150°Duke 3D Next Gen Remake Gets The Greenlight From Gearbox
#211 Posted 11 December 2010 - 03:47 PM
Edit: Never mind, 000webhost decided to "investigate" my website.
This post has been edited by Spirrwell: 11 December 2010 - 04:54 PM
#212 Posted 11 December 2010 - 03:59 PM
Hank, on Dec 10 2010, 02:48 PM, said:
Have you checked Wall Street Journal? Things look very good for research and development, including consoles. The only catch, unlike the old days where leaders pushed the video card development with their game engine, game controllers are not fully implemented by the game makers, or very poorly, there is a mismatch. I think it will hurt those game makers not the console or it's development. But I'm not everywhere only here.
It doesn't matter how well R&D is going if the economic reality makes releasing a new console a bad idea. The economic conditions right now are truly horrific. The only company I could see releasing a new console any time soon would be Nintendo, because the Wii is so popular, yet old and underpowered, and its users have a lot of brand loyalty. I don't think it makes any sense for Sony or Microsoft to come out with a new console before 2015.
#213 Posted 11 December 2010 - 05:34 PM
DeeperThought, on Dec 11 2010, 06:59 PM, said:
Fair enough. Destiny was talking in terms of 'generation', to me that is 15 to 25 years; and 'everywhere' is a paradox in my books - with that perspective I think there is a lot of room for innovation. When I follow CNN, BBC, FOX or whatever it's all doom and gloom, when I follow WSJ it's a vicious but prosperous world out there.
Yes, the economy sucks and whenever the economy sucks people are drawn to escape, and I think it's the perfect time to make games, and use a little imagination, and do a little R&D and push the limits of the console or let's just say anything except PC. And consoles will improve to catch up; they are being made by people who need to feed their kids too. Nintendo, Sony and Microsoft have their share, but why let them keep it?
#214 Posted 11 December 2010 - 11:17 PM
#215 Posted 12 December 2010 - 01:51 AM
Lotan, on Dec 12 2010, 12:17 AM, said:
See, THIS is how bored people are waiting for new Duke material!
Oh, and its been proven before on this forum that Blackhearted wasn't a bot . We discovered a bot recently, and it actually made more intelligent points and had more mature behavior than our resident trolls. Unfortunately, that means that Blackhearted isn't a bot, but that he's failed his Turing test, so I have no idea what is going on there.
#216 Posted 12 December 2010 - 03:08 AM
Mr.Deviance, on Dec 11 2010, 03:25 PM, said:
It might look hideous to somebody that first saw it after it was already outdated, but for the people that played it back then(like myself) the game looks good!
Doom has even worse graphics than Duke 3D yet Doom is even more of a classic than Duke Nukem 3D .
It's all about the art design that works perfectly even today.
When you look at a painting with a boat on the sea, you don't obsess over it's realism, you just accept whichever style has been used to portray it.
If humanity would only accept photorealistic things, then all paintings would have to be replaced with high res pictures!
The triple A fps games from the 90's have went beyond outdated looks and have become art!
Everybody knows that art and never gets old!
how a game styles itself will determine how it ages, if you go for realism you will never age well, deus ex is good example of this. Stylized games such as system shock 2 were stylized and aged much better, i can forsee mirrors edge aging really well because of its graphics style
#217 Posted 12 December 2010 - 03:53 AM
This could be why people don't like the model reconstructions of various games. A lot of people demand that the models look just like the sprites, as it should have the same look and feel as the original. When they are made to look just like the sprites in high-res, they break the mental image that people had built up to put over the 8-bit sprite. This causes a huge loop-back effect as people now complain that the models look 'Too cartoony' when in actual fact, they look pretty damn exactly like the same sprite that these people are holding up as a template of perfection.
This post has been edited by Tea Monster: 12 December 2010 - 03:54 AM
#218 Posted 12 December 2010 - 04:45 AM
Spirrwell, on Dec 11 2010, 04:47 PM, said:
Boo hoo, I'll play the world's smallest violin playing the world's saddest song just for you. You just can't handle that I'm right. And you know it.
#219 Posted 12 December 2010 - 08:25 AM
blackharted, on Dec 12 2010, 07:45 AM, said:
So you're always right?
