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Duke 3D Voxel Pack
#484 Posted 20 January 2015 - 01:58 PM
ReaperMan, on 12 January 2015 - 05:36 PM, said:
Sorry man this just a demo, it's not supposed to be released/official! Files can be added into a zip archive quite easily
![:lol:](https://forums.duke4.net/public/style_emoticons/default/sad.gif)
In all seriousness, you should make a mini hrp to accompany your kick ass voxel pack. I really like the voxels but I can't stand the old-school hud.
#485 Posted 12 February 2015 - 10:58 AM
@ReaperMan :
I have just seen in game the protective boots, (it's one I wanted to give a try) and I find it really nice.
I have made the hanglight (#979 in art file 003) but I wanted to do another one or two before sending it to you (I want to made an easy one :
@DNukem : if it's for me, thanks you & sorry for late answer.
Bye
DotK3D
This post has been edited by DotK3D: 13 February 2015 - 03:47 AM
#486 Posted 13 February 2015 - 04:16 PM
DotK3D, on 12 February 2015 - 10:58 AM, said:
Yeah, I'm starting to think that we need to make a list of what is done and what is being worked on so we don't have any conflicts.
#487 Posted 13 February 2015 - 04:37 PM
ReaperMan, on 13 February 2015 - 04:16 PM, said:
done by Dirk Jones:
Armor
Camera
Chaingun
Nuke Icon (Green)
Nuke Icon (Red)
Nuke Icon (Yellow)
+30 Health Flask
Keycard
Portable Medkit
RPG Weapon Pickup
+10 Health Medkit
Shotgun
Pirate Ship Steering Wheel
Steroids
Tripbomb Pickup
Wooden Horse
Protective Boots
Chaingun Ammo
Shrinker Crystal
Shotgun Ammo
Mounted Turret
And among some rough tests done of a few enemies from Duke and SW (and other games) and assorted other stuff, there is a really cool Sentry Drone that looks practically finished.
#489 Posted 13 February 2015 - 06:54 PM
Micky C, on 13 February 2015 - 06:48 PM, said:
Why are you asking me?
#490 Posted 13 February 2015 - 07:08 PM
We can access it at some point right? I mean there's no point in mentioning them if we can't.
#491 Posted 14 February 2015 - 12:15 PM
Hendricks266, on 13 February 2015 - 04:37 PM, said:
......
So i take it that those voxels were found then?
#493 Posted 05 April 2015 - 02:57 PM
I haven't time to finish the voxel of the Hydrent actually, so I send you the one for the hanglight, the soap (I know it wasn't hard to do, but someone had to do it ^^) and the 'shower'.
Tell me what you think of it.
Bye.
PS : the sprite of the shower appear in 2 locations in the art files (572 & 991).
Attached File(s)
-
dn3d_voxelpack3.zip (8.26K)
Number of downloads: 732
#494 Posted 06 April 2015 - 07:29 AM
#495 Posted 06 April 2015 - 12:00 PM
DotK3D, on 05 April 2015 - 02:57 PM, said:
I haven't time to finish the voxel of the Hydrent actually, so I send you the one for the hanglight, the soap (I know it wasn't hard to do, but someone had to do it ^^) and the 'shower'.
Tell me what you think of it.
Bye.
PS : the sprite of the shower appear in 2 locations in the art files (572 & 991).
DotK3D, this is quality work!
Just curious:
Do you make this voxel using a long strip of images or voxel by voxel?
Mxrtxn
#496 Posted 06 April 2015 - 09:02 PM
@ReaperMan : Thanks.
@Mxrtxn : Thanks, and to answer your question : mostly I draw slices in gimp then I copy/past the slice in slab6. Some part are made voxel per voxel, picking the right color number in gimp.
Bye.
#497 Posted 22 December 2015 - 09:16 AM
I need a bit of help. I have made the voxels for the NEON5 tiles (1009 to 1011 in art file 003). Below the code I use in the def file but it don't show any animation, except the flickering effect (wich is hardcoded I think).
//Neon5 Animation (1009-1010-1011) animtilerange 1009 1011 5 2 voxel "voxels/sprites/props/1009_neon5frame1.kvx" { scale 1 tile 1009 } voxel "voxels/sprites/props/1010_neon5frame2.kvx" { scale 1 tile 1010 } voxel "voxels/sprites/props/1011_neon5frame3.kvx" { scale 1 tile 1011 }
I hope someone can tell me why it doesn't work (and I also hope this sprite can be replace, I'll be disappointed to have done this work for nothing
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
If RepearMan is ok, I can post the zip file I use which is a modified version of his.
