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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Daedolon 

  • Ancient Blood God

#331

Those do look really great. I would know a use for them, too bad for the md3.
1

User is offline   Mark 

#332

Here is the slightly better version of the low poly walking stripper model for Fuegerstef's project from the other thread. As I mentioned in the other thread, this is a quickly made placeholder to use in his project and can be replaced with a higher quality one in the future. If anyone else wants to use it, feel free to do so.

Attached File(s)


1

#333

View Postjet_nick, on 19 July 2013 - 12:18 PM, said:

skybox inspired from duke 3d beta

Posted Image


This is pretty damn impressive. *slow clap*
0

User is offline   tdoccc 

#334

*edit* wrong thread, ignore this post

This post has been edited by tdoccc: 09 October 2013 - 03:20 AM

0

User is offline   Bloodshot 

#335

Just curious, does anyone have a decent shotgun replacement (8-bit)? The Duke Shotty always felt a little stubby-looking to me for the resting frame

This post has been edited by Bloodshot: 09 October 2013 - 04:25 PM

0

User is offline   Jimmy 

  • Let's go Brandon!

#336

I posted one a while back. I think that's the only shotgun in this thread.
2

User is offline   Bloodshot 

#337

Allow me to add another then.

Attempted to convert one of the FC3 shottys to a sprite

Posted Image

EDIT: Made a "sort of" new pipebomb as well, it's mixed with the original sprite.

Posted Image

EDIT 2:

Made a new mighty boot, and a DP version to go along with it - it's based off of the Brutal Doom boot sprite

Posted Image

Posted Image

I didn't like how in the original duke's sprite has the boots, but in first person his pants are over the boot so it just looks like a shoe.

This post has been edited by Bloodshot: 13 October 2013 - 12:39 AM

7

#338

I always wanted to make a more intimidating duke64 shotty
photo bucket is being a butt so ill just leave this link http://s276.photobuc...html?sort=6&o=0

btw blood shot keep up the sweet work

This post has been edited by faceheadman: 05 November 2013 - 09:44 PM

0

User is online   Lunick 

#339

View PostBloodshot, on 11 October 2013 - 01:05 PM, said:

EDIT: Made a "sort of" new pipebomb as well, it's mixed with the original sprite.

Posted Image


The ends remind me a bit of:
Posted Image
But I still like them ;)
0

User is offline   OpenMaw 

  • Judge Mental

#340

View PostBloodshot, on 11 October 2013 - 01:05 PM, said:

Allow me to add another then.

Attempted to convert one of the FC3 shottys to a sprite

- snip snippety snipe -

I didn't like how in the original duke's sprite has the boots, but in first person his pants are over the boot so it just looks like a shoe.



Damn shame you made them all jpgs, though. Posted Image

These Christmas babes will be appearing in a future episode of Duke Nukem The Series, but anyone who wants to use them in a festive map can go right ahead.

Attached Image: Duke Christmas Babes.png

This post has been edited by Commando Nukem: 13 November 2013 - 03:55 AM

1

#341

Xmas babes; cause we need something hot ;) nice work btw
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#342

I tought black people didn't exist in 3DRealms universe.
2

User is offline   Gambini 

#343

It´s because the palette. There are no good gradients for black skins.
2

User is offline   OpenMaw 

  • Judge Mental

#344

Yeah, it takes some doing, but I think she came out alright. Posted Image

Attached Image: Duke8bits.png


Some Duke sprite edits i'm working on based on a HRP model edit i'm doing.

Attached Image: Villainy2.png

Some dudes that will be in a nightmare sequence, and an edit of the NEWBEAST for another episode. (I'll post that sheet once it's complete).

This post has been edited by Commando Nukem: 13 November 2013 - 06:01 PM

2

User is offline   Mark 

#345

I'm not sure if anyone has a use for it, but here is a cheap camera model I made for a project but I never used it. Usefull as a backround filler prop.

