Duke4.net Forums: How likely is it, that the mod comunnity can make their own editor for DNF? - Duke4.net Forums

Jump to content

  • 7 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

How likely is it, that the mod comunnity can make their own editor for DNF?

User is offline   Mad Max RW 

#91

View PostMicky C, on 23 July 2011 - 04:28 AM, said:

Yeah but 3DR can't even stop pirates from distributing the duke3d.grp, their own software. They can't actually stop a mod that somebody else has made from being distributed once it's on the internet.


That's the only way the mod can be distributed, via torrent and whatnot. You will never be able to advertise with a moddb page or any website that provides file hosting because they'd eventually be contacted by lawyers and force the removal of your mod. 20th Century Fox has been doing it for years. They just recently closed down two more AvP/Aliens mods for Half Life and a free proprietary game engine after a few years of development.

This post has been edited by Mad Max RW: 23 July 2011 - 06:12 AM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#92

But they can shut down that one website. And they will.

This post has been edited by MusicallyInspired: 23 July 2011 - 07:01 AM

0

User is offline   Mad Max RW 

#93

View PostMusicallyInspired, on 23 July 2011 - 07:00 AM, said:

But they can shut down that one website. And they will.


That's what I'm saying. Regular websites are shut down all the time. You'd have to use something like thepiratebay or private ftp's and invite-only forums to share Duke Nukem mods created on different games. People have been using this method to get around cease and desist orders for years.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#94

That doesn't mean C&D's aren't effective. There are lots of people that won't touch torrents with a ten foot pole. And if it's not available on any other website, their best bet is to get it from a friend, and the chances of that are usually slim. I'm just saying it may be futile in a way as it still gets out there (which all depends on how willing the target group is to cooperate, and they usually do in most cases), but they do take action make no mistake. And they do have some degree of success. Even going from "open and free" to "underground" is enough for some companies. At least they did something about it, which is what they need to do to keep their copyright.

This post has been edited by MusicallyInspired: 23 July 2011 - 11:59 AM

0

User is offline   Mad Max RW 

#95

The leak and cooperation within the TTLG community in hiding the Dark Engine source code is proof enough a C&D order is totally ineffective when fans actually have balls.
0

User is offline   Micky C 

  • Honored Donor

#96

View PostMad Max RW, on 24 July 2011 - 11:22 AM, said:

The leak and cooperation within the TTLG community in hiding the Dark Engine source code is proof enough a C&D order is totally ineffective when fans actually have balls.


What is the TTLG community and what is the Dark Engine?
0

User is offline   Mad Max RW 

#97

Through The Looking Glass. A community of gamers dedicated to the System Shock and Thief series as well as a few other niche games made by developers who formed after the collapse of Looking Glass Studios. They've been around forever.

The Dark Engine is the actual game engine that powers System Shock 2 and Thief 2. Fans were begging for the source code for over a decade, and have been blocked every step of the way by whoever owned it at the time. Currently Square Enix is trying (and failing) to keep a lid on the recent leak.

The same thing happened with AvP1 in 2000. Fox Interactive (20th Century Fox's answer to Lucas Arts in the 90s, but failed and no longer exists) refused to give us fans the editors and source code to the game. One of the guys inside Rebellion (the studio that developed AvP1) leaked it for us. Fox tried to squash this and partially succeeded for a few months. But once something is on the internet it's pretty much impossible to get rid of.
0

User is offline   Hank 

#98

this reminds on the Dark Mod.
http://www.thedarkmod.com/
Thieve style play into Doom3. One hell of a TC.

I think, this is the way to go. Use what is available (id Software) and stay away from anything Duke logo or trademark. Strippers are not a Duke trade mark, prostitution is a world wide profession and Las Vegas - well, why even US towns? Let's have a map playing in Hamburg and the Reeperbahn, or Hong Kong's Mong Qok etc. And the aliens? They need proper AI anyway.

This post has been edited by Hank: 25 July 2011 - 02:31 PM

0

User is offline   Tea Monster 

  • Polymancer

#99

I honestly don't think that anyone will care about DNF in 10 years time. I think anyone who is sitting around a decade from now wringing their hands and hanging on the release of the source/editors of DNF is a candidate for forced euthanasia. If they released the SDK for DNF tomorrow, I doubt I'd get excited.