Thanks in advance,
DotK3D
#498 Posted 22 December 2015 - 10:13 AM
#499 Posted 22 December 2015 - 11:33 AM
I have remove the animtilerange and tried other voxel files and it still don't work. I have tried the latest version (I used r3521 version) and the animation work now. But the colours of voxels are not correct (see attachment)
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Thanks again and bye,
DotK3D
![Attached Image: duke0000.png](https://forums.duke4.net/uploads/monthly_12_2015/post-4837-0-08738600-1450813378_thumb.png)
This post has been edited by DotK3D: 22 December 2015 - 11:43 AM
#500 Posted 22 December 2015 - 12:18 PM
#501 Posted 22 December 2015 - 03:41 PM
DotK3D, on 22 December 2015 - 09:16 AM, said:
Yeah, just make sure you keep the license and readme file in it.
DotK3D, on 22 December 2015 - 11:33 AM, said:
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
You remembered to convert the colors to the Duke Nukem 3D palette right?
#502 Posted 22 December 2015 - 05:15 PM
@Hendricks266 : I use r5347 64-bit, looks like it works fine, I'll check from time to time the next version.
@ReaperMan : I have both txt files in the zip, no problem. And about the colours, ReaperMan, I always use the Duke Pal (I have a default file with this PAL loaded). The problem appears with yours files as well. By the way (if it wasn't mentioned before), the plug voxel (tile 1069) appear inside the wall, it's a pivot problem and I have fixed it for my personal use. I attach the modified file if you want to use it (even if I think it will take your more time to download it, unzip it and check it than to fix it yourself
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
Bye,
DotK3D
Attached File(s)
-
1069_plugfixed.zip (1.44K)
Number of downloads: 630
This post has been edited by DotK3D: 22 December 2015 - 05:18 PM
#503 Posted 22 December 2015 - 05:28 PM
ReaperMan, on 22 December 2015 - 03:41 PM, said:
It's a bug reported here
https://forums.duke4...color-polymost/
Also there is a bug with voxels not scaling, but I haven't tracked down its origin.
On a side note, rev 4593 is the last good for voxels build I could find. Then it's over a month with over 100 revisions before another public release which is when voxel troubles began.
http://dukeworld.duk.../20140907-4593/
This post has been edited by Drek: 22 December 2015 - 05:30 PM
#504 Posted 23 December 2015 - 09:32 AM
Bye,
DotK3D
#505 Posted 23 February 2016 - 12:32 PM
#506 Posted 24 February 2016 - 06:18 PM
ViperAcidZX, on 23 February 2016 - 12:32 PM, said:
Was that DotK3D's file or one of the ones that i posted?
#507 Posted 25 February 2016 - 06:03 AM
I think I found the problem, in sprites.def the following can be remove I think :
include voxels/sprites/breakables.def
include voxels/sprites/furnitures.def
include voxels/sprites/switch2.def
The first time I submitted voxels, I sent zip file using the same structure as ReaperMan's but I had separated my voxels for his using the previously mentioned files. I had done that to avoid mess with the original files but still it can be easy to test my files in game. I suppose the sprites.def files wasn't checked before posting the new version of the pack (I am not criticizing
![:dukeaffirmative:](https://forums.duke4.net/public/style_emoticons/default/dukejk.gif)
Sorry for the inconvenience.
By the way ReaperMan, if you plan to release another version of your pack, I have 5 voxels done, but I waited to do a bit more before posting them (909 -> tree trunk ; 1009,1010,1011 -> neon 5 animated ; 4373 -> cups). Tell me when you want them, else I'll try to do one or two more before posting them.
Bye,
DotK3D
This post has been edited by DotK3D: 25 February 2016 - 06:14 AM
#508 Posted 10 September 2016 - 06:11 AM
![:D](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#509 Posted 10 September 2016 - 07:52 AM
t800, on 10 September 2016 - 06:11 AM, said:
![:D](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
I don't think i have that one anymore, it was just a place holder. But ill take a look through some of my saved files and see if can find it for you.