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AMC TC released - Merry x-mas!  "One hell of a christmas present"

User is offline   Jblade 

#271

I see what you're saying; the actual ammo count IS 25 but since it's a quad shotgun I disabled to have the ammo amount displayed as x4 so it feels a bit more genuine. I'll fix the weapon selection so it says 100 as well..

As for the akimbo weapons; they do work you just have to press the pistol key twice :unsure: I have to add a new HUD element to show that two pistols can be used (as well as things like grenade launchers)
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User is offline   Jimmy 

  • Let's go Brandon!

#272

That arises another point, there is a lot of stuff you can do that I don't even know you can do. Maybe some more tutorials and a computer with other information on things you can do would be helpful.
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User is offline   Jblade 

#273

View PostCaptain Awesome, on 18 January 2012 - 08:57 PM, said:

That arises another point, there is a lot of stuff you can do that I don't even know you can do. Maybe some more tutorials and a computer with other information on things you can do would be helpful.

Well....could you tell me what it is you didn't know you could do so I could add it for future people? :unsure: heh heh, I have added a bit about leaning to the tutorial but if you think there's more key important things than let me know. I should of added more documentation but I played it so damn much most things were second nature to me so I forgot.
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User is offline   Sangman 

#274

A fair amount of time was spent on explaining things and making things more obvious but I guess it's never enough. That's what happens when you have a bajillion features :unsure:
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User is offline   Jimmy 

  • Let's go Brandon!

#275

Well, for example, I didn't know there were multiple melee attacks, leaning, or the ability to pick up akimbo weapons until I read this thread. There might be more things... but I don't know about them. :unsure:
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User is offline   MetHy 

#276

I don't think you should add more in the mandatory tutorial though, the only thing I felt like was being done with it so that I could start the real game; however I have to admit that it was quite useful to have it.

Also I got stuck after the Hellish boss because the door to the briefing room was closed (and I used the patch on the first page of this thread). The pad told me to do the tutorial while ironically telling me not to worry because I only have to do it once. I asked Mikko and DNCLIP'd trhough the door.
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User is offline   jake_cobb 

#277

View PostJames, on 18 January 2012 - 08:35 AM, said:

That gun should be on Mikko's level but was accidentally left out; the next patch will be a big one with some new content as well. The gun will appear in that level as well as a brand new one :unsure: Sorry about that, I did add it to the teleporter room but I must of forgot to copy the updated map over.

I've also added more detail to Dis Base and Abyss, in response to a few detail criticisms; to be honest although I was happy with the levels I could understand them as many areas were shockingly bare in Dis base (Abyss will still remain sparse and lifeless, I've only detailed out rock formations and stuff so it looks more normal and less 'video gamey')

Glad you're enjoying the TC - I did make a code adjustment to the snow/rain using new code by helix a while back so it was better than it was, but I should/will include an option to disable the weather for those who experience slow-down.

Ah.. thanks for that, am less stressed out now.. :P as for Dis Base and Abyss, I loved the theme for them.. as for the snow/rain effect, I had a new PC for christmas and consquently upgraded from windows xp to windows 7, which seems to dislike dos games anyway (eg won't run kextract), not sure if that has anything to do with it though..
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User is offline   Jblade 

#278

Methy: I thought I fixed that bug but annoyingly not, just fixed it so that the door always remains open in the second base map if the gamevar doesn't register for some reason.


jake_cobb: Eduke32's not DOS anymore so it wouldn't affect that - not sure why you get bad slowdown with the snow since I have windows 7 and it's alright here :unsure:
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User is offline   Jblade 

#279

I've been tweaking and adjusting stuff based on the suggestions you guys have given me, but I've also been adding some new stuff to the next big version. Along with improved animations for many weapons, such as Sang's lightening ball spell (which has been revamped competely and looks far far better) there's also going to be new enemies and weapons. Shown here is Sang's fireball spell which will go alongside his Ice and Lightening ball spell nicely. Also pictured here is the zombie soldier, a new enemy that fits inbetween the Zombified scientist and chaingunner. Another new weapon is the MS-Corp Assault Shotgun, which is a drum fed automatic shotgun found somewhere in Snow base.

Attached thumbnail(s)

  • Attached Image: FLAME.jpg
  • Attached Image: FLAME_2.jpg

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User is offline   Mia Max 

#280

Just started today playing AMC TC and it's great!
I have only played the first level yet, it took me a very long time, but I wanted to finish it. Normally I quit when a level is to long, but this one was so fun to play.
I'm looking forward to next levels and those monsters I've seen on the screenshots.

BTW, nice to see the creators in action. Very good idea!
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User is offline   quakis 

#281

Having issues after beating the boss in Millhaven, crashing partway through the cutscene when the ghosts pass on. Can't seem to move on since this is constant. Been having similar crashes during the map once I reached the town, but not bad enough to prevent progress like this one is now doing. Not sure about the exact version of the TC I have, but its an early release. Don't really want to start over using a new version of the mod though and lose all my progress... Is it safe to skip ahead to the next level without breaking anything?
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User is offline   Jblade 

#282

Somebody else had that problem, try either switching to 32bit just for that cutscene or reduce the resolution temporarily.
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User is offline   MetHy 

#283

Few new glitches :

Posted Image

When going up this ladder as James it blocks the player near the top. I had to use the foot jump (it doesn't really matter though since there is nothing there except a couple of enemies and Sang goes down from there)

Posted Image

When playing as James the red monk behind this door was able to grab me through the door and therefore made me teleport into the room even though only Sang is supposed to be able to enter it.

