150°Duke 3D Next Gen Remake Gets The Greenlight From Gearbox
#271 Posted 20 December 2010 - 10:44 AM
The real test of if this is going to be "worth it" or not will be if they nail the gameplay and the humour of Duke. That to me is the really important aspect of this. I'm looking forward to having some cool next-gen stuff to play with. Even more than that though, I'm looking for some old-school game-play to go with those next-gen toyz! http://forums2.duke4...tyle_emoticons/default/tongue.gif . THAT won't be evident for a while. I'm hoping that they do nail that.
See what happens.
#272 Posted 20 December 2010 - 04:26 PM
Tea Monster, on Dec 20 2010, 01:44 PM, said:
The real test of if this is going to be "worth it" or not will be if they nail the gameplay and the humour of Duke. That to me is the really important aspect of this. I'm looking forward to having some cool next-gen stuff to play with. Even more than that though, I'm looking for some old-school game-play to go with those next-gen toyz! http://forums2.duke4...tyle_emoticons/default/tongue.gif . THAT won't be evident for a while. I'm hoping that they do nail that.
See what happens.
When they said that they were going to limit Duke's speed\run ability, I thought that it wasn't worth it. Also hearing this is stupid: "We're making it as if it were made today and not back in 1996." Not a direct quote, but that's just fucking asinine. Duke Nukem is far from a realistic game, they don't have to fuck with it and make it worse than the original. It's bullshit. Just my opinion though.
#273 Posted 21 December 2010 - 07:22 AM
Commando Nukem, on Dec 19 2010, 04:05 PM, said:
It sounds just fine. Personally, I think the rendition is very slick.
Boo hoo on your face. I can't stand sampled guitars. And I'm even more let down by the fact that they're being used for a Duke Nukem theme song. As for everything else, it's just a DNF 2001 rip-off with a bit of artistic license (and fake guitars). Yes, Duke3D had a MIDI soundtrack but that was only due to limitations at the time. There's no reason they can't get a real guitarist to record those parts. Fake guitars sound horrendous.
#274 Posted 21 December 2010 - 08:27 AM
MusicallyInspired, on Dec 21 2010, 10:22 AM, said:
Getting a guitarist, then all the equipment necessary for a good sound is a lot of money. Though of course, these fabled audio guys should already have this stuff in their studio.
Looking at the two audio guys' pages, it seems sampled audio is all they do. Then again, this is videogame music. What were we expecting? http://forums2.duke4...tyle_emoticons/default/laugh.gif
#275 Posted 21 December 2010 - 09:44 AM
MusicallyInspired, on Dec 21 2010, 07:22 AM, said:
Load of crap. There is absolutely nothing wrong with using sample/synth instruments for music. Nothing at all. Not even in Duke Nukem's case. Especially if money is a concern. You use what you have.
Hey, here's an idea! If it bothers you so much, why dont you get involved? You have talent in this area after all. http://forums2.duke4...tyle_emoticons/default/smile.gif
#276 Posted 21 December 2010 - 12:03 PM
#277 Posted 21 December 2010 - 01:39 PM
Colon Semicolon, on Dec 21 2010, 12:03 PM, said:
Point taken! But they haven't shown us any gameplay, have they? We can only comment on what we can see.
#278 Posted 21 December 2010 - 01:47 PM
Colon Semicolon, on Dec 21 2010, 01:03 PM, said:
I know you are joking CS, but with this attitude, it's no wonder the HRP is taking ages to finish http://forums2.duke4...tyle_emoticons/default/sad.gif
This post has been edited by Tea Monster: 21 December 2010 - 01:47 PM
#279 Posted 21 December 2010 - 03:41 PM
I'd offer to do it myself but I just don't have time to devote to a free project with school and my other musical obligations. What seems even more pathetic is that they're attacking anybody who doesn't have anything but praise to say about their work. It's sad really. It's just, to me as a guitarist, sampled guitars are just a cheap hack. You can totally tell when they're being used and it's quite jarring. If that's all they can do then fine so be it, but I find it strange that the team isn't able to find ONE real guitarist who'd be willing to record guitars for nothing on this project. Especially for a Duke Nukem theme, a real guitar is pretty much mandatory. Sampled guitars just aren't bad@$$ enough I'm sorry.
This post has been edited by MusicallyInspired: 21 December 2010 - 03:45 PM
#280 Posted 21 December 2010 - 05:32 PM
MusicallyInspired, on Dec 21 2010, 05:41 PM, said:
That´s true. Finally it's DukeNukem, that´s the reason i didn´t include any guitar sound on ReDuked (just 30 secs. on Departure but it was acoustic not electric) there's nothing like the sound of a real guitar.
