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[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#151 Posted 12 November 2012 - 01:38 PM
#152 Posted 12 November 2012 - 04:06 PM
#153 Posted 12 November 2012 - 09:52 PM
Player Lin, on 12 November 2012 - 06:20 AM, said:
Holy f$%@ing shit...what the hell is that...it's the best Duke weapon I ever see.
*ROFL*
PLEASE MAKE IT HAPPENS!
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(Hmm, if it shoots rockets, that would be awesome. xD)
Just replace the devastator sprites with the mighty boot and see what happens.
#154 Posted 13 November 2012 - 10:52 AM
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Seems I've missed this one when posting the beta mod art
#155 Posted 20 November 2012 - 04:52 AM
zykov eddy, on 11 November 2012 - 04:54 AM, said:
The Kickstator â„¢
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So now Duke is not only capable of using both legs to kick ass while running, he can also shoot rockets from them at the same time!
#156 Posted 21 November 2012 - 01:36 PM
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Number of downloads: 675
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Number of downloads: 653
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Number of downloads: 602
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Number of downloads: 654
I think POS and SUCKITPOS are the best of the 4. With these, I could probably make an additional quote.. "Suck it you gay piece of shit!" but I think that is kinda offensive to be honest (though it'd be really funny to hear Duke say that to aliens that are in a bath house or something).
Eh, what the hell... I guess:
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Number of downloads: 664
This post has been edited by gerolf: 21 November 2012 - 01:43 PM
#157 Posted 21 November 2012 - 03:07 PM
#158 Posted 21 November 2012 - 03:33 PM
#159 Posted 29 December 2012 - 06:32 PM
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It may be useful for someone.
#160 Posted 26 January 2013 - 05:01 PM
EDIT: Never mind. A google search said its from the game "killing floor"
This post has been edited by Mark.: 26 January 2013 - 05:56 PM
#161 Posted 27 January 2013 - 08:21 AM
Right now I'll be posting here the tilesets I've managed to rip completely:
ENEMIES
Scorpion
Wasp
Hawk (missing 2 angles from his attack animation)
Anubis Warrior
Mummy
Guts: all enemies explode upon death in this gory explosion (resized accordingly to each enemy)
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FONTS, ITEMS, WEAPONS, STATUSBAR, MAP, TITLE AND LOADING SCREENS
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Game Map
Map Markers
Items
Weapons
LEVEL TILESETS:
Map Props and Scenery
Level 1: Tomb of Ramses
Level 2: Karnak
Level 3: Karnak Sanctuary
Level 4: Sobek Pass
Level 5: Sobek Mountain Shrine
Level 6: Amun Mines
Level 7: Set Palace
Level 8: Set Arena
Level 9: Cavern of Peril
Level 10: Nile Gorge
Level 11: Thoth Treasure Reliquary
Level 12: Heket Marsh
Level 13: Sunken Palace of Khunum
Level 14: Deserted Slave Camp
Level 15: Selkis Path
Level 16: Selkis Burrow
Level 17: Magma Fields
Level 18: Horus Peak
Level 19: Canyons of Chaos
Level 20: Kilmaat Colony
Level 21: Kilmaat Haunt
Level 22: Kilmaat Arena
This post has been edited by Renegado: 31 January 2013 - 04:24 PM
#162 Posted 27 January 2013 - 10:04 AM
Attached File(s)
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techpanels.zip (701.65K)
Number of downloads: 584
#163 Posted 06 February 2013 - 04:28 PM
#164 Posted 12 February 2013 - 12:08 AM
Included is also a 1280x720 image which is apparently a generic loading screen from DNF.
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Number of downloads: 637
Edit: Helps if I remember to actually attach the file...
This post has been edited by High Treason: 12 February 2013 - 12:10 AM
#165 Posted 12 February 2013 - 01:19 AM
High Treason, on 12 February 2013 - 12:08 AM, said:
Included is also a 1280x720 image which is apparently a generic loading screen from DNF.
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Edit: Helps if I remember to actually attach the file...
I think the XBLA version has a better quality!
#166 Posted 08 March 2013 - 05:48 PM
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Credits: 3DRealms, James Manning
This post has been edited by Captain Awesome: 08 March 2013 - 06:24 PM
#167 Posted 08 March 2013 - 06:30 PM
Captain Awesome, on 08 March 2013 - 05:48 PM, said:
Credits: 3DRealms, James Manning
Do you want me to package the set in your 'old' .art file?
#168 Posted 08 March 2013 - 06:51 PM
Multiple recolors and edits (42) of the red door texture. Click to view the rest.
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Cleaner signs (the originals were dirty)
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Water recolor
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3D Fire Laser projectile
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Credits: 3DRealms, James Manning
This post has been edited by Captain Awesome: 08 March 2013 - 07:01 PM
#169 Posted 08 March 2013 - 07:52 PM
Captain Awesome, on 08 March 2013 - 06:51 PM, said:
in 2011, Hendricks266 and you dumped tiles , I re-issued them and uploaded. Thus, do you want to continue?
#170 Posted 08 March 2013 - 08:28 PM
Some cleaned up signs and tile-able police/caution tape.
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Credits: 3D Realms, James Manning
#171 Posted 11 April 2013 - 04:35 AM
Animation stuff: http://www.mediafire...8auuuhnk83l3htv
Example:
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Textures: http://www.mediafire...ayok9z9n1o6l776
Example:
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Sounds: http://www.mediafire...5gaj4x6lnod69ae
Music: http://www.mediafire...yh98eg847cdvc7a
I have no idea if any of this is useful but just chucking it in here so maybe someone can get a use out of it.
EDIT: Had 3 shovelware 'SuperDuke' cds that had Music and sound files on them: http://www.mediafire...qgi9o81y9wmwwqv Someone please use Pulp.midi in a map
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This post has been edited by Lunick: 11 April 2013 - 04:49 AM
#172 Posted 11 April 2013 - 05:57 AM
Lunick, on 11 April 2013 - 04:35 AM, said:
Animation stuff: http://www.mediafire...8auuuhnk83l3htv
Example:
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Textures: http://www.mediafire...ayok9z9n1o6l776
Example:
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I've came across these textures before. Where they actually came from?
#173 Posted 11 April 2013 - 08:02 AM
This post has been edited by Daedolon: 11 April 2013 - 08:02 AM
#174 Posted 05 May 2013 - 04:27 AM
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#175 Posted 10 May 2013 - 03:55 PM
Cage, on 15 February 2012 - 03:27 AM, said:
I see that and bring you:
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The Lameduke Plasma Gun, with the barcoding removed and an (almost) proper conversion to the Duke3D palette. I felt like doing this as a post-Lameduke beta screenshot still had the plasma gun, but the barcoding was removed.
#177 Posted 13 May 2013 - 02:33 PM
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No, really looks great. Much more creepy than the original.
#179 Posted 13 May 2013 - 08:11 PM
On the other hand, that doesn't mean you don't give people credit for their work.
This post has been edited by Jimmy: 13 May 2013 - 08:12 PM