is offline   Gambini 

#157

Mmmh. No offence but the only one that sounds convincing is the "piece of shit" although the tone makes it sound as part of a larger sentence.
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User is offline   DNSKILL5 

  • Honored Donor

#158

None taken! I didn't make them to be absolutely serious anyhow, I used them for a video I made (I'll link it somewhere soon), but I decided to post them in case anyone wanted to use them, especially the POS one.
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User is offline   DNSKILL5 

  • Honored Donor

#159

Check out MultiEx Commander (click where it says, "Even The Duke agrees! :)")

It may be useful for someone.
0

User is offline   Mark 

#160

Does anyone recognize where this zombie originally comes from ?

EDIT: Never mind. A google search said its from the game "killing floor"

Attached thumbnail(s)

  • Attached Image: zombie5.jpg


This post has been edited by Mark.: 26 January 2013 - 05:56 PM

0

User is offline   Renegado 

#161

I'm currently ripping the textures and sprites from the PSX version of Powerslave. It's a bit time-consuming because i have to play the entire game if I want to rip the sprites from the emulator's savestate. Also some frames (like the anubis backside) are almost impossible to get.
Right now I'll be posting here the tilesets I've managed to rip completely:

ENEMIES

Scorpion
Wasp
Hawk (missing 2 angles from his attack animation)
Anubis Warrior
Mummy

Guts: all enemies explode upon death in this gory explosion (resized accordingly to each enemy)
Posted Image

FONTS, ITEMS, WEAPONS, STATUSBAR, MAP, TITLE AND LOADING SCREENS

Posted Image Posted Image
Posted Image Posted Image
Game Map
Map Markers
Items
Weapons


LEVEL TILESETS:

Map Props and Scenery

Level 1: Tomb of Ramses
Level 2: Karnak
Level 3: Karnak Sanctuary
Level 4: Sobek Pass
Level 5: Sobek Mountain Shrine
Level 6: Amun Mines
Level 7: Set Palace
Level 8: Set Arena
Level 9: Cavern of Peril
Level 10: Nile Gorge
Level 11: Thoth Treasure Reliquary
Level 12: Heket Marsh
Level 13: Sunken Palace of Khunum
Level 14: Deserted Slave Camp
Level 15: Selkis Path
Level 16: Selkis Burrow
Level 17: Magma Fields
Level 18: Horus Peak
Level 19: Canyons of Chaos
Level 20: Kilmaat Colony
Level 21: Kilmaat Haunt
Level 22: Kilmaat Arena

This post has been edited by Renegado: 31 January 2013 - 04:24 PM

13

User is offline   Mark 

#162

Here is the zip file of the animated tech panels I mentioned in the other thread.

Attached File(s)


3

User is offline   DNSKILL5 

  • Honored Donor

#163

View PostRenegado, on 27 January 2013 - 08:21 AM, said:

PSX Powerslave

:P
1

#164

Here are the spinning and rotating nuke symbols from DNF in PNG format, no transparency though.

Included is also a 1280x720 image which is apparently a generic loading screen from DNF.

Attached File  NukeSpin.rar (1.49MB)
Number of downloads: 552

Edit: Helps if I remember to actually attach the file...

This post has been edited by High Treason: 12 February 2013 - 12:10 AM

1

User is offline   Besli 

#165

View PostHigh Treason, on 12 February 2013 - 12:08 AM, said:

Here are the spinning and rotating nuke symbols from DNF in PNG format, no transparency though.

Included is also a 1280x720 image which is apparently a generic loading screen from DNF.

Attachment NukeSpin.rar

Edit: Helps if I remember to actually attach the file...


I think the XBLA version has a better quality!
0

User is offline   Jimmy 

  • Let's go Brandon!

#166

Here's some new/old textures. I always thought the road textures could use a little expanding and cleaning up. All of them should properly tile with the regular road texture now.

Posted Image Posted Image (64x64 version)

Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image Posted Image Posted Image

Credits: 3DRealms, James Manning

This post has been edited by Captain Awesome: 08 March 2013 - 06:24 PM

6

User is offline   Hank 

#167

View PostCaptain Awesome, on 08 March 2013 - 05:48 PM, said:

Here's some new/old textures.
Credits: 3DRealms, James Manning

Do you want me to package the set in your 'old' .art file?
0

User is offline   Jimmy 

  • Let's go Brandon!

