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Duke 3D Voxel Pack
#421 Posted 10 February 2014 - 02:48 PM
I was working on the cone today with not good result and I think I'll have not enough time to do it properly soon, I suggest you drop it from the pack (I believe it only appear in one map).
#422 Posted 17 February 2014 - 08:39 PM
Do you happen to know how to install your voxel pack on duke nukem megaton (steam)?
Thanks
Martin
#423 Posted 17 February 2014 - 08:53 PM
mxrtxn, on 17 February 2014 - 08:39 PM, said:
Do you happen to know how to install your voxel pack on duke nukem megaton (steam)?
Thanks
Martin
You need to edit duke3d-megaton.def to include "include duke3d_voxel.def" and then copy the rest of the files aside from duke3d.def to gameroot.
Also note that it's probably not designed for Megaton anyway, there will be visual glitches.
This post has been edited by Lunick: 17 February 2014 - 09:01 PM
#424 Posted 17 February 2014 - 10:36 PM
#425 Posted 20 February 2014 - 03:21 PM
#426 Posted 20 February 2014 - 03:28 PM
#427 Posted 20 February 2014 - 03:34 PM
#428 Posted 20 February 2014 - 03:40 PM
#429 Posted 25 February 2014 - 05:02 PM
ReaperMan, on 17 February 2014 - 10:36 PM, said:
Would you like that the steam guys to add them to their Duke Nukem Megaton?
I would be cool if they included them in the game.
What if you talk to them and convince them to add them?
It would be a great addition and more players would enjoy them.
Martin
#430 Posted 25 February 2014 - 05:13 PM
#431 Posted 25 February 2014 - 05:22 PM
mxrtxn, on 25 February 2014 - 05:02 PM, said:
I would be cool if they included them in the game.
Not everything works in the pack correctly though with Megaton. For some reason the switch in Hollywood Holocaust that opens the secret to the armour in the serving area is completely exposed with the voxels instead of being invisible compared to eduke32 with the voxel pack
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#432 Posted 19 April 2014 - 11:30 AM
Here´s an example
Do you want me to send you those voxels?
I guess they woundn´t be too hard to modify for duke nukem.
Martin
P.S. Thanks for helping me making voxels.
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This post has been edited by mxrtxn: 21 May 2014 - 04:00 PM
#433 Posted 19 April 2014 - 12:43 PM
mxrtxn, on 19 April 2014 - 11:30 AM, said:
No, i think those are the ones converted from the old HRP.
This post has been edited by ReaperMan: 19 April 2014 - 12:43 PM
#434 Posted 19 April 2014 - 12:53 PM
ReaperMan, on 19 April 2014 - 12:43 PM, said:
Acutally is a voxel pack made for blood it seems, although it has several voxels (boxes, shells) made from shadow warrior images. There are a few that could be useful for duke. There´s even a similar version of your faucet with the red and blue colors for hot and cold water...
Here´s a download link ( just in case I uploaded to gigasize.)
Download URL: http://www.gigasize....get/yyqrgyvxglb
This post has been edited by mxrtxn: 19 April 2014 - 12:59 PM
#435 Posted 19 May 2014 - 07:13 PM
It replaces:
Donwload link:
https://www.mediafir...3h3sheryq1rx8wj
Hope you like it
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Martin
This post has been edited by mxrtxn: 19 May 2014 - 07:14 PM
#437 Posted 20 May 2014 - 10:36 PM
http://forums.duke4....sed-voxel-pack/
If they could be combined, that would rule.
And is it possible for first person player view weapon sprites to be voxels as well?
This post has been edited by Nevander: 20 May 2014 - 10:38 PM
#438 Posted 21 May 2014 - 02:27 AM
#439 Posted 21 May 2014 - 03:59 AM
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To answer the question of voxel first person weapons. No they are not supported, you may either make sprites from the voxels, or convert voxels to a model format that is supported. I have done both, it doesn't really look good at all IMO.
#440 Posted 21 May 2014 - 06:46 AM
Drek, on 21 May 2014 - 03:59 AM, said:
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Yeah, that was probably the reason
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This post has been edited by HiPhish: 21 May 2014 - 06:47 AM
#441 Posted 21 May 2014 - 09:52 AM
Drek, on 21 May 2014 - 03:59 AM, said:
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I thought you made that pack back in the day because some peoples computers were having a hard time running the HRP.
Drek, on 21 May 2014 - 03:59 AM, said:
Not to mention if you made the first person weapons at the same scale and detail of Duke 3d's they would look relatively the same.
#442 Posted 21 May 2014 - 10:15 AM
Although it looked similar to the Duke Nukem security camera sprite it wasn´t 100% exact as the original sprite.
So I modified to make it look like the original camera:
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The voxels names are according as they are seen on slab6 when you open them. (left, center, right)
Download link:
http://www.mediafire...mera+voxels.rar
This is how they look like inside the game (I used the last level of Shadow Warrior Wanton Destruction):
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Hope you´ll like them
P.S. When are you going to update your voxel pack? Can´t wait to see the newest voxels!!!
Martin
This post has been edited by mxrtxn: 21 May 2014 - 10:17 AM
#443 Posted 21 May 2014 - 01:47 PM
#444 Posted 21 May 2014 - 02:19 PM
#445 Posted 21 May 2014 - 03:58 PM
Hendricks266, on 21 May 2014 - 01:47 PM, said:
Cool, Hendricks me and other member have found good resolution images for the poster girls of your Shadow Warrior High Resolution Pack.
Check it out:
http://forums.duke4....e/page__st__870
ReaperMan, in the meantime you could release the ones you already have for the moment... Just a suggestion.
Martin
This post has been edited by mxrtxn: 21 May 2014 - 04:38 PM
#446 Posted 21 May 2014 - 04:03 PM
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This post has been edited by ReaperMan: 21 May 2014 - 04:03 PM
#447 Posted 03 June 2014 - 01:57 AM
This post has been edited by NightFright: 03 June 2014 - 01:58 AM
#448 Posted 03 June 2014 - 02:08 PM
First of all, thanks to mxrtxn for uploading the blood voxels pack, i find it very interesting.
To ReaperMan : I don't have much time actually to work on voxels (I prefer spend my free time playing video games, sorry ^^') but I've just made a replacement for the traffic cone model. It's not perfect, but i find it much better than the 1st one.
I have keep the same file name for direct replacement if you are interested.
Maybe this summer I'll do more if I find the motivation.
Bye all.
PS : Since I'm not very good at painting directly the model in slab6, i join a "plain color cone" if someone want to give a try. I don't understand the shading of a voxel cone ^^'.
Attached File(s)
-
traffic_conev1c.zip (4.33K)
Number of downloads: 682 -
traffic_conev1c_plaincolor.zip (2.94K)
Number of downloads: 630
#449 Posted 03 June 2014 - 03:10 PM
DotK3D, on 03 June 2014 - 02:08 PM, said:
Oh that's fine, you can do what ever you want to.
This post has been edited by ReaperMan: 16 October 2014 - 11:14 AM