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Duke 3D Voxel Pack

User is offline   Lunick 

#451

That's hot.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #452

Damn, I'm lookin' good.
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User is offline   HiPhish 

#453

The real question is: is it animated? :)
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User is offline   ReaperMan 

#454

Yes, all four frames.

This post has been edited by ReaperMan: 16 October 2014 - 03:38 PM

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User is offline   Gambini 

#455

I guess it´s because the holo spins but the base stays immobile.
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User is offline   ReaperMan 

#456

Nope, it phases in and out like the original.
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User is offline   DNSKILL5 

  • Honored Donor

#457

Is that (the HoloDuke) from the 3DR archives or is it made by you, ReaperMan?

This post has been edited by gerolf: 17 October 2014 - 12:00 PM

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User is offline   ReaperMan 

#458

I made it.

Haven't gotten any 3DR archive stuff yet.

This post has been edited by ReaperMan: 17 October 2014 - 12:08 PM

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User is offline   mxrtxn 

#459

View PostReaperMan, on 16 October 2014 - 03:31 PM, said:

Yes, all four frames.


Reaperman how can you do animated voxels? just making each frame a voxel separately?

I ask this because I tried to do the voxels to replace the candle sprite animation. I made the three of them (to replace the three candle sprites) then I modified the voxfil text file to add them. But in the game it only appears one voxel static.

Is there something else I must do?

I see you could make the shrinker ammo voxel animation I´ve also seen animated voxels in that doom voxel pack. Then why is not possible to do that in Shadow Warrior?

Thanks and update your pack! wanna try those voxels soon

This post has been edited by mxrtxn: 20 October 2014 - 08:46 AM

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User is offline   ReaperMan 

#460

http://wiki.eduke32....e#animtilerange
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User is offline   Hendricks266 

  • Weaponized Autism

  #461

View Postmxrtxn, on 20 October 2014 - 08:45 AM, said:

I see you could make the shrinker ammo voxel animation I´ve also seen animated voxels in that doom voxel pack. Then why is not possible to do that in Shadow Warrior?

As I answered at least once before, I specifically added support for models and voxels being affected by ART/animtilerange animations to EDuke32's version of the engine. No released source port of SW has had this done.
2

User is offline   ReaperMan 

#462

I was not aware that was not added to SWP.
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User is offline   mxrtxn 

#463

View PostReaperMan, on 20 October 2014 - 10:54 AM, said:

I was not aware that was not added to SWP.


Neither was I. too bad then... no wonder doing this didnt work, LOL:

Spoiler



Thanks anyway Reaperman and Hendricks

Gonna update my voxel pack too soon.

See ya

This post has been edited by mxrtxn: 20 October 2014 - 11:13 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #464

View PostReaperMan, on 20 October 2014 - 10:54 AM, said:

I was not aware that was not added to SWP.

I must have forgotten about that feature when I was working on it, and I really don't feel like going back to it and releasing a new binary. Wait for VoidSW.
2

User is offline   mxrtxn 

#465

Reaperman. Do you happen to have something similar to the voxfil.txt file of shadow warrior to replace sprites with voxels?

If not how can I test voxels on duke nukem?

I ask this because I would like to test some voxels for duke nukem, like this one (screenshot from the DNF mod):

Posted Image

I would also like to test the camera voxels too.

Thanks in advance


Martin

This post has been edited by mxrtxn: 19 November 2014 - 04:27 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #466

Duke 3D for DOS never supported voxels. You would have to use a def file:

voxel <tilenum> { file "path/to/file.kvx" }
2

User is offline   mxrtxn 

#467

View PostHendricks266, on 19 November 2014 - 04:34 PM, said:

Duke 3D for DOS never supported voxels. You would have to use a def file:

voxel <tilenum> { file "path/to/file.kvx" }


Fast reply! thanks Hendricks :)

btw few weeks ago I updated the voxel pack for Shadow Warrior feel free to add the new voxels to your HRP if you want.

Thanks again

Martin
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User is offline   ReaperMan 

#468

Merry Christmas!

Duke 3d Voxel pack 1.1

http://www.mediafire...3d_voxels11.zip
8

User is offline   Lunick 

#469

View PostReaperMan, on 23 December 2014 - 09:17 PM, said:

Merry Christmas!

