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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Jblade 

#391

Sweet, thanks alot! I still have the pickup sprite incase anybody else could use it as well:
Posted Image

Quote

They are not widescreen friendly. Someone in the #eduke32 channel was making widescreen versions but that was a while ago.

If whoever that was is reading this and finished it, I'd appreciate an upload as well (but I can make do with the original versions of course)

This post has been edited by James: 19 February 2014 - 07:49 AM

2

User is offline   Cage 

#392

Prison TC textures
Link (23mb)

Posted Image

Pretty unusual for me, since it's hightile, 512x512 mostly. Those are from an old project, I've assembled the textures I've made, or edited from photosources. From today's perspective, I'd say those are mediocre at best. Still, better to share it that let it rot, so enjoy. :blink:
8

User is offline   blizzart 

#393

View PostCage, on 19 February 2014 - 02:44 PM, said:

Prison TC textures
Link (23mb)

Posted Image

Pretty unusual for me, since it's hightile, 512x512 mostly. Those are from an old project, I've assembled the textures I've made, or edited from photosources. From today's perspective, I'd say those are mediocre at best. Still, better to share it that let it rot, so enjoy. :blink:


Thanks Cage,
I think I will use some of them for Brute Force. You´ll be credited of course.
1

User is offline   Minigunner 

#394

View PostArtem Nevinchany, on 03 January 2014 - 02:59 PM, said:

Spoiler


That shotgun seems to have been pulled from the ZDoom Forums; or rather, me specifically:
Posted Image
Kudos for Duke-paletting it though.
0

User is offline   Besli 

#395

Here's more ZDoom Forum stuff (please don't kill me if it was posted before).

Attached thumbnail(s)

  • Attached Image: GOT6CZ1.png
  • Attached Image: ErnQ9B2.gif
  • Attached Image: Dukecop.png

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#396

View PostArtem Nevinchany, on 31 December 2013 - 01:44 AM, said:

May be somebody needs it.

Posted Image

You should combine these with Duke 64 and RoTT hands.
0

User is offline   LkMax 

#397

View PostBesli, on 01 March 2014 - 12:34 PM, said:

Here's more ZDoom Forum stuff (please don't kill me if it was posted before).

Nice Deagle, altough you could have linked to the source instead of just droping a gif here.
for anyone interested, this site might be useful (it separates every image of a gif): http://gif-explode.com/

This post has been edited by LkMax: 02 March 2014 - 07:30 AM

0

User is offline   Jblade 

#398

View PostBesli, on 01 March 2014 - 12:34 PM, said:

Here's more ZDoom Forum stuff (please don't kill me if it was posted before).

These are by mike12 I believe, but I'm not 100% sure.
0

#399

View PostBesli, on 01 March 2014 - 12:34 PM, said:

Here's more ZDoom Forum stuff (please don't kill me if it was posted before).


Looks like you forgot any and all credit there.
2

User is offline   Daedolon 

  • Ancient Blood God

#400

View PosttorridGristle, on 02 March 2014 - 11:47 AM, said:

Looks like you forgot any and all credit there.


He just said it's from the ZDoom forums and you're wondering about no credits?
0

#401

View PostDaedolon, on 03 March 2014 - 01:33 AM, said:

He just said it's from the ZDoom forums and you're wondering about no credits?


I'm sorry, I don't come here often. Is this a joke? Poe's Law is coming in hard.
0

User is offline   Jblade 

#402

Yeh if you're gonna upload someone else's work to a shared community resource than you need a better credit than 'the Zdoom forums' - however as I said I'm 99% sure they're by someone called Mike12.
2

User is offline   Jimmy 

  • Let's go Brandon!

#403

Indeed, read the rules in the very first post. If you're posting someone else's work you need permission, unless they've expressly given permission for anyone to share/use/whatever.
0

#404

this is a railgun weapons sprite made by ''Hellstorm Archon'' from ZDOOM forum. i converted it to duke3d palette, it just needs to be converted to BMP

This post has been edited by Ivan Dragunov: 27 March 2014 - 09:49 AM

1

User is offline   DNSKILL5 

  • Honored Donor

#405

I really like the barrel edit but that little thing on the right side with the red lights doesn't blend very well.
0

#406

the same zdoom railgun sprite, with no stuff on the right side
1

User is offline   Lunick 

#407

Is that a Riotgun, Missile Launcher, Devastator and RPG in one :)
0

User is offline   Jimmy 

  • Let's go Brandon!

#408

Yeah, frankensprites are really popular in the Doom community. Sometimes it works, sometimes it doesn't.
2

#409

panzerfaust by ''Lippeth'' (duke3d pal)
0

#410

shadow warrior beta shotgun by mike12 (dn3d pal) and shovel

This post has been edited by Ivan Dragunov: 28 March 2014 - 06:17 AM

1

#411

''fallen'' by Eriance
pal convertion by me
0

#412

sand people? by MidoriMan (dn3d pal)

original sprite http://forum.zdoom.o...080&start=12855

This post has been edited by Ivan Dragunov: 30 March 2014 - 01:24 AM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #413

Ivan: Just checking in. Did the original authors of the resources you're reposting here give permission for free reuse (with proper credit) as the thread requires? I would recommend including links to the source whenever possible.
0

#414

mighty boot camo
and some arab blade

This post has been edited by Ivan Dragunov: 03 April 2014 - 04:18 AM

2

#415

powerslave hands without blood (give credits if used)

This post has been edited by Ivan Dragunov: 09 April 2014 - 09:43 PM

1

User is offline   Gambini 

#416

The palette conversion is quite bad.
1

#417

View PostGambini, on 09 April 2014 - 03:38 PM, said:

The palette conversion is quite bad.


Thanks for your reply, i didn't notice it, i reuploaded a new sheet.
0

User is offline   Gambini 

#418

Seems a bit better but it´s still bad. When you do skin, you have to work with only one color ramp. There are small artifacts here and there in your conversion. But the problem is when those tiles are exposed to different shade values, those artifacts become much more noticeable.
1

User is offline   Daedolon 

  • Ancient Blood God

#419

You can still easily use that sheet to create better ones yourself, just make a selection of the desired hand and use it on the original art.
0

#420

speed boat voxel
4

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