Posted Image

When checking the inside of a pot with the action key, if you break the pot using the left kick, the menu disappears and you can't move using the mouse anymore, or sometimes even move at all.

Posted Image

Misaligned texture, not really a big deal but it kind of bothered me when seeing it since it was the only one I noticed. Easily fixed anyway.

Posted Image

It bothers me that you can hear the clock ticking from the outside of the building. Same thing in Rusty's map at the end: you can still here the ticking of the clock in the basement/lab part.
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User is offline   Jblade 

#284

The first one is strange as I don't have that problem myself, but the rest I can fix easily - thanks for pointing them out! I'll look into the first one anyways since maybe there was a change to TROR or something that broke the ladder.
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User is offline   MetHy 

#285

You might be right, sometimes I get glitches in TROR (as if you couldn't see it and see a glitched image instead), though it doesn't happen often it might be linked. Maybe I'm not using the latest version of eduke32.
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User is offline   quakis 

#286

View PostJames, on 22 January 2012 - 10:09 AM, said:

Somebody else had that problem, try either switching to 32bit just for that cutscene or reduce the resolution temporarily.

That helped, cheers. Apologies if it had already been brought up, but I did a search for Millhaven and didn't come across anything.

This post has been edited by quakis: 23 January 2012 - 06:06 AM

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User is offline   MetHy 

#287

Playing on Skill 3, I had to cheat to kill the last boss because I didn't have enough ammo. I don't know if I did something wrong, but I did use every boulder as well (they all hit the boss)

Really good mod, I enjoyed it a lot.
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User is offline   Micky C 

  • Honored Donor

#288

Don't forget, shooting the stalactites (the pointy things hanging from the ceiling) will cause them to fall, and if they hit the boss, they will cause damage. I think it was a pretty well designed boss fight if you know what to do, the standard 'shoot at the boss until he dies' thing can be tedious.
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User is offline   thatguy 

#289

View PostMicky C, on 24 January 2012 - 02:28 AM, said:

Don't forget, shooting the stalactites (the pointy things hanging from the ceiling) will cause them to fall, and if they hit the boss, they will cause damage. I think it was a pretty well designed boss fight if you know what to do, the standard 'shoot at the boss until he dies' thing can be tedious.


Exactly. My favorite boss fight in the game. I didn't know about the stalactites until I was desperate with no other forms of hurting him. One of those awesome 'aha!' moments. :unsure:
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User is offline   Jblade 

#290

I know that nobody would ever pull the PDU out in the middle of a boss fight but I did stick a load of blips up there saying that they could be shot down heh :unsure:
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User is offline   thatguy 

#291

View PostJames, on 24 January 2012 - 08:32 AM, said:

I know that nobody would ever pull the PDU out in the middle of a boss fight but I did stick a load of blips up there saying that they could be shot down heh :unsure:


Zelda Ocarina of Time says hello.......but maybe I just wasn't that suicidal to do such a thing. :P
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User is offline   Helixhorned 

  • EDuke32 Developer

#292

I'm stuck in Abyss and don't know what to do in the room with the floating candles.

Great levels by the way, very different in style than Megabase, but also filled with a lot of tension!
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User is offline   Jblade 

#293

Floating candles? There's invisible path ways - the candles show where they start/finish :D Once you find them, they go round to make a path to the top of the area where you can get to the flesh tower.
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User is offline   Helixhorned 

  • EDuke32 Developer

#294

Ah I see... clever :D. And I thought there was a jumping puzzle involved where one had to use the special kicks...
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#295

That's my favorite level :D good place to get stuck at xD
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#296

Can someone with almost everything unlocked share their data file?

I've lost my progress for the third time and I'm a bit sick of running through the main story line at this point. Also the jackhammer isn't a very useful shotgun since three shots has you pointing at the ceiling.
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User is offline   Jblade 

#297

How did you lose your progress? All the stuff should still be safe and saved even if the game crashed on you :D

Quote

Also the jackhammer isn't a very useful shotgun since three shots has you pointing at the ceiling.

This is how it acted in Imagination World; I thought about making it act like the other auto-shotguns but I wanted it to feel identical to how it worked there. There will be another auto-matic shotgun for James at some point to use for those who don't like the Jackhammer.
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#298

View PostJames, on 28 January 2012 - 12:39 AM, said:

How did you lose your progress? All the stuff should still be safe and saved even if the game crashed on you :D



It's not an issue with the file, its a problem with my main gaming computer that's needed to be reformatted. I forgot to back up my files like an idiot.

EDIT: With the shotgun belt, the jackhammer's upsides (rate of fire and reload speed) are insufficient compared to the shell capacity of the striker, and the accuracy of the auto-5. Then again James's shotguns have a lot to make up for when it comes to his slot 4 weapons.

This post has been edited by Raritysretainer: 28 January 2012 - 08:38 AM

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User is offline   Jblade 

#299

View PostRaritysretainer, on 28 January 2012 - 08:30 AM, said:

It's not an issue with the file, its a problem with my main gaming computer that's needed to be reformatted. I forgot to back up my files like an idiot.

EDIT: With the shotgun belt, the jackhammer's upsides (rate of fire and reload speed) are insufficient compared to the shell capacity of the striker, and the accuracy of the auto-5. Then again James's shotguns have a lot to make up for when it comes to his slot 4 weapons.

True, but on the other hand if a person's not a fan of a semi-auto weapon and prefers his guns to fire as he presses down the trigger than it's a good choice for them :D Good to see that other people don't see them as too overpowered though; I always felt that the only other default shotgun that was better was Rusty's autoshotgun.
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User is offline   Mikko 

  • Honored Donor

#300

Finally: http://msdn.duke4.net/revamctc.php
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