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What do you feel about Gearbox taking over?  "Everything Duke Nukem"

User is offline   OpenMaw 

  • Judge Mental

#91

View PostMusicallyInspired, on Sep 7 2010, 09:13 PM, said:

Blue-Shift was decent, but Opposing Force was way better. Also it had Jon St John!


Eating danger, and crapping victory!

He makes a convincing Drill Instructor... All of em, actually.
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User is offline   NoDraw 

  • Honored Donor

#92

Yearh, Gearbox is okay. But, is Jeremy Soul still in-charge of the music??
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User is offline   Martin 

#93

View PostDerickVonD, on Sep 6 2010, 06:53 PM, said:

PC games have alot more replayability, because of level editing and mod making, something you CAN'T do on consoles. BTW before someone points out Halo 3's "level editor" , that doesn't count because you can not edit the landscape at all or make your own meshes and import them.


It's called Forge, and Bungie never lied about it just being real-time object placement. It's actually more of a gameplay feature than a level editor, since you're all going around killing each other at the same time as editing stuff. The rest of what you say is true, PC is of course a lot more customizable than console. I will point out an excellent little level editor for a console game. Obviously this is not Mapper32. Consoles have only come this far as yet with regards to user level creation. Maybe on the next generation of consoles, there will be more features like these in console games, and even closer to what you get on PC.

Far Cry 2 Level Editor
http://www.youtube.c...h?v=23sBm0Y-Z18

It can only make multiplayer maps, and one is limited to the included 'brush sets', which refer to catagories filled with different objects. Buildings, fences, doors, structures, detail, trees, plants, and a whole bunch of other stuff I cannot be arsed to list. It does not include 3D modelling software, nor can one use one's own textures or anything. I'm sure you can imagine what it's like. Anyway, obviously it's a long way off from the really cool editing softwares one can get for PC, and the game is really only editable in one sense; you can create multiplayer maps. You cannot edit anything else about the game, you can only create maps of a certain size, can only use a certain amount of objects (there's a cap, but it feels like it's enough), etc etc. So there are set in stone limits. You understand, I'm sure.

What I'm getting at is, while I can't see consoles ever achieving parity with PCs on the issue of mods and customization (what would then be the difference between them if they did?), those set in stone limits are being loosened slowly. The main tangible disadvantage I feel when using it (beyond said limitations) is that I have to manipulate the editor with a controller. You can actually plug a USB keyboard and mouse into 360 and PS3, though (I'm typing this right now from my PS3). So some developer doing a feature like this on a future console game at some point has to put two-and-two together and enable keyboard and mouse controls for the editor, and I guess maybe the game as well?

The latter point is somewhat dodgy, since a new gameplay balance issue would arise about keyboard and mouse being used in online gameplay. Most would be using a pad, but the few elite console heads will be absolutely raping everyone with their keyb'-n-mouse! If handles correctly, they could have different playlists or something for both, so you never get a mix of the two.
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#94

Gearbox was the single best choice in a new home for Duke Nukem. They have a history and a love for the property that few other developers have for their properties. Duke's future is in good hands.
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#95

View PostBloodwolf806, on Sep 10 2010, 07:54 AM, said:

Gearbox was the single best choice in a new home for Duke Nukem. They have a history and a love for the property that few other developers have for their properties. Duke's future is in good hands.

Indeed
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User is offline   3dwizard 

#96

View PostBloodwolf806, on Sep 10 2010, 07:54 AM, said:

Gearbox was the single best choice in a new home for Duke Nukem. They have a history and a love for the property that few other developers have for their properties. Duke's future is in good hands.

Question is. How much of the team that made opposing force, still stands today at their studio?
I've seen lots of classic studios that are made today of entirely new devs than they were made when they first started with their cool games.
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#97

View Post3dwizard, on Sep 10 2010, 09:47 PM, said:

Question is. How much of the team that made opposing force, still stands today at their studio?
I've seen lots of classic studios that are made today of entirely new devs than they were made when they first started with their cool games.

None I think.
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User is offline   Striker 

  • Auramancer

#98

View PostLotan, on Sep 5 2010, 08:23 AM, said:

I an happy that 3dRealms lost Duke IP. They had it coming. They owned such fantastic IP and almost ruined it.

Oh, this is just bullshit if I ever heard it.

They never LOST the IP, they sold it of their own will. Fucking jesus... Why is it that everyone here never get their facts straight?
I just... never get the mentality of the supposed "fans" of DNF.

This post has been edited by StrikerMan780: 12 September 2010 - 11:11 AM

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User is offline   Tetsuo 

#99

Plus most of the work in DNF is from 3D Realms and the rest and the polish is being done by former employees so it's still a 3D Realms game as far as I'm concerned... they didn't ruin the game they ruined the timetable for when it came out.
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User is offline   Kathy 

#100

View PostStrikerMan780, on Sep 12 2010, 10:40 PM, said:

They never LOST the IP, they sold it of their own will. Fucking jesus...

Why is it that everyone here never get their facts straight?


I really doubt it was that simple. With lawsuit and everything it seems to me that they were pressured to sell it. Anyway, while we don't know, what really was, they 'lost' in a sense that they weren't able to fully realize its full potential and because of that sold it.


