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Duke 3D Voxel Pack

#2251

A fix for the maphack loading will eventually be implemented in eduke32. I just wanted to make sure you are aware of the issue in case somebody reports problems that should have been resolved by maphacks.
2

#2252

The maphack savegame problem should be fixed as of r9487.
0

User is offline   NightFright 

  • The Truth is in here

#2253

Btw, were the floating cooling box/radio box voxels in Caribbean fixed? They floated, then there was a fix, but then it seemed it didn't work.

This post has been edited by NightFright: 31 July 2021 - 12:10 PM

0

User is offline   brullov 

  • BAZINGA!

#2254

Posted Image

Spoiler


Download
4

User is offline   NightFright 

  • The Truth is in here

#2255

Hmmm... I am waiting for general opinions before adding this one.
0

User is online   Dzierzan 

#2256

@brullov

Cool voxel.

@NightFright

It needs a voxel for every sprite (walking, idle [it's done now], pain, death, crouching, jumping). And even then, you've got already voxel enemies in Duke Voxel Pack which are commented out by default, which is IMO the best approch. As I've seen that people generally like voxel props, voxel enemies is more subjective matter for them.

And I'd also love to add there's still a lot of voxel props to be done. So... up to you guys what you wanna voxelize, just saying.

This post has been edited by Dzierzan: 09 August 2021 - 05:23 AM

0

User is offline   NightFright 

  • The Truth is in here

#2257

I guess this would only be useful now for the activated HoloDuke sprite maybe. Since it probably draws from the same tiles as the player sprite (guess #1405-1409 in this case), it still doesn't make sense to add it just for that.
Maybe put it on Github, but leave it deactivated (however, since it's not even complete, even that doesn't make much sense right now)?

This post has been edited by NightFright: 09 August 2021 - 06:53 AM

0

User is online   Phredreeke 

#2258

CON edit to use a different tile for holoduke? though that would probably limit it to eduke32
0

User is offline   NightFright 

  • The Truth is in here

#2259

I dunno if it's worth the effort, honestly. While this is nice to have, it only makes real sense once it's complete. It's missing basically all the animation frames besides the standing one.
For now, this will go to my local storage folder, awaiting better times.

This post has been edited by NightFright: 09 August 2021 - 07:02 AM

0

User is offline   0815Jack 

#2260

@brullov

Nice start :)

@NightFright

I fully concur with you that only a complete set would make sense.... but maybe it be can added in a subfolder "unfinished" or "work_in_progress" for those who want to use it.....

@Dzierzan

just a suggestion

1352 - hanging monk
1354 - luke
4590 - snake
1355 - indy
1356 - terminator (1357 hand) to complete the easter eggs

all the babes :)

but also the smaller ones.... 3419, 4427, 1034, 3429, 4455, 693, 2269, 2259, 2264, 2249, 2254, 851, 774, 769, 516, 4570, 4463
0

User is online   Phredreeke 

#2261

Babes won't work. They would look like they're made out of legos.
1

User is offline   brullov 

  • BAZINGA!

#2262

View PostPhredreeke, on 10 August 2021 - 06:54 AM, said:

Babes won't work. They would look like they're made out of legos.


Everything which is not square-shaped and less 256x in size will look like it's made out of legos.
1

User is offline   Striker 

  • Auramancer

#2263

View Postbrullov, on 09 August 2021 - 03:45 AM, said:

https://psv4.userapi.com/c534536/u63813695/docs/d45/2991f83d7dff/DUKE_33.gif?extra=l_CSv5AbR2tlBW7lQakTuIDQIUPjiK20xbSkM7ydmpdVmNasu61fZV-wh6LW5nMXVTNvtEviRgnL8b0OMWqzqCKfkOUsvVz_uKn4QOUiFkJc0aDH1WRj3p9X1WmD9aaXzriBa9BkY2peqD-W_FXHjCLR

Spoiler


Download

That's really good. Thinking of making a full set?
1

User is offline   brullov 

  • BAZINGA!

#2264

View PostStriker, on 14 August 2021 - 02:40 PM, said:

That's really good. Thinking of making a full set?


Thanks, I hope someday.
0

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