[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#151 Posted 12 November 2012 - 01:38 PM
#152 Posted 12 November 2012 - 04:06 PM
#153 Posted 12 November 2012 - 09:52 PM
Player Lin, on 12 November 2012 - 06:20 AM, said:
Holy f$%@ing shit...what the hell is that...it's the best Duke weapon I ever see.
*ROFL*
PLEASE MAKE IT HAPPENS! />
(Hmm, if it shoots rockets, that would be awesome. xD)
Just replace the devastator sprites with the mighty boot and see what happens.
#154 Posted 13 November 2012 - 10:52 AM
Seems I've missed this one when posting the beta mod art
#155 Posted 20 November 2012 - 04:52 AM
zykov eddy, on 11 November 2012 - 04:54 AM, said:
The Kickstator â„¢
So now Duke is not only capable of using both legs to kick ass while running, he can also shoot rockets from them at the same time!
#156 Posted 21 November 2012 - 01:36 PM
POS.wav (16.41K)
Number of downloads: 665
fckyou.wav (40.63K)
Number of downloads: 645
gay.wav (36.75K)
Number of downloads: 588
SUCKITPOS.wav (34.08K)
Number of downloads: 644
I think POS and SUCKITPOS are the best of the 4. With these, I could probably make an additional quote.. "Suck it you gay piece of shit!" but I think that is kinda offensive to be honest (though it'd be really funny to hear Duke say that to aliens that are in a bath house or something).
Eh, what the hell... I guess:
suckitugpos.wav (172.72K)
Number of downloads: 660
This post has been edited by gerolf: 21 November 2012 - 01:43 PM
#157 Posted 21 November 2012 - 03:07 PM
#158 Posted 21 November 2012 - 03:33 PM
#159 Posted 29 December 2012 - 06:32 PM
It may be useful for someone.
#160 Posted 26 January 2013 - 05:01 PM
EDIT: Never mind. A google search said its from the game "killing floor"
This post has been edited by Mark.: 26 January 2013 - 05:56 PM
#161 Posted 27 January 2013 - 08:21 AM
Right now I'll be posting here the tilesets I've managed to rip completely:
ENEMIES
Scorpion
Wasp
Hawk (missing 2 angles from his attack animation)
Anubis Warrior
Mummy
Guts: all enemies explode upon death in this gory explosion (resized accordingly to each enemy)
FONTS, ITEMS, WEAPONS, STATUSBAR, MAP, TITLE AND LOADING SCREENS
Game Map
Map Markers
Items
Weapons
LEVEL TILESETS:
Map Props and Scenery
Level 1: Tomb of Ramses
Level 2: Karnak
Level 3: Karnak Sanctuary
Level 4: Sobek Pass
Level 5: Sobek Mountain Shrine
Level 6: Amun Mines
Level 7: Set Palace
Level 8: Set Arena
Level 9: Cavern of Peril
Level 10: Nile Gorge
Level 11: Thoth Treasure Reliquary
Level 12: Heket Marsh
Level 13: Sunken Palace of Khunum
Level 14: Deserted Slave Camp
Level 15: Selkis Path
Level 16: Selkis Burrow
Level 17: Magma Fields
Level 18: Horus Peak
Level 19: Canyons of Chaos
Level 20: Kilmaat Colony
Level 21: Kilmaat Haunt
Level 22: Kilmaat Arena
This post has been edited by Renegado: 31 January 2013 - 04:24 PM
#162 Posted 27 January 2013 - 10:04 AM
Attached File(s)
-
techpanels.zip (701.65K)
Number of downloads: 532
#163 Posted 06 February 2013 - 04:28 PM
#164 Posted 12 February 2013 - 12:08 AM
Included is also a 1280x720 image which is apparently a generic loading screen from DNF.
NukeSpin.rar (1.49MB)
Number of downloads: 622
Edit: Helps if I remember to actually attach the file...
This post has been edited by High Treason: 12 February 2013 - 12:10 AM
#165 Posted 12 February 2013 - 01:19 AM
High Treason, on 12 February 2013 - 12:08 AM, said:
Included is also a 1280x720 image which is apparently a generic loading screen from DNF.
NukeSpin.rar
Edit: Helps if I remember to actually attach the file...
I think the XBLA version has a better quality!
#166 Posted 08 March 2013 - 05:48 PM
(64x64 version)
Credits: 3DRealms, James Manning
This post has been edited by Captain Awesome: 08 March 2013 - 06:24 PM
#167 Posted 08 March 2013 - 06:30 PM
Captain Awesome, on 08 March 2013 - 05:48 PM, said:
Credits: 3DRealms, James Manning
Do you want me to package the set in your 'old' .art file?
#168 Posted 08 March 2013 - 06:51 PM
Multiple recolors and edits (42) of the red door texture. Click to view the rest.
Cleaner signs (the originals were dirty)
Water recolor
3D Fire Laser projectile
Credits: 3DRealms, James Manning
This post has been edited by Captain Awesome: 08 March 2013 - 07:01 PM
#169 Posted 08 March 2013 - 07:52 PM
Captain Awesome, on 08 March 2013 - 06:51 PM, said:
in 2011, Hendricks266 and you dumped tiles , I re-issued them and uploaded. Thus, do you want to continue?
#170 Posted 08 March 2013 - 08:28 PM
Some cleaned up signs and tile-able police/caution tape.
Credits: 3D Realms, James Manning
#171 Posted 11 April 2013 - 04:35 AM
Animation stuff: http://www.mediafire...8auuuhnk83l3htv
Example:
Textures: http://www.mediafire...ayok9z9n1o6l776
Example:
Sounds: http://www.mediafire...5gaj4x6lnod69ae
Music: http://www.mediafire...yh98eg847cdvc7a
I have no idea if any of this is useful but just chucking it in here so maybe someone can get a use out of it.
EDIT: Had 3 shovelware 'SuperDuke' cds that had Music and sound files on them: http://www.mediafire...qgi9o81y9wmwwqv Someone please use Pulp.midi in a map
This post has been edited by Lunick: 11 April 2013 - 04:49 AM
#172 Posted 11 April 2013 - 05:57 AM
Lunick, on 11 April 2013 - 04:35 AM, said:
Animation stuff: http://www.mediafire...8auuuhnk83l3htv
Example:
Textures: http://www.mediafire...ayok9z9n1o6l776
Example:
I've came across these textures before. Where they actually came from?
#173 Posted 11 April 2013 - 08:02 AM
This post has been edited by Daedolon: 11 April 2013 - 08:02 AM
#174 Posted 05 May 2013 - 04:27 AM
#175 Posted 10 May 2013 - 03:55 PM
Cage, on 15 February 2012 - 03:27 AM, said:
I see that and bring you:
The Lameduke Plasma Gun, with the barcoding removed and an (almost) proper conversion to the Duke3D palette. I felt like doing this as a post-Lameduke beta screenshot still had the plasma gun, but the barcoding was removed.
#177 Posted 13 May 2013 - 02:33 PM
No, really looks great. Much more creepy than the original.
#179 Posted 13 May 2013 - 08:11 PM
On the other hand, that doesn't mean you don't give people credit for their work.
This post has been edited by Jimmy: 13 May 2013 - 08:12 PM