Duke 3d Voxel pack 1.1

http://www.mediafire...3d_voxels11.zip

Posted Image
Edit:

Quote

CHANGELOG
---------

Version 1.1 (Dec 24, 2014)
--------------------------
Added:
- faucet2

Posted Image

This post has been edited by Lunick: 23 December 2014 - 09:40 PM

2

User is offline   HiPhish 

#470

You might want to know that your voxels look garbled on the newer versions of eDuke. I tried SVN 4792 and the colours are all messed up, but the shape is fine. No problems with older builds though.
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User is offline   Lunick 

#471

View PostHiPhish, on 24 December 2014 - 01:02 AM, said:

You might want to know that your voxels look garbled on the newer versions of eDuke. I tried SVN 4792 and the colours are all messed up, but the shape is fine. No problems with older builds though.

I just tried 4833 and they are not garbled.
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User is offline   NightFright 

  • The Truth is in here

#472

Mirrors are up on the HRP website by now.
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User is offline   DotK3D 

#473

View PostReaperMan, on 23 December 2014 - 09:17 PM, said:

Merry Christmas!

Duke 3d Voxel pack 1.1

http://www.mediafire...3d_voxels11.zip


Thanks and merry christmas to you and all duke4net members.

PS : nice job for the animated holoduke, looks good in game.
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User is offline   mxrtxn 

#474

View PostReaperMan, on 23 December 2014 - 09:17 PM, said:

Merry Christmas!

Duke 3d Voxel pack 1.1

http://www.mediafire...3d_voxels11.zip


Reaperman, is it me or the camera voxel isn´t included?

I couldn´t find it in the voxel folders...

Merry Christmass to you too by the way :)
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User is offline   ReaperMan 

#475

The camera is there.
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User is offline   mxrtxn 

#476

View PostReaperMan, on 29 December 2014 - 04:15 PM, said:

The camera is there.


Yes, I couldn´t find it in the folders but it was in the game after I installed it. LOOKS GREAT!

When I finish the next update of my voxel pack I will make some voxels for Duke.

by the way: Happy New Year 2015!!!


see ya

This post has been edited by mxrtxn: 01 January 2015 - 08:29 AM

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User is offline   Adamputee 

#477

Hey Reaperman, this looks great! Just an idea - I was thinking you should do a semi-hrp release so people that don't want to use the software renderer display mode. Here's something I put together quickly, so yeah there are plenty of errors where I've just removed the texture and not the accompanying code etc. This is your Voxel pack 1.1 with HD HUD / text, with added detailed textures; this works really well with many of the add-ons.

Voxels with mini HRP
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User is offline   LeoD 

  • Duke4.net topic/3513

#478

View PostAdamputee, on 04 January 2015 - 03:48 AM, said:

Hey Reaperman, this looks great! Just an idea - I was thinking you should do a semi-hrp release so people that don't want to use the software renderer display mode. Here's something I put together quickly, so yeah there are plenty of errors where I've just removed the texture and not the accompanying code etc. This is your Voxel pack 1.1 with HD HUD / text, with added detailed textures; this works really well with many of the add-ons.
Not a bad idea. Instead of removing readme.txt and voxelp_art_license.txt, you should have added hrp_art_license.txt, though. :lol:
1

User is offline   ReaperMan 

#479

View PostLeoD, on 12 January 2015 - 07:34 AM, said:

Not a bad idea. Instead of removing readme.txt and voxelp_art_license.txt, you should have added hrp_art_license.txt, though. :lol:

Don't you just love it when people mess with your stuff and remove the licenses that say what you can and cant do with it; then also remove the helpful readme file.
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User is offline   DotK3D 

#480

Hello all and happy new year.

Hello ReaperMan, I have made 3 voxel files if you are interested (they're were not very difficult I know ^^) :

- Please Wait Sign
- Power Switch 2 ON
- Power Switch 2 OFF

I have put text file with a 'map hack' for the orientation of the please wait sign in E3L1 and 2 other for the def files, respecting how you name your files and the directory structure.

I hope you have not already done them, I know you work on switches but since I have made the power switch 1 I wanted to try this one.

Tell me if something wrong.

Bye,

DotK3D

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  • Attached Image: voxel_pack_2.png

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