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Duke 3D Voxel Pack
#454 Posted 16 October 2014 - 03:31 PM
This post has been edited by ReaperMan: 16 October 2014 - 03:38 PM
#455 Posted 16 October 2014 - 03:43 PM
#457 Posted 17 October 2014 - 12:00 PM
This post has been edited by gerolf: 17 October 2014 - 12:00 PM
#458 Posted 17 October 2014 - 12:08 PM
Haven't gotten any 3DR archive stuff yet.
This post has been edited by ReaperMan: 17 October 2014 - 12:08 PM
#459 Posted 20 October 2014 - 08:45 AM
ReaperMan, on 16 October 2014 - 03:31 PM, said:
Reaperman how can you do animated voxels? just making each frame a voxel separately?
I ask this because I tried to do the voxels to replace the candle sprite animation. I made the three of them (to replace the three candle sprites) then I modified the voxfil text file to add them. But in the game it only appears one voxel static.
Is there something else I must do?
I see you could make the shrinker ammo voxel animation I´ve also seen animated voxels in that doom voxel pack. Then why is not possible to do that in Shadow Warrior?
Thanks and update your pack! wanna try those voxels soon
This post has been edited by mxrtxn: 20 October 2014 - 08:46 AM
#461 Posted 20 October 2014 - 10:49 AM
mxrtxn, on 20 October 2014 - 08:45 AM, said:
As I answered at least once before, I specifically added support for models and voxels being affected by ART/animtilerange animations to EDuke32's version of the engine. No released source port of SW has had this done.
#463 Posted 20 October 2014 - 11:13 AM
ReaperMan, on 20 October 2014 - 10:54 AM, said:
Neither was I. too bad then... no wonder doing this didnt work, LOL:
Thanks anyway Reaperman and Hendricks
Gonna update my voxel pack too soon.
See ya
This post has been edited by mxrtxn: 20 October 2014 - 11:13 AM
#464 Posted 20 October 2014 - 12:41 PM
ReaperMan, on 20 October 2014 - 10:54 AM, said:
I must have forgotten about that feature when I was working on it, and I really don't feel like going back to it and releasing a new binary. Wait for VoidSW.
#465 Posted 19 November 2014 - 04:26 PM
If not how can I test voxels on duke nukem?
I ask this because I would like to test some voxels for duke nukem, like this one (screenshot from the DNF mod):
![Posted Image](http://oi58.tinypic.com/24l4eb7.jpg)
I would also like to test the camera voxels too.
Thanks in advance
Martin
This post has been edited by mxrtxn: 19 November 2014 - 04:27 PM
#466 Posted 19 November 2014 - 04:34 PM
voxel <tilenum> { file "path/to/file.kvx" }
#467 Posted 19 November 2014 - 04:52 PM
Hendricks266, on 19 November 2014 - 04:34 PM, said:
voxel <tilenum> { file "path/to/file.kvx" }
Fast reply! thanks Hendricks
![:)](https://forums.duke4.net/public/style_emoticons/default/rolleyes.gif)
btw few weeks ago I updated the voxel pack for Shadow Warrior feel free to add the new voxels to your HRP if you want.
Thanks again
Martin
#468 Posted 23 December 2014 - 09:17 PM
#469 Posted 23 December 2014 - 09:34 PM
ReaperMan, on 23 December 2014 - 09:17 PM, said:
![Posted Image](http://funnygifs.co/gifs/lotion-dispenser-sink-faucet.gif)
Edit:
Quote
---------
Version 1.1 (Dec 24, 2014)
--------------------------
Added:
- faucet2
![Posted Image](http://funnygifs.co/gifs/lotion-dispenser-sink-faucet.gif)
This post has been edited by Lunick: 23 December 2014 - 09:40 PM
#470 Posted 24 December 2014 - 01:02 AM
#471 Posted 24 December 2014 - 04:04 AM
HiPhish, on 24 December 2014 - 01:02 AM, said:
I just tried 4833 and they are not garbled.
#473 Posted 24 December 2014 - 09:49 AM
ReaperMan, on 23 December 2014 - 09:17 PM, said:
Thanks and merry christmas to you and all duke4net members.
PS : nice job for the animated holoduke, looks good in game.
#474 Posted 29 December 2014 - 09:20 AM
ReaperMan, on 23 December 2014 - 09:17 PM, said:
Reaperman, is it me or the camera voxel isn´t included?
I couldn´t find it in the voxel folders...
Merry Christmass to you too by the way
![:)](https://forums.duke4.net/public/style_emoticons/default/dukeaffirmative.gif)
#476 Posted 01 January 2015 - 07:51 AM
ReaperMan, on 29 December 2014 - 04:15 PM, said:
Yes, I couldn´t find it in the folders but it was in the game after I installed it. LOOKS GREAT!
When I finish the next update of my voxel pack I will make some voxels for Duke.
by the way: Happy New Year 2015!!!
see ya
This post has been edited by mxrtxn: 01 January 2015 - 08:29 AM
#477 Posted 04 January 2015 - 03:48 AM
Voxels with mini HRP
#478 Posted 12 January 2015 - 07:34 AM
Adamputee, on 04 January 2015 - 03:48 AM, said:
![:lol:](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
#479 Posted 12 January 2015 - 05:36 PM
LeoD, on 12 January 2015 - 07:34 AM, said:
![:lol:](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
Don't you just love it when people mess with your stuff and remove the licenses that say what you can and cant do with it; then also remove the helpful readme file.
#480 Posted 19 January 2015 - 10:42 AM
Hello ReaperMan, I have made 3 voxel files if you are interested (they're were not very difficult I know ^^) :
- Please Wait Sign
- Power Switch 2 ON
- Power Switch 2 OFF
I have put text file with a 'map hack' for the orientation of the please wait sign in E3L1 and 2 other for the def files, respecting how you name your files and the directory structure.
I hope you have not already done them, I know you work on switches but since I have made the power switch 1 I wanted to try this one.
Tell me if something wrong.
Bye,
DotK3D
Attached File(s)
-
dn3d_voxelpack2.zip (13.7K)
Number of downloads: 718