So far I find it more fun than normal or Expert mode, but I prefer fighting through with the skin of my teeth rather than laying waste to all in front of me
All of the Resident Evils, which were a big inspiration to me, had cool rewards for beating the game on difficult.
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* Zombies on ganymede have a chance of X% to rise after dying once.
Interesting idea, a headshot would stop this though!
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* If you get hurt for less than 20 hp, your screen flashes red occasionally.
Nah I find those kind of things horribly irritating
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* Secondary ammo types (silver bullets, tesla, flechette etc) damage increased by X%. (to make them far more valuable)
On Expert and Professional normal ammo can't even harm the protected enemies so these items are already far more important.
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* More than 1 cultist can try to strangle you.
That would be difficult to pull off and make look convincing.
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* The shadowy monsters on ganymede occasionally dash to the sides.
They need some form of change anyway; strafing is interesting but I might make them 'melt' into shadows and re-appear near the player (I'm certain Dan gave me this idea ages ago but I never got round to doing it)
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* Pentagrams hurt you when they spawn.
Hmm, I think the enemy itself would be a threat enough to the player without cutting off an area to move into
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* When you have lots of armor points, you begin to slow down. (not annoyingly high though)
I'm not keen on this idea because if the player wants to speed up there's no way to remove armour which means they'd have to seek out damage. If I did do something like this, it'd be like an alternate outfit that gave better damage reduction but reduced Stamina (and equipped via the loadout terminal)
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* Explosions temporarily blind you.
Doesn't seem terribly far although realistic since enemies can't have the same - I might code in a ringing noise though.
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* Healing Stations on mega base heal for less.
In the release version Health stations already have less health depending on Skill level, just like Half-life.