Duke 3D Voxel Pack
#2521 Posted 01 May 2024 - 09:32 AM
#2522 Posted 03 May 2024 - 04:05 AM
I see no longer any point doing any voxels for this pack :-(, as it's gonna be surpassed by Chello's one.
#2523 Posted 03 May 2024 - 04:18 AM
Two competing VPs is a luxury we could have never even dreamt about. At some point, Cheello's version will, without any doubt, also be more complete, especially since it's going to cover enemies as well.
Guess it's time to wrap up what we have for a final offical 2.0 release, considering the "show-stealer" is on its way. (Still waiting for some port-sided voxel switch for the addons, though.)
#2524 Posted 03 May 2024 - 09:01 AM
Jan Satcitananda, on 16 April 2024 - 02:45 AM, said:
This is my main problem with the voxels made by Chillo. Voxels like trees in Build Engine games are already pretty taxing performance wise (to the point that they have to be disabled on def for some user addons/maps to be playable) so unless you only and only want to play the campaign then the voxel enemies are not usable. The Build Engine is not like GZDoom.
Also I have witnessed some monster closets in Doom user maps with his voxel pack telegraphed because the voxel models clip out of the walls. Corpses also look very out of place in levels with them again clipping into walls or slopes. I just don't think that in old FPS games with the level design of Duke Nukem or Doom 3D Enemies make that much sense. Visually it's impressive, practically it's jank.
Jan Satcitananda, on 16 April 2024 - 02:45 AM, said:
Tbf as well I think that him redoing the voxel packs is not actually a bad thing. It will if nothing else help him perfect his craft and working on different styles of sprites is good exercise.
0815Jack, on 07 April 2024 - 07:49 AM, said:
Gonna be honest I much prefer YijArt's and Dzierzan's work than Chillo's. There is just something with volume and proportions that Chillo seems to exaggerate. The Blood bucket voxel though was pretty impressive.
Now in regards to this:
Dzierzan, on 03 May 2024 - 04:05 AM, said:
I see no longer any point doing any voxels for this pack :-(, as it's gonna be surpassed by Chello's one.
On the contrary, I think this should light you up! As I said before and has been noted in this thread, Chillo's voxels are not perfect and there is much that can and should be improved on both voxel packs. Competition in this space can only be a good thing!
NightFright, on 03 May 2024 - 04:18 AM, said:
Guess it's time to wrap up what we have for a final offical 2.0 release, considering the "show-stealer" is on its way. (Still waiting for some port-sided voxel switch for the addons, though.)
Wouldn't it be possible for later on in the future to merge both packs and have a "ultimate remix" version of the DN3D voxel pack, and the rest of the Build Engine games voxel packs as a whole? Although I guess that last one is on Dzierzan and fgsfds as maintainers of the other voxel packs. Personally I have been doing this with both Blood Voxel packs. I am quite fond of Chillo's bouncing voxel bucket.
#2525 Posted 03 May 2024 - 02:15 PM
jkas789, on 03 May 2024 - 09:01 AM, said:
Well that's like always personal preference, but like I said before you can always tell Cheello what you dislike about his work.... And regarding the performance: I have a test map with ~ 90% with all objects of the game and it runs smoothly on my system with the current voxel pack. Merging the two packs really depens on when Cheello is going the make his pack public
Dzierzan, on 03 May 2024 - 04:05 AM, said:
I see no longer any point doing any voxels for this pack :-(, as it's gonna be surpassed by Chello's one.
I don't see it that way. I like your style and work,too. Keep on going
NightFright, on 03 May 2024 - 04:18 AM, said:
Well Cheelo is fast, but in my opinion it will take mabye > 2 years to get everything finished. If he decides to to the parallax stuff even longer. So there is no hurry. And the question is if he will keep going till the end....
#2526 Posted 03 May 2024 - 03:57 PM
As Dzierzan knows I got two of the missing objects ready for a while - movie camera & one of the small antennas. Only thing that is left to do (for months) is KVX conversion.
In the summer I will probably do some revisions of few of my early shitty models. I cringe when I look at some of them
@Dzierzan I think it is time to redo weakest stuff in this pack. Cheello does its own thing and specific interpretations. I think it would be nice to even out quality of this pack before considering it done. It is just opinion.
#2527 Posted 03 May 2024 - 06:00 PM
Borion, on 03 May 2024 - 03:57 PM, said:
As Dzierzan knows I got two of the missing objects ready for a while - movie camera & one of the small antennas. Only thing that is left to do (for months) is KVX conversion.
In the summer I will probably do some revisions of few of my early shitty models. I cringe when I look at some of them
@Dzierzan I think it is time to redo weakest stuff in this pack. Cheello does its own thing and specific interpretations. I think it would be nice to even out quality of this pack before considering it done. It is just opinion.
Borion welcome back dude! So nice to see you posting after a while mate!
#2528 Posted 04 May 2024 - 06:27 AM
jkas789, on 03 May 2024 - 06:00 PM, said:
Hey, likewise!
#2531 Posted 06 May 2024 - 05:18 AM
Movie-set camera (686):
#2532 Posted 06 May 2024 - 06:23 AM
#2533 Posted 06 May 2024 - 07:54 AM
NightFright, on 06 May 2024 - 06:23 AM, said:
Thanks for correction & accepting the model. It is nice to be back
#2534 Posted 06 May 2024 - 12:34 PM
Not so spectacular, voxels papers (4460, 4461, 4462)
#2535 Posted 24 May 2024 - 06:45 PM
#2536 Posted 27 May 2024 - 05:51 AM
Dish Antenna (516)
#2537 Posted 27 May 2024 - 10:31 AM
Borion, on 27 May 2024 - 05:51 AM, said:
Now that you mention it, I can't get over how weird the original looks. Good job fixing the perspective.
#2538 Posted 27 May 2024 - 09:23 PM
#2539 Posted 27 May 2024 - 11:07 PM
NightFright, on 27 May 2024 - 09:23 PM, said:
Huh. Is there any User Map in particular were we could test it? I don't remember one map specifically myself.
#2541 Posted 28 May 2024 - 12:24 AM
jkas789, on 27 May 2024 - 11:07 PM, said:
Unfortunately I wouldn't know any right now. However, it shouldn't be too difficult to find a random one (for sure there are quite a few in the Addon Compilation for example, such as the "Urban Map Pack" or the "Space Map Pack"). Just a little bit of luck is needed. Or Mapster32, if you are looking for sprites using tile #615.
#2542 Posted 28 May 2024 - 05:54 AM
jkas789, on 27 May 2024 - 11:07 PM, said:
Here is my self-made map to test voxels etc.... HRP-TEST_2024-05-12.zip (10.92K)
Number of downloads: 148
use teleporter to large props
This post has been edited by 0815Jack: 28 May 2024 - 05:54 AM
#2544 Posted 28 May 2024 - 09:40 PM
Good news is that Borion's latest dish is aligned correctly, at least as far as z offsets are concerned. As a bonus, I randomly found that the five targets in the E4L4 shooting gallery needed maphacks (were facing the opposite direction).
#2546 Posted 29 May 2024 - 11:58 AM
#2547 Posted 29 May 2024 - 01:36 PM
Fantinaikos, on 29 May 2024 - 11:12 AM, said:
well I wish he would finish one enenmy and then start a new one, but at the moment he has started with 6 so far (trooper, pigcop, octabrain, shark, enforcer and now battlelord)