Duke Nukem Reloaded abandoned? "An interesting facebook post."
#61 Posted 24 September 2011 - 08:11 AM
#62 Posted 24 September 2011 - 08:17 AM
I will help distribute it through the russian underground game scene!
This post has been edited by Mr.Deviance: 24 September 2011 - 08:17 AM
#63 Posted 24 September 2011 - 09:03 AM
#64 Posted 24 September 2011 - 09:08 AM
#65 Posted 24 September 2011 - 09:19 AM
Mr.Deviance, on 23 September 2011 - 10:02 PM, said:
They are giving donations back and they are starting a new forum...
What does that mean to you?
To me, it means that it's canceled, dead and burned!
I just read the thing on our site, but after reading Gearbox's forums, I found that out as well.
#66 Posted 24 September 2011 - 09:19 AM
ThePinkus, on 24 September 2011 - 09:08 AM, said:
The major difference is none of those past projects got very far and flew halfway around the world on their own dime to the 3D Realms studio to present their work. What started as a free fan project for PC gamers turned into slave labor with no end in sight. I've seen some tragic shit before, but this one ranks near the top.
#67 Posted 24 September 2011 - 03:38 PM
Quote
*cough* Alan Wake *cough*
Mad Max RW, on 24 September 2011 - 05:04 AM, said:
Oh really? Pardon me but are you saying every single multi-platform game ever got its PC version cancelled at the last minute and scope scaled back for a console release? Sorry... FAIL. Are you trolling me? Seriously. Or maybe you where saying all multi-platform games run at sub-HD resolutions on the consoles... sorry but that's not the main point of my post.
You should have understood what I was saying before you attempt to fix it. *face palm*
OK so maybe quite a few got consolized but the same thing that happened to Alan Wake didn't happen to ALL multiplatform games. Otherwise not even Crysis 2 would have been released.
This post has been edited by Tetsuo: 24 September 2011 - 03:55 PM
#68 Posted 24 September 2011 - 04:07 PM
Tetsuo, on 24 September 2011 - 03:38 PM, said:
You should have understood what I was saying before you attempt to fix it. *face palm*
OK so maybe quite a few got consolized but the same thing that happened to Alan Wake didn't happen to ALL multiplatform games. Otherwise not even Crysis 2 would have been released.
Wow did you get up on the wrong side of the bed. My point was the PC versions of multiplatform games (almost) always get the shaft. They're either canceled (like you said), simplified, cut down, rushed out, and buggy as hell. Seriously, who gives a fuck about Alan Wake. It's like still complaining about Halo being exclusive to Xbox. The big picture is what matters, not one game. Take a chill pill.
This post has been edited by Mad Max RW: 24 September 2011 - 04:10 PM
#69 Posted 24 September 2011 - 04:38 PM
This post has been edited by Tetsuo: 24 September 2011 - 04:45 PM
#70 Posted 24 September 2011 - 05:59 PM
#71 Posted 24 September 2011 - 08:05 PM
#72 Posted 24 September 2011 - 08:37 PM
Mad Max RW, on 24 September 2011 - 04:07 PM, said:
I will have to agree with you on this. When a game is just PC exclusive, it is usually a very well made game.
But when it's multiplatform, not so much. Some multiplatform games are good. But the majority of it is buggy and not so good.
This post has been edited by Bam050196: 24 September 2011 - 08:37 PM
#73 Posted 24 September 2011 - 09:40 PM
I was also the first one to say that Fresch is bossy, arrogant and incapable.
But since they have shown me how capable they really are and how much they will rock the scene with this project, I obviously have no more reason to state these insulting facts.
Right?
This was one of the first posts made by Fresch on this forum.
It's so funny to read it again now and decide if what he said back then has lived up to what he now has to offer and ask yourself if Fresch was or wasn't an overconfident arrogant failure like I called him back then...
fresch, on 24 October 2010 - 02:40 PM, said:
Every idea, suggestion, and decision is being taken collaboratively.
You dont know anything about my management skills, or methods - Or anything about the team.
I live off managing my own company, and have a BA in Management - But thats not the point.
The point is, that we have some EXTREMELY talented people on board, and the entire team is making one hell of an efford.
Im in no way the key decision maker on this project - I just want this project to become the best it can be.
And im confident that we can accomplish this together.
Some might say this is an example of how karma works but I don't believe in karma, so what ever.
What ever it might be, I do have to admit that I have a slight satisfaction to see them fail after Fresch was bragging and saying all of those big things that nobody was really swallowing.
So if at any point Fresch reads this post and feels that I am being a mean bastard with no soul, that's rubbing it in, I want to assure him that's exactly the case!
I am however a bit annoyed that I didn't get to see their so called "90% almost finished work" after losing my time reading their forums and their site...
Fresch... Man... You fail.
This post has been edited by Mr.Deviance: 24 September 2011 - 10:24 PM
#74 Posted 24 September 2011 - 10:27 PM
#75 Posted 24 September 2011 - 10:30 PM
ThePinkus, on 24 September 2011 - 10:27 PM, said:
Yeah.
Especially if Fresch will be in charge of that!
I am quite sure that Fresch has the potential to make John Romero look good again by comparison.
This post has been edited by Mr.Deviance: 24 September 2011 - 10:43 PM
#77 Posted 25 September 2011 - 12:24 AM
#78 Posted 25 September 2011 - 01:28 AM
Descent, on 24 September 2011 - 11:17 PM, said:
Yeah, but when you are the final boss in one of your games and that game happens to be Doom2, you pretty much win no matter how much you lose after that.