Find something to do with your life, and keep your eyes peeled for DN5 and hope they don't screw it up.
3

User is offline   DavoX 

  • Honored Donor

#100

First custom map for DNF?

http://forums.gearbo...ad.php?t=127946
0

User is offline   Hank 

#101

View PostDavoX, on 01 August 2011 - 07:21 AM, said:

First custom map for DNF?

http://forums.gearbo...ad.php?t=127946

You tell us, you said before you are a professional mapper! The only positive thing about it is that someone has not given up. Posted Image
0

User is offline   Mad Max RW 

#102

It's depressing, yet unsurprising, to see an almost total lack of attention this is receiving at the Gearbox forums (or anywhere else for that matter).
0

User is offline   Micky C 

  • Honored Donor

#103

It was probably Gearbox's intention to hold out on the modding tools long enough until people stopped caring about them so they can say "hmm people aren't interested in the map editor and so on so we won't bother giving it to them."
0

User is offline   DavoX 

  • Honored Donor

#104

Seeing as how little people seem to care about DNF anymore... I guess they will drop the support for it :( . It doesn't matter, I still love DNF. I just got my Duke action figure, yes!
0

User is offline   Tea Monster 

  • Polymancer

#105

That is why they haven't released the mod tools. If you check out the screenies, there are a lot of new weapons and stuff in there. I bet they have already packed a lot of the stuff for the DLC's into the DVD when it shipped on launch, and they just don't want people to unlock it ahead of time. So there is provisionally hope that there may be an editor, after the DLC is out (but don't hold your breath!).

This post has been edited by Tea Monster: 06 August 2011 - 12:38 AM

0

User is offline   Micky C 

  • Honored Donor

#106

View PostTea Monster, on 06 August 2011 - 12:37 AM, said:

That is why they haven't released the mod tools. If you check out the screenies, there are a lot of new weapons and stuff in there. I bet they have already packed a lot of the stuff for the DLC's into the DVD when it shipped on launch, and they just don't want people to unlock it ahead of time. So there is provisionally hope that there may be an editor, after the DLC is out (but don't hold your breath!).


But if they pre-packed some of the DLC content into the original game DVD, that means they've gone against their philosophy of "never thinking about what they're going to release in the future until they've finished current products" Posted Image
0

User is offline   Jimmy 

  • Let's go Brandon!

#107

View PostDavoX, on 20 June 2011 - 10:50 AM, said:

Anyone knows the type of boots he has? I want the exact same. If someone could point me in the right direction that would be nice, thanks.

He's always worn variations on Combat and Biker boots. You can find a lot of military style combat boots at surplus stores for cheap.

View PostMicky C, on 22 July 2011 - 05:18 PM, said:

Whether 3DR still has the power to do that now or not, what are they actually going to do if someone makes a mod? Sue them? Go through all the hassle of bringing in lawyers?

What happens if somebody suddenly declairs that they've made a Duke Nukem TC in say the source engine, and releases it to everyone? It'll be too late, and 3DR wouldn't be able to do a thing to stop its spread.

View PostMusicallyInspired, on 22 July 2011 - 08:06 PM, said:

They would still shut the website down from distributing it. They are well within their rights to do it, too. They still own Duke3D. I wouldn't put it past them to take immediate and hard action.

This scenario comes off as unlikely. The money just isn't there. They'd have nothing to gain over a lawsuit.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#108

You are enforced to protect your copyright in order to keep owning one. Money doesn't matter.
0

User is offline   Tea Monster 

  • Polymancer

#109

View PostMicky C, on 06 August 2011 - 04:27 PM, said:

But if they pre-packed some of the DLC content into the original game DVD, that means they've gone against their philosophy of "never thinking about what they're going to release in the future until they've finished current products" Posted Image


That may be the case, but the pictures say otherwise. I've not seen an editor and I've not checked to see if those assets are in the files, I can't be bothered. But if it is legit, that would explain everything. If they release the mod tools, people activate the DLC content before it can be DL'ed (and paid for!), which screws up a whole load of money for GBX and 2K.
0

User is offline   DerickVonD 

#110

You know what I created this topic but screw DNF, there I said it and screw Gearbox and T2, there is only one game developer I have faith in now, John Carmack.
0

User is offline   Micky C 

  • Honored Donor

#111

View PostTea Monster, on 08 August 2011 - 11:51 AM, said:

That may be the case, but the pictures say otherwise. I've not seen an editor and I've not checked to see if those assets are in the files, I can't be bothered. But if it is legit, that would explain everything. If they release the mod tools, people activate the DLC content before it can be DL'ed (and paid for!), which screws up a whole load of money for GBX and 2K.


Haha, it might have been hard to pick up, but I was implying that Gearbox's policy that they don't think about future products until they've finished the current ones is bullshit. Has anyone ever heard about a company that doesn't think about the future? Such a company would never survive, of course Gearbox thinks ahead.

