[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#331 Posted 10 August 2013 - 04:36 AM
#332 Posted 13 August 2013 - 05:37 PM
Attached File(s)
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stripper2.zip (387.53K)
Number of downloads: 573
#333 Posted 21 August 2013 - 06:50 AM
jet_nick, on 19 July 2013 - 12:18 PM, said:
This is pretty damn impressive. *slow clap*
#334 Posted 08 October 2013 - 05:46 PM
This post has been edited by tdoccc: 09 October 2013 - 03:20 AM
#335 Posted 09 October 2013 - 04:24 PM
This post has been edited by Bloodshot: 09 October 2013 - 04:25 PM
#336 Posted 09 October 2013 - 08:00 PM
#337 Posted 11 October 2013 - 01:05 PM
Attempted to convert one of the FC3 shottys to a sprite
EDIT: Made a "sort of" new pipebomb as well, it's mixed with the original sprite.
EDIT 2:
Made a new mighty boot, and a DP version to go along with it - it's based off of the Brutal Doom boot sprite
I didn't like how in the original duke's sprite has the boots, but in first person his pants are over the boot so it just looks like a shoe.
This post has been edited by Bloodshot: 13 October 2013 - 12:39 AM
#338 Posted 05 November 2013 - 09:37 PM
photo bucket is being a butt so ill just leave this link http://s276.photobuc...html?sort=6&o=0
btw blood shot keep up the sweet work
This post has been edited by faceheadman: 05 November 2013 - 09:44 PM
#339 Posted 06 November 2013 - 12:52 AM
Bloodshot, on 11 October 2013 - 01:05 PM, said:
The ends remind me a bit of:
But I still like them
#340 Posted 13 November 2013 - 03:48 AM
Bloodshot, on 11 October 2013 - 01:05 PM, said:
Attempted to convert one of the FC3 shottys to a sprite
- snip snippety snipe -
I didn't like how in the original duke's sprite has the boots, but in first person his pants are over the boot so it just looks like a shoe.
Damn shame you made them all jpgs, though.
These Christmas babes will be appearing in a future episode of Duke Nukem The Series, but anyone who wants to use them in a festive map can go right ahead.
This post has been edited by Commando Nukem: 13 November 2013 - 03:55 AM
#343 Posted 13 November 2013 - 05:45 PM
#344 Posted 13 November 2013 - 05:58 PM
Some Duke sprite edits i'm working on based on a HRP model edit i'm doing.
Some dudes that will be in a nightmare sequence, and an edit of the NEWBEAST for another episode. (I'll post that sheet once it's complete).
This post has been edited by Commando Nukem: 13 November 2013 - 06:01 PM
#345 Posted 13 November 2013 - 06:29 PM
Attached File(s)
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Camera.zip (70.07K)
Number of downloads: 440
This post has been edited by Mark.: 13 November 2013 - 06:31 PM
#346 Posted 14 November 2013 - 04:24 PM
Fox, on 13 November 2013 - 05:01 PM, said:
Uh, rise of the triad?
#347 Posted 14 November 2013 - 04:58 PM
Gambini, on 13 November 2013 - 05:45 PM, said:
#349 Posted 14 November 2013 - 07:29 PM
This post has been edited by Lunick: 14 November 2013 - 07:30 PM
#351 Posted 17 November 2013 - 03:22 PM
originals from Genetica, scaled, tiled and Gimped by me. The image above incorporates all tiles to be found in the set.
Download here
https://mega.co.nz/#...Ie9SKFUDbAq_PK0
#352 Posted 17 November 2013 - 04:17 PM
I tried to DL but that website doesn't like my Vista's "old" I.E. 9 browser and won't let me proceed.
#353 Posted 17 November 2013 - 04:51 PM
Mark., on 17 November 2013 - 04:17 PM, said:
I tried to DL but that website doesn't like my Vista's "old" I.E. 9 browser and won't let me proceed.
I did not know, and my Windows 7 IE 10, won't work either, sorry about that.
Here is mediafire
http://www.mediafire...athTextures.zip
but this needs Flash though !?!, and I refuse anything Adobe or Autodesk at home, so hopefully it works for you.
If all else fails, pm me or anyone else that wants them.
#354 Posted 17 November 2013 - 05:15 PM
#355 Posted 30 November 2013 - 07:36 PM
https://dl.dropboxus...836/Polymer.mp4
#356 Posted 30 November 2013 - 09:44 PM
#357 Posted 30 November 2013 - 09:49 PM
TerminX, on 30 November 2013 - 09:44 PM, said:
I´ve just thought the same...
#358 Posted 30 November 2013 - 09:54 PM
TerminX, on 30 November 2013 - 09:44 PM, said:
Oh, yes, I know. I've just been using the name until i'm ready to spill the beans fully.
#359 Posted 30 November 2013 - 11:37 PM
#360 Posted 01 December 2013 - 11:50 AM
EDIT: Here is a metal texture if you don't need the wood one. I resized it to match the wooden texture so it should be ready to use as-is.
Attached File(s)
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stair rail.zip (172.44K)
Number of downloads: 439
This post has been edited by Mark.: 01 December 2013 - 12:10 PM