EDIT:
MusicallyInspired, on Dec 21 2010, 09:22 AM, said:
I did the same but they kicked my ass http://forums2.duke4...tyle_emoticons/default/laugh.gif
This post has been edited by Norvak: 21 December 2010 - 05:36 PM
#281 Posted 21 December 2010 - 08:56 PM
Quote
Hear hear!
This post has been edited by MusicallyInspired: 21 December 2010 - 08:57 PM
#282 Posted 22 December 2010 - 12:07 AM
#283 Posted 16 January 2011 - 02:12 PM
MusicallyInspired, on Dec 21 2010, 03:41 PM, said:
Yes, because it is the first priority to find a real guitarist early in the process.
My Gawd, they even "found" John St. John himself doing the recordings for this game ... so I am sure in all the months somebody will click that "Apply" button to record the guitars.
#284 Posted 17 January 2011 - 02:33 AM
Tea Monster, on Dec 21 2010, 02:47 PM, said:
I know you were talking to Colon Semicolon but NEVER write those initials again.
#285 Posted 17 January 2011 - 04:02 AM
blackharted, on Jan 17 2011, 02:33 AM, said:
You know, I was going to type in CS, just to annoy you, but I thought, If I type in CS, just to annoy you, it would be a really dick thing to do, so you know what, just for you, I won't type in CS at all, just because you have requested that I don't type those two letters (CS) again. I hope you appreciate that.
#286 Posted 17 January 2011 - 04:52 AM
Tea Monster, on Jan 17 2011, 05:02 AM, said:
I acually do apprecitate that. Thanks I guess.
#287 Posted 17 January 2011 - 06:19 AM
blackharted, on Jan 17 2011, 04:52 AM, said:
Any time.
#288 Posted 17 January 2011 - 07:15 AM
fuegerstef, on Jan 16 2011, 04:12 PM, said:
Well, if they're going to release demo versions of the theme song this early on then they should.
#289 Posted 17 January 2011 - 07:44 AM
Tea Monster, on Jan 17 2011, 07:19 AM, said:
I know your trying to bait me, but still thanks.
#290 Posted 17 January 2011 - 09:08 AM
blackharted, on Jan 17 2011, 07:44 AM, said:
I wasn't trying to bait you, just having a laugh, and more with you than at you.
#291 Posted 17 January 2011 - 09:13 AM
fuegerstef, on Jan 16 2011, 05:12 PM, said:
p.s. I edited this post twice, I hope it's clear now what I'm getting at http://forums2.duke4...tyle_emoticons/default/smile.gif
This post has been edited by Hank: 17 January 2011 - 11:04 AM
#292 Posted 17 January 2011 - 12:16 PM
Tea Monster, on Jan 17 2011, 10:08 AM, said:
Ok. Thats that sorted then.
#293 Posted 20 January 2011 - 06:04 PM
We are just treating the fans, who have been generous enough to donate to the project, with news and media
a few days earlier than the rest of the community. We dont see anything wrong in that.
This is really no different than the Duke Nukem Forever "First Access Club".
Besides we actually updates ours relatively often.
We dont require anyone to donate.
Everyone will get the same news and media - And the next Duke Nukem game FOR FREE.
But people have to realize the necessity of donations for a project like this to live.
Webservers, SVN Server, Tools (Licenses to our production tools), Management Systems, etc.
all costs money - And those services are kept alive by your donations.
Actually, every penny besides running our services, goes towards our fans.
We have many plans for merchandise and extras, which will be handed out to
fans, through Fan Art competitions, "Best One-Liner" contests, "Map of the Week" competitions etc.
Last but not least, i hope you are enjoying following the project.
Everything goes as scheduled, and we have some great things to share
in the coming months.
Without you, this project would never have happened!
- Frederik
Project Lead
#294 Posted 20 January 2011 - 07:42 PM
http://www.dukenukemreloaded.com/forum/vie...p?f=9&t=429
Valve/Steam is promoting fan funded projects. Gearbox combined a real hot game with the early access club of Duke Fans. - This is the first modification I know that caters to sponsors and spells out specific classes of access to exclusive material. Is it wrong? I'm not a judge. Who knows, this may be the way of the future, but without me. http://forums2.duke4...tyle_emoticons/default/tongue.gif
#296 Posted 21 January 2011 - 09:37 PM
#297 Posted 21 January 2011 - 10:05 PM
#298 Posted 21 January 2011 - 11:36 PM
#299 Posted 22 January 2011 - 12:11 AM
Scott_AW, on Jan 22 2011, 04:36 AM, said:
Ha! Not when i do it.
This post has been edited by ReaperMan: 22 January 2011 - 12:12 AM

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