How likely is it, that the mod comunnity can make their own editor for DNF?
#1 Posted 10 June 2011 - 02:39 PM
#2 Posted 10 June 2011 - 02:44 PM
#3 Posted 10 June 2011 - 02:47 PM
Kristian Joensen, on 10 June 2011 - 02:44 PM, said:
Do you mean port the game to lets say the UT3 engine? This is probably what is going to have to happen. The only faith I have left now is in the mod community. DNF isn't even out in the US yet and already modders have found a work around to the no console issue.
#4 Posted 10 June 2011 - 02:54 PM
#5 Posted 10 June 2011 - 02:56 PM
Kristian Joensen, on 10 June 2011 - 02:54 PM, said:
I was referring to this thread http://forums.duke4....tail-fuck-yeah/
I know the ingame console doesn't work, but from what people are sayng in the thread you can still use commands in the "devlog".
This post has been edited by DerickVonD: 10 June 2011 - 02:57 PM
#7 Posted 10 June 2011 - 03:03 PM
#8 Posted 10 June 2011 - 03:25 PM
Spirrwell, on 10 June 2011 - 03:03 PM, said:
HAH! Yeah, and pigs fly-....oh wait.
#9 Posted 10 June 2011 - 03:39 PM
MusicallyInspired, on 10 June 2011 - 03:25 PM, said:
Only way I see that happening is if they loose a lot of money on PC sales or DCL sales and offer the editor if you pay for it. In which case the editor will be pirated shortly after. Did anyone ever figure out if the console works on the leaked version jsut curious. It could be a slightly order build. Maybe we can track down Jace Hall and steal the editor from him.
This post has been edited by DerickVonD: 10 June 2011 - 03:46 PM
#11 Posted 12 June 2011 - 12:43 PM
DerickVonD, on 10 June 2011 - 02:39 PM, said:
Do you really want the Company who owns the Duke Nukem IP to go bankrupt, and jeopardize any further development?
Bit harsh to hope that considering they were they saved the game from never seeing the light of day.
Editor or no editor aside.
This post has been edited by EARTH DEFENCE FORCES: 12 June 2011 - 12:44 PM
#12 Posted 12 June 2011 - 12:55 PM
EARTH DEFENCE FORCES, on 12 June 2011 - 12:43 PM, said:
Bit harsh to hope that considering they were they saved the game from never seeing the light of day.
Editor or no editor aside.
Without an editor the games will have no life span so whats the point of having the game? I'm not the type of person that likes to buy a game I only play for a month or two. Plus I don't think Gearbox is on per with what 3DRealms can and could do as far as making a good Duke game. I don't really wish they would go backrupt, but I do wish they would stop being corporate whores. Actually you know what I would much rather have 2K go backrupt than gearbox.
This post has been edited by DerickVonD: 12 June 2011 - 01:00 PM
#13 Posted 12 June 2011 - 01:08 PM
DerickVonD, on 12 June 2011 - 12:55 PM, said:
Better.
#14 Posted 12 June 2011 - 01:15 PM
EARTH DEFENCE FORCES, on 12 June 2011 - 01:08 PM, said:
Yeah after thinking about it Randy might by as frustrated as us, he just might have 2K suits breathing down his neck. I wish 3D Realms went with Bethesda as their publisher.
#15 Posted 12 June 2011 - 01:56 PM
#16 Posted 12 June 2011 - 02:05 PM
But none of that matters when DLC remains popular. About 2k, it's very likely they have a ten year contract to publish future Duke Nukem games. You'll either have to wait for the IP agreement to expire or for 2k to sell their stake to whoever offers the most cash.
This post has been edited by Mad Max RW: 12 June 2011 - 02:06 PM
#18 Posted 12 June 2011 - 02:29 PM
EARTH DEFENCE FORCES, on 12 June 2011 - 12:43 PM, said:
Bit harsh to hope that considering they were they saved the game from never seeing the light of day.
Editor or no editor aside.
after what they did to brothers in arms and just generally not fixing and or screwing up DNF I rather have the duke ip in the public domain instead of in the hands of companies that will probably start cranking out Duke cart racing or Duke party games just look what the new apogee did to duke on the DS they made it rated T >____> and it was garbage another company that 3D realms "trusted" with their IP just saying
#19 Posted 14 June 2011 - 02:55 AM
#20 Posted 14 June 2011 - 03:00 AM
Alithinos, on 14 June 2011 - 02:55 AM, said:
You mean, the latest UDK?
#21 Posted 14 June 2011 - 03:03 AM
#22 Posted 14 June 2011 - 06:07 AM
Alithinos, on 14 June 2011 - 03:03 AM, said:
Id take cryengine sandbox editor any day , it's easier to learn , easier to map , faster ... Unreal Editor editor never appealed to me , it's a weird 2D look from top side system i have no idea what im doing.
Cryeditor is free-roam and it so freaking makes sense , plus flowgraph is a bit more well designed, but i do not know which is more powerfull.
Cryengine Development Kit will be released soon.
http://www.polycount...ead.php?t=71451
Do not take all opinions seriously, because some of those idiots are comparing Crysis Sandbox 2 Editor with UDK ... instead of UE3 , omg.
http://en.wikipedia....iki/CryEngine_3
And this is flowgraph
This post has been edited by Stewox: 14 June 2011 - 07:06 AM
#23 Posted 14 June 2011 - 07:27 AM
#24 Posted 14 June 2011 - 07:42 AM
Hell, i could even manage to pull some lame (but very amusing and interesting) levels.
Dnf's core engine is unreal engine, perhaps it wouldnt be that difficult to get the unreal tournament editors to work with DNF's content in a way or another
Davox, tienes que enseƱarme algunos trucos
#25 Posted 14 June 2011 - 02:03 PM
But I thought that since the game is already made on Unreal tech,perhaps an Unreal tool could open files Sandbox couldn't.
#26 Posted 14 June 2011 - 02:42 PM
#27 Posted 14 June 2011 - 05:18 PM
http://forums.epicga...Conversion+Tool
Now mind you that this thread goes back about four years, but if we can track this guy down, then maybe we can get him to write a very similar app to upconvert the DNF game to UDK/UE3.
Although I'm not too sure how easy that would be, but it's worth the shot. I was able to stumble onto this just recently again, and a few posts here just made this conversion utility dawn on me.
#28 Posted 14 June 2011 - 05:33 PM
This post has been edited by Mad Max RW: 14 June 2011 - 05:35 PM
#29 Posted 14 June 2011 - 06:06 PM
DavoX, on 14 June 2011 - 07:27 AM, said:
Have you actually used crytech 'sandbox'? Just wondering.
clicked too soon,
to first post - hope for now is -0. If you like Unreal SDK, I think it's more rewarding to make a mini game from scratch, there are models and stuff available, so not from scratch scratch! Or focus on Eduke32. Or switch to another game with a cool engine.
This post has been edited by Hank: 14 June 2011 - 06:11 PM