Attached thumbnail(s)

  • Attached Image: camera model.jpg

Attached File(s)



This post has been edited by Mark.: 13 November 2013 - 06:31 PM

2

User is offline   ReaperMan 

#346

View PostFox, on 13 November 2013 - 05:01 PM, said:

I tought black people didn't exist in 3DRealms universe.

Uh, rise of the triad?
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#347

View PostGambini, on 13 November 2013 - 05:45 PM, said:

It´s because the palette. There are no good gradients for black skins.

Posted Image
0

User is offline   Jimmy 

  • Let's go Brandon!

#348

Black women are the best women.
0

User is online   Lunick 

#349

View PostJimmy, on 14 November 2013 - 07:26 PM, said:

Black women are the best women.


Posted Image

This post has been edited by Lunick: 14 November 2013 - 07:30 PM

5

#350

And also the best singers.
1

User is offline   Hank 

#351

tiled png for background building
Posted Image

originals from Genetica, scaled, tiled and Gimped by me. The image above incorporates all tiles to be found in the set.

Download here
https://mega.co.nz/#...Ie9SKFUDbAq_PK0
1

User is offline   Mark 

#352

Looks good. I have had those textures on my drive for quite a while but never tweaked them to make them work with each other like you did.

I tried to DL but that website doesn't like my Vista's "old" I.E. 9 browser and won't let me proceed.
1

User is offline   Hank 

#353

View PostMark., on 17 November 2013 - 04:17 PM, said:

Looks good. I have had those textures on my drive for quite a while but never tweaked them to make them work with each other like you did.

I tried to DL but that website doesn't like my Vista's "old" I.E. 9 browser and won't let me proceed.

I did not know, and my Windows 7 IE 10, won't work either, sorry about that. :D

Here is mediafire
http://www.mediafire...athTextures.zip
but this needs Flash though !?!, and I refuse anything Adobe or Autodesk at home, so hopefully it works for you.
If all else fails, pm me or anyone else that wants them. ;)
0

User is offline   blizzart 

#354

Otherwise it shouldn´t be a great problem to install a modern browser like Firefox, Chrome, etc. ;)
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User is offline   OpenMaw 

  • Judge Mental

#355

Here's a video for anyone in the community to use. I'll be using it in Project X. Nothing too fancy, but it's there if anyone would like to use it. Posted Image


https://dl.dropboxus...836/Polymer.mp4
0

User is offline   TerminX 

  • el fundador

  #356

You should probably come up with a different name for whatever that is, unless you plan on changing it later or it's not an official name. I had a Duke TC under that name that I was making (with a few releases).
1

User is offline   blizzart 

#357

View PostTerminX, on 30 November 2013 - 09:44 PM, said:

You should probably come up with a different name for whatever that is, unless you plan on changing it later or it's not an official name. I had a Duke TC under that name that I was making (with a few releases).


I´ve just thought the same... ;)
1

User is offline   OpenMaw 

  • Judge Mental

#358

View PostTerminX, on 30 November 2013 - 09:44 PM, said:

You should probably come up with a different name for whatever that is, unless you plan on changing it later or it's not an official name. I had a Duke TC under that name that I was making (with a few releases).


Oh, yes, I know. I've just been using the name until i'm ready to spill the beans fully. Posted Image
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#359

View PostMark., on 17 November 2013 - 04:17 PM, said:

I.E.

What is that?
0

User is offline   Mark 

#360

Here is another prop I made that might be useful to somebody. A simple wooden handrail model. Nothing fancy. Low poly and no shading since it gets it's shading from Polymer lighting in the project I made it for.

EDIT: Here is a metal texture if you don't need the wood one. I resized it to match the wooden texture so it should be ready to use as-is.

Attached thumbnail(s)

  • Attached Image: stair_rail.jpg
  • Attached Image: metal rail.jpg

Attached File(s)



This post has been edited by Mark.: 01 December 2013 - 12:10 PM

3

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