 
						
                                                 
						 
						
                                                This post has been edited by Fox: 26 May 2013 - 09:19 AM
      getuserdef[THISACTOR].volume_number PTEMP
      setuserdef[THISACTOR].volume_number 8
      starttrackvar 0
      setuserdef[THISACTOR].volume_number PTEMPThis post has been edited by Fox: 27 May 2013 - 09:32 AM
Fox, on 27 May 2013 - 08:31 AM, said:
Quote
Quote
      getuserdef[THISACTOR].volume_number PTEMP
      setuserdef[THISACTOR].volume_number 8
      starttrackvar 0
      setuserdef[THISACTOR].volume_number PTEMP
 1_water.zip (297bytes)
 1_water.zip (297bytes)
This post has been edited by fgsfds: 29 May 2013 - 11:48 PM
fgsfds, on 29 May 2013 - 11:44 PM, said:
Quote
 1_rorwater.zip (800bytes)
 1_rorwater.zip (800bytes)
This post has been edited by fgsfds: 30 May 2013 - 01:52 AM
Fox, on 26 May 2013 - 09:15 AM, said:

Fox, on 30 May 2013 - 11:44 PM, said:
Fox, on 31 May 2013 - 06:56 AM, said:
            case BLOODPOOL:
            case FOOTPRINTS:
            case FOOTPRINTS2:
            case FOOTPRINTS3:
            case FOOTPRINTS4:
                if(t->pal == 6)
                    t->shade = -127;
            case PUKE:
            case MONEY:
            case MONEY+1:
            case MAIL:
            case MAIL+1:
            case PAPER:
            case PAPER+1:
                if(ud.lockout && s->pal == 2)
                {
                    t->xrepeat = t->yrepeat = 0;
                    continue;
                }
                break;
(...)
            default:
                if( sector[sect].floorpal )
                    t->pal = sector[sect].floorpal;
                break;
						
                                                 (2d mode of course)
 (2d mode of course)
						
                                                 
  
						
                                                DavoX, on 31 May 2013 - 09:31 AM, said:
 (2d mode of course)
 (2d mode of course)DavoX, on 31 May 2013 - 09:14 PM, said:
 
  Yes I'm making intrincate 3d constructions.
 Yes I'm making intrincate 3d constructions.
						
                                                This post has been edited by DavoX: 01 June 2013 - 08:55 AM
DavoX, on 01 June 2013 - 08:53 AM, said:
This post has been edited by fgsfds: 02 June 2013 - 10:34 AM
Diaz, on 03 June 2013 - 10:47 AM, said:
 
						
                                                Helixhorned, on 01 June 2013 - 09:36 AM, said:
 
						
                                                fgsfds, on 02 June 2013 - 10:33 AM, said:
This post has been edited by LeoD: 04 June 2013 - 08:01 AM