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The Post Thread
#11371 Posted 17 December 2013 - 07:07 AM
#11373 Posted 17 December 2013 - 08:11 AM
#11376 Posted 17 December 2013 - 09:45 AM
1. I knew you were trying to insult me with lame meme of sheep sex.
2. I spent 3mins posts some links to inventions made in New Zealand.
Where is the troll?
All that is successful here is that you have actually learnt some facts about New Zealand.
Well probably not because you didn't bother to read any of them wiki links because of your shit Internet Explorer browser directing you to the mobile site.
Now stop being mean to me, just because of your countries laws against gays Kathy doesn't mean you need to take it out on me.
Even though we have equal rights for everyone.
#11377 Posted 17 December 2013 - 09:47 AM
The Commander, on 17 December 2013 - 09:45 AM, said:
2. I spent 3mins posts some links to inventions made in New Zealand.
One doesn't exclude another.
#11378 Posted 17 December 2013 - 09:49 AM
This make you happy now?
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This post has been edited by The Commander: 17 December 2013 - 10:12 AM
#11379 Posted 17 December 2013 - 10:31 AM
New Zealand also has some of the most incredible landscapes on the planet and most varied. They also do damn fine fush n chups...bru.
This post has been edited by Ronan: 17 December 2013 - 10:42 AM
#11380 Posted 17 December 2013 - 10:39 AM
This post has been edited by The Commander: 17 December 2013 - 10:40 AM
#11381 Posted 17 December 2013 - 10:44 AM
The Commander, on 17 December 2013 - 10:39 AM, said:
Yeah it only occurred to me to mention that after reading the last page. DayZ will be great, I've been following it's development since it started. I really like what Rocket is doing, no compromise of his vision and total honesty to the customers. The mod was cool but after a while there's feck all to do but hunt people, there will be way more stuff to do in stand alone.
This post has been edited by Ronan: 17 December 2013 - 10:48 AM
#11382 Posted 17 December 2013 - 10:53 AM
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#11383 Posted 17 December 2013 - 11:01 AM
Sangman, on 17 December 2013 - 10:53 AM, said:
I like the fact that you could even detect my sense of humour.
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This post has been edited by The Commander: 17 December 2013 - 11:02 AM
#11384 Posted 17 December 2013 - 11:38 AM
#11385 Posted 17 December 2013 - 01:50 PM
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This post has been edited by ReaperMan: 17 December 2013 - 01:50 PM
#11386 Posted 17 December 2013 - 02:20 PM
Element of Kindness, on 17 December 2013 - 11:38 AM, said:
Well, lostpenis, I will be sure to note down that opinion.
#11389 Posted 17 December 2013 - 05:26 PM
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The trick is........
- 3 large parallel oriented sprites starting small, growing and fading upward quickly
- 11 large oriented sprites that shrink in one axis over another, start face up, then spin to a vertical position as they fade upward
- 1 smoke texture sent through a multiply lookup (for color), a faded colormap lookup (for alpha) and finally an additive lookup (for final blend). In OpenGL one could just simply glColor and blendFunc GL_ONE... well this is software rendering bitch
- sinwave starting origins
all happening in every 0.1 seconds
I wish more engines did fire effects better. The most pathetic fire effect I've ever seen in a game was UT2003. Source wasn't much better (especially early on with additive animated textures, later replaced with an alpha blended particle atlas spewer which is somehow worse since it clashes with the baked yellow lighting of the former)
This post has been edited by leilei: 17 December 2013 - 05:58 PM
#11393 Posted 17 December 2013 - 08:22 PM
This post has been edited by Jeff: 17 December 2013 - 08:27 PM
#11396 Posted 18 December 2013 - 03:52 AM
leilei, on 17 December 2013 - 05:26 PM, said:
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The trick is........
- 3 large parallel oriented sprites starting small, growing and fading upward quickly
- 11 large oriented sprites that shrink in one axis over another, start face up, then spin to a vertical position as they fade upward
- 1 smoke texture sent through a multiply lookup (for color), a faded colormap lookup (for alpha) and finally an additive lookup (for final blend). In OpenGL one could just simply glColor and blendFunc GL_ONE... well this is software rendering bitch
- sinwave starting origins
all happening in every 0.1 seconds
I wish more engines did fire effects better. The most pathetic fire effect I've ever seen in a game was UT2003. Source wasn't much better (especially early on with additive animated textures, later replaced with an alpha blended particle atlas spewer which is somehow worse since it clashes with the baked yellow lighting of the former)
That looks great!
#11397 Posted 19 December 2013 - 12:45 AM
Lunick, on 17 December 2013 - 07:59 PM, said:
Jeff, on 17 December 2013 - 08:22 PM, said:
Nah it was real. I still have it a long with the one where I'm in boxers, but I'm too lazy to look for and post them.
The Commander, on 17 December 2013 - 08:34 PM, said:
Care to elaborate on this, Merloo?
#11398 Posted 19 December 2013 - 04:09 AM
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lesson: never write veni vidi vici when you're on your last seconds