#220 Posted 12 December 2010 - 08:44 AM
Spirrwell, on Dec 12 2010, 08:25 AM, said:
Yes. Glad to see you finally catch on.
#221 Posted 12 December 2010 - 10:03 AM
Spirrwell, on Dec 12 2010, 08:25 AM, said:
He's only right when I don't bother to quote his posts and comment them
#222 Posted 12 December 2010 - 10:26 AM
blackharted, on Dec 12 2010, 11:44 AM, said:
Ah, but that is an impossibility, every human makes a mistake, there is no exception. I'd sometimes like to think that God himself has made a few himself. You're not always right, tell me, if you're always right, how do you make a time machine? Following quantum mechanics, it is possible, but do you know how?
#223 Posted 13 December 2010 - 05:42 AM
Spirrwell, on Dec 12 2010, 11:26 AM, said:
The is no possible way to travel through time. If all the sciencists in the world, with all the computing power and money in the world haven't done it, they never will.
#224 Posted 13 December 2010 - 07:59 AM
blackharted, on Dec 13 2010, 05:42 AM, said:
Actually the time machine was invented. You see, you were originally supposed to be born as a normal smart person but as you can see that's not how things turned out to be in the end.
This post has been edited by Mr.Deviance: 13 December 2010 - 08:01 AM
#225 Posted 13 December 2010 - 10:30 AM
#227 Posted 13 December 2010 - 11:42 AM
Tea Monster, on Dec 13 2010, 11:30 AM, said:
Nah they couldn't of successfully time-traveled or they would do it again. And again, and again, again and again.............*falls asleep*
#229 Posted 13 December 2010 - 12:06 PM
Bam050196, on Dec 13 2010, 01:04 PM, said:
Can you upload that pic or something please as I can't see it
#231 Posted 13 December 2010 - 12:12 PM
The Commander, on Dec 13 2010, 01:11 PM, said:
Aw c'mon! I want to see that funny image you made, which is likely about me
#232 Posted 13 December 2010 - 12:55 PM
#234 Posted 13 December 2010 - 01:50 PM
Jhect, on Dec 13 2010, 02:48 PM, said:
You can't kill me i'm IMMORTAL!!!!!!
#235 Posted 13 December 2010 - 04:23 PM
#236 Posted 13 December 2010 - 04:51 PM
Tea Monster, on Dec 13 2010, 07:23 PM, said:
Sure, but I really think that Duke should get a new model, the HRP model to me just doesn't look as Duke as it should. I'm not saying that it's bad, but after the years it could use an update.
#237 Posted 13 December 2010 - 04:54 PM
Spirrwell, on Dec 13 2010, 05:51 PM, said:
Just about everything in the HRP needs an update. It all has to be Polymerized. At the moment, its all Quake III stuff. A lot of the textures have been done, but only one monster to date.
#239 Posted 13 December 2010 - 09:54 PM
Jhect, on Dec 13 2010, 07:20 PM, said:
And don´t forget the turret
#240 Posted 13 December 2010 - 11:00 PM
Tea Monster, on Dec 13 2010, 05:54 PM, said:
The problem with hrp is that with high res textures + polymer the maps start to look like crap due to the low poly map surfaces.
The original game looks more realistic because both the textures and the geometry match.
The original map textures show enough detail to allow your brain to imagine what is there but when you go and slap high res textures that actually show what should be there, the whole imagination thing dies and you simply start to see high res stuff on low poly architecture.
Think of a cube with a photorealistic texture that portrays a human head! No matter how photorealistic the texture is, that cube won't ever resemble a real human head!
If you were to take a quake 1 Npc and import it into crysis and then add crysis textures on it, it will look worse than it did in quake 1.
The truth is that maps themselves need some edge smoothing and some of the world details that were originally added with textures, need to be turned into 3D models.
For ex. instead of having a high res polymerized texture that's shows a wall with pipes crossing over it, we need the actual pipes to be modeled and the wall texture needs to be edited and have the pipes erased from it's design.
This post has been edited by Mr.Deviance: 13 December 2010 - 11:17 PM

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