#168

I'm not sure what you mean, but anyone can do anything they want with anything I post in this thread. (And technically anything anyone else posts, that's the whole point.)

Multiple recolors and edits (42) of the red door texture. Click to view the rest.
Posted Image Posted Image Posted Image Posted Image


Cleaner signs (the originals were dirty)
Posted Image Posted Image Posted Image

Water recolor
Posted Image Posted Image Posted Image

3D Fire Laser projectile
Posted Image Posted Image Posted Image Posted Image Posted Image


Credits: 3DRealms, James Manning

This post has been edited by Captain Awesome: 08 March 2013 - 07:01 PM

4

User is offline   Hank 

#169

View PostCaptain Awesome, on 08 March 2013 - 06:51 PM, said:

I'm not sure what you mean,

in 2011, Hendricks266 and you dumped tiles , I re-issued them and uploaded. Thus, do you want to continue?
0

User is offline   Jimmy 

  • Let's go Brandon!

#170

I personally don't see a point, but I'm not opposed to it.

Some cleaned up signs and tile-able police/caution tape.

Posted Image
Posted Image
Posted Image
Posted Image

Credits: 3D Realms, James Manning
3

User is offline   Lunick 

#171

Dunno if it's allowed or even legal (I don't think anyone would care at this point) but I've been looking around Shovelware CDs and in 'Total Meltdown' there are at least some useful files (I think) that mappers/modders could use.

Animation stuff: http://www.mediafire...8auuuhnk83l3htv
Example: Posted Image Posted Image

Textures: http://www.mediafire...ayok9z9n1o6l776
Example: Posted Image Posted Image

Sounds: http://www.mediafire...5gaj4x6lnod69ae

Music: http://www.mediafire...yh98eg847cdvc7a

I have no idea if any of this is useful but just chucking it in here so maybe someone can get a use out of it.

EDIT: Had 3 shovelware 'SuperDuke' cds that had Music and sound files on them: http://www.mediafire...qgi9o81y9wmwwqv Someone please use Pulp.midi in a map :)

This post has been edited by Lunick: 11 April 2013 - 04:49 AM

3

User is online   zykov eddy 

#172

View PostLunick, on 11 April 2013 - 04:35 AM, said:

Dunno if it's allowed or even legal (I don't think anyone would care at this point) but I've been looking around Shovelware CDs and in 'Total Meltdown' there are at least some useful files (I think) that mappers/modders could use.

Animation stuff: http://www.mediafire...8auuuhnk83l3htv
Example: Posted Image Posted Image

Textures: http://www.mediafire...ayok9z9n1o6l776
Example: Posted Image Posted Image



I've came across these textures before. Where they actually came from?
0

User is offline   Daedolon 

  • Ancient Blood God

#173

I can't be sure (I've never touched Sierra's Total Meltdown), but they remind me a lot of stuff from Amulets & Armor (a pretty unknown FPSRPG). Few of the other textures in the pack (as show on the back cover here) remind me a lot of the various FPRPG Might & Magic games.

This post has been edited by Daedolon: 11 April 2013 - 08:02 AM

0

User is offline   Lunick 

#174

Have some censored tiles thanks to Duke Nukem Suck Edition (Tell me if you think there are any other tiles that I might have missed that might been censored)
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
8

User is offline   Minigunner 

#175

View PostCage, on 15 February 2012 - 03:27 AM, said:

Ripper
Spoiler

I see that and bring you:
Posted Image
The Lameduke Plasma Gun, with the barcoding removed and an (almost) proper conversion to the Duke3D palette. I felt like doing this as a post-Lameduke beta screenshot still had the plasma gun, but the barcoding was removed.
4

User is offline   jet_nick 

#176

Posted Image
8

User is offline   Gambini 

#177

Can I use it in the DNF mod? ;)

No, really looks great. Much more creepy than the original.
0

User is offline   jet_nick 

#178

this time , i put it in the right section ;)
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User is offline   Jimmy 

  • Let's go Brandon!

#179

Just for reference, whenever someone posts something in this thread it's free for use by anyone for any purposes. If someone posts their stuff and then gets upset when others use it, that is their problem. They shouldn't have posted it here.

On the other hand, that doesn't mean you don't give people credit for their work.

This post has been edited by Jimmy: 13 May 2013 - 08:12 PM

0

User is offline   jet_nick 

#180

I do not get angry if it is used for mod xd
0

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