#79 Posted 25 September 2011 - 01:48 AM
You all know how bad the media embargo for you and also for us was (and is). We feel a bit like Kit Ramsey (Eddie Murphy) in "Bowfinger" whose biggest whish it is to show his tool to the L.A. Lakers Cheerleaders. But the people at scientolo... err "mind head" forbid it.
Another unfortuante fact is, that we must also not talk about things regarding DN3DR.
So the result are specualtions from all sides.
One fact I can say though is, that nobody of the team left or went away for the time being.
And of course I can understand that you speculate even more, because you had a look at the main forum page of dukenukemreloaded.com and then had a glimpse at the instant chat at the bottom of the page where Fred posted.
This post has been edited by fuegerstef: 25 September 2011 - 02:46 AM
#80 Posted 25 September 2011 - 04:52 AM
Edit:
You know, I bet if somebody were to make a "revision" of DNMP, Gearbox wouldn't even give a shit.
This post has been edited by Spirrwell: 25 September 2011 - 05:11 AM
#81 Posted 25 September 2011 - 05:20 AM
Mr.Deviance, on 24 September 2011 - 09:40 PM, said:
You were not the only one, you have no idea how many "Duke" related projects that I have seen on the HYPE train fail & burn.
Never helped this project that all it had to show was words and concept art. Anyone can draw fucking concept art these days, doesn't mean you have a product.
Did anyone on this so called team have any background on development with other games/mods?
These were the things I saw that made me see "fail" right away.
#82 Posted 25 September 2011 - 05:43 AM
The Commander, on 25 September 2011 - 05:20 AM, said:
Look at what others said in this thread and in the "hate" thread. I mean those who saw the leaked stuff and got a glimpse at the livestream.
Just because you personally haven't seen a product doesn't mean there isn't any
PS: Even Gearbox has seen the product ... because concept art can be mailed. But a full presentation with a working product at GBX' headquarters can not.
This post has been edited by fuegerstef: 25 September 2011 - 05:47 AM
#83 Posted 25 September 2011 - 06:00 AM
Gearbox robots are saying that it wasnt them that stopped the project, that could be just their way of saying we backed them into a corner so they had to stop. Maybe the project is better than the Reloaded expected and now they want some cash because they think they are on to something good, this would be a shame that would mean GREED stopped the project and if this is the case then you guys should never have been allowed touch the Duke ip and it should instead be given to the EDuke guys who do it for the community and love of the game not to get rich.
I will be very dissapointed if its fucking money at the root of the problem. It does seem that there is a curse on Nukem games (outside of build versions) they are doomed to be either average or shockingly shit, why cant people just make a modern Duke game and put it out there?
Thank Zeus for HRP.
#84 Posted 25 September 2011 - 06:04 AM
On the bright side more people now realize how phony Gearbox truly is. They're probably going to cut another bullshit deal with the Reloaded team so they can cover their own asses from any media backlash.
What I see happening is the team will start their own original game that will never see completion because they can't get enough funding. It will look promising and cool and remain in beta forever. A few years later somebody will leak a trailer of Duke Nukem Reloaded.
What should happen is exactly what I mentioned yesterday. Send the trailer to every website that put you on the map in the first place. Shacknews, Voodoo Extreme, Evil Avatar, Kotaku, etc., and appeal to the public to contact Gearbox and demand they make this right.
@Ripemanewone
Yes it does happen that way. All the time.
This post has been edited by Mad Max RW: 25 September 2011 - 06:07 AM
#85 Posted 25 September 2011 - 06:41 AM
#86 Posted 25 September 2011 - 07:00 AM
Here is the quote from the dukenukemreloaded forum:
Quote
And it is not like that we hadn't asked.
Somewhere else in that thread it is mentioned that there were long talks with Gearbox ... and although it isn't directly stated, these talks definately weren't about the weather.
http://www.dukenukem....php?f=9&t=2418
This post has been edited by fuegerstef: 25 September 2011 - 07:08 AM
#87 Posted 25 September 2011 - 07:15 AM
#88 Posted 25 September 2011 - 07:18 AM
fuegerstef, on 25 September 2011 - 07:00 AM, said:
Here is the quote from the dukenukemreloaded forum:
Glad its not about money, ok fair enough but why do you say "never see the light of day"? When its done its done no? On to the net and thats that if all else fails. How can it never be released, stuff gets leaked even DNF got leaked early so Gearbox cant really say shit if it happened.
So it is Gearbox not giving something as simple as a release garauntee, whats their motive for this eh, I can only assume it has something to do with money. They must remember that Duke Nukem is NOTHING without its fanbase and half of them have stopped caring after DNF, they might want to stop pissing Duke fans off unless they dont give a shit coz they plan on turning Duke into some emo pussy that paints pictures with shit and cuts himself and dyes his hair black to match his mood like in the new Devil May Cry game.
Like Double Dragon I have accepted the fact that I will never play a great new Duke game again. Why do people have to fuck things up when they are so simple to get right.
#89 Posted 25 September 2011 - 07:32 AM
ThePinkus, on 25 September 2011 - 07:15 AM, said:
I am only here to clarify false assumptions. For the rest there are the official statements from Gearbox and Interceptor.
TBH, most of the uproar is (understandably) caused by the fans who are disappointed (and I can understand that). But all will be fine:
As stated in the news: Development will be resumed when the time is right.
#90 Posted 25 September 2011 - 10:09 AM
I posted my thoughts on this and won't repost it. All the best to Duke or whatever.