This comes down to why everyone is angry at Gearbox, they do seemingly random annoying things for no reason, then either bullshit or don't talk about it at all. If Gearbox was honest with us, and gave us the reasons behind their actions, then maybe we'd be able to understand why they do the things they do, and not be angry with them, since obviously they do have reasons for locking the console et cetera. And if they do things without good reason, then at least we'd have a case to get them to change it back.
2

User is offline   Tea Monster 

  • Polymancer

#112

View PostDerickVonD, on 08 August 2011 - 12:25 PM, said:

You know what I created this topic but screw DNF, there I said it and screw Gearbox and T2, there is only one game developer I have faith in now, John Carmack.


LOL, I would agree with you, but Id just got bought out by Bethesda. There was some argument before they decided to release a level editor for Rage. I'd say wait till there is a mod community for Rage before rallying behind Id.

Don't forget Valve.
0

User is offline   DerickVonD 

#113

View PostTea Monster, on 09 August 2011 - 09:05 AM, said:

LOL, I would agree with you, but Id just got bought out by Bethesda. There was some argument before they decided to release a level editor for Rage. I'd say wait till there is a mod community for Rage before rallying behind Id.

Don't forget Valve.

Yeah, I'm waiting to here back from theme on their message board. Carmack said that the mod tools will only work with the 64 bit version and that version isn't going to be the one shipped out on release. I don't understand that. I hope he means a patch will be available after release. I really don't want to have to cancel my preorder and order a different version of the game. If that's the case they should have stated that before they announced preorders.
0

User is offline   Hank 

#114

View PostDerickVonD, on 09 August 2011 - 09:54 AM, said:

Yeah, I'm waiting to here back from theme on their message board. Carmack said that the mod tools will only work with the 64 bit version and that version isn't going to be the one shipped out on release. I don't understand that. I hope he means a patch will be available after release. I really don't want to have to cancel my preorder and order a different version of the game. If that's the case they should have stated that before they announced preorders.

http://www.neoseeker...er-better-rage/
Not sure which response you are waiting for, but if you want to get into it, you will need a powerful modern computer. There will be no 32bit version. For modding on other machines, simply wait for the DoomIII engine to get open source, and work with this.

This post has been edited by Hank: 09 August 2011 - 12:00 PM

0

User is offline   DerickVonD 

#115

View PostHank, on 09 August 2011 - 10:13 AM, said:

http://www.neoseeker...er-better-rage/
Not sure which response you are waiting for, but if you want to get into it, you will need a powerful modern computer. There will be no 32bit version. For modding on other machines, simply wait for the DoomIII engine to get open source, and work with this.

No I have a machine that can run the game just fine. I was asking them, because I want the 64 bit version. Someone said it's likely to be a free download, so as long as I don't have to rebuy the game it's all good. Carmack in his Rage Q&A said that the game will only ship with the 32 bit version and the 64 bit version will be available later. That's what confused me.
0

User is offline   Hank 

#116

^ ah. the only forum I'm active in is right here. So, I could be wrong. What I gathered from Tim Willits is that all editing tools for Rage are supposed to be build-in, no DLC or separate download. You just open the console, and type in id Studio and start modding.


We are way off-topic, but who knows, perhaps Gearbox will one of those days wonder where the good people went, well, .... gone. Posted Image Posted Image Posted Image
0

User is offline   Mad Max RW 

#117

View PostCaptain Awesome, on 07 August 2011 - 11:44 AM, said:


This scenario comes off as unlikely. The money just isn't there. They'd have nothing to gain over a lawsuit.


Studios and publishers have large teams of copyright lawyers whose only job is to protect their properties by making threats. Most of the time the developers know nothing about it. I can't recall a single mod that didn't disband or go underground after receiving a C&D order. The lawyers know they are dealing with people who can't afford a potential lawsuit and court costs so they win by default.
0

#118

View PostDerickVonD, on 15 June 2011 - 07:24 AM, said:

I had a dream this morning, that mod tools came out for DNF and people fixed the game but It took 7 months from now to come out.


OMG we're one day away from the mod tools to come out!!!! if your dream is correct :unsure:

This post has been edited by theunbeholden: 14 January 2012 - 05:48 AM

0

User is offline   Hank 

#119

View Posttheunbeholden, on 14 January 2012 - 05:48 AM, said:

OMG we're one day away from the mod tools to come out!!!! if your dream is correct :unsure:

huh? Thank for reminding me on the good old days ....Posted Image

My dream came true


http://www.indiedb.c...h-4-source-code
0

User is offline   Jeff 

#120

It's just silly that Gearbox finds every way to shut us out of trying to have any freedom in this game. In terms of mods or whatever.
0

Share this topic:


  • 7 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options