Quote

Plus most of the work in DNF is from 3D Realms and the rest and the polish is being done by former employees so it's still a 3D Realms game as far as I'm concerned... they didn't ruin the game they ruined the timetable for when it came out.


They almost ruined the Duke Nukem IP.
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User is offline   OpenMaw 

  • Judge Mental

#101

View PostLotan, on Sep 12 2010, 02:24 PM, said:

They almost ruined the Duke Nukem IP.


No they didnt. They were incredibly dedicated to that game. Everyone who has seen it and had first hand experience, everyone who went to 3DRealms and got to see inside that world was impressed by the atmosphere, the team, and the game.

Working out of their houses for crying outloud.

and yes, when the game finally comes out, though it says Gearbox on it, will be 90% 3D Realms content, 90% 3D Realms hard work. Without 3D Realms there never would have been a Duke Nukem to begin with, so how one can suggest they almost ruined it when most everything Duke has been in has been pretty solid.
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User is offline   ReaperMan 

#102

You know i'm a bit pissed that gearbox has yet to release a trailer...
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User is offline   3dwizard 

#103

View PostCommando Nukem, on Sep 12 2010, 03:51 PM, said:

No they didnt. They were incredibly dedicated to that game. Everyone who has seen it and had first hand experience, everyone who went to 3DRealms and got to see inside that world was impressed by the atmosphere, the team, and the game.

Working out of their houses for crying outloud.

and yes, when the game finally comes out, though it says Gearbox on it, will be 90% 3D Realms content, 90% 3D Realms hard work. Without 3D Realms there never would have been a Duke Nukem to begin with, so how one can suggest they almost ruined it when most everything Duke has been in has been pretty solid.

Yes they did. Lotan is right. They did almost ruin the Duke ip by killing it! George himself said this was a miracle that happened against all odds!
This game was destined to die after 13 years of delays and 20 million greens shelled into it!

THE REAL MIRACLE THAT HAPPENED WASN'T GEARBOX! The real miracle that happened was the trial.
If the trial wouldn't have happened, George wouldn't have gotten into a tight spot from where he was forced to sell this game to somebody that is going to actually finish it!As much as a I hate Gearbox and their shitty games, I really do believe they will put it out one way or the other!
As much I appreciated George's passion and accepted the delays for quality's sake, he wasn't going to release this game EVER!

This post has been edited by 3dwizard: 14 September 2010 - 06:46 AM

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#104

View Post3dwizard, on Sep 14 2010, 05:57 AM, said:

Yes they did. Lotan is right. They did almost ruin the Duke ip by killing it! George himself said this was a miracle that happened against all odds!
This game was destined to die after 13 years of delays and 20 million greens shelled into it!

THE REAL MIRACLE THAT HAPPENED WASN'T GEARBOX! The real miracle that happened was the trial.
If the trial wouldn't have happened, George wouldn't have gotten into a tight spot from where he was forced to sell this game to somebody that is going to actually finish it!As much as a I hate Gearbox and they shitty games, I really do believe they will put it out one way or the other!
As much I appreciated George's passion and accepted the delays for quality's sake, he wasn't going to release this game EVER!

Ummmmmm Borderlands wasn't shitty, but yeah George to begin with wasn't going to get the game out, but by 2006 he was serious.
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User is offline   OpenMaw 

  • Judge Mental

#105

View Post3dwizard, on Sep 14 2010, 06:57 AM, said:

Yes they did.


No, they didn't. They worked their asses off to try and finish DNF. What we will play, will be mostly thanks to 3D Realms, and the team formed at Triptych, that isnt a failure, or even close. Its an amazing success story.
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User is offline   3dwizard 

#106

View PostCommando Nukem, on Sep 14 2010, 08:35 AM, said:

Its an amazing success story.

Just keep telling yourself that, if it helps you sleep at night :)

This post has been edited by 3dwizard: 14 September 2010 - 07:39 AM

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User is offline   X-Vector 

#107

View PostCommando Nukem, on Sep 14 2010, 05:35 PM, said:

Its an amazing success story.


Sure it is, Mike.
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User is offline   OpenMaw 

  • Judge Mental

#108

View Post3dwizard, on Sep 14 2010, 08:38 AM, said:

Just keep telling yourself that, if it helps you sleep at night :)


Goddamn would you get your head out of your ass already?

View PostX-Vector, on Sep 14 2010, 08:56 AM, said:

Sure it is, Mike.


Considering how badly it could have ended, it absolutely is.


Oh, and dont call me Mike.

This post has been edited by Commando Nukem: 14 September 2010 - 08:21 AM

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User is offline   3dwizard 

#109

View PostCommando Nukem, on Sep 14 2010, 08:21 AM, said:

Goddamn would you get your head out of your ass already?



Considering how badly it could have ended, it absolutely is.


Oh, and dont call me Mike.

I don't know what happened, but somebody just managed to piss off Commando Nukem!
Don't know what you did X-Vector but kudos to you!
Now I know how I'm going to call Commando Nukem when he is trolling! Mikey boy! :)

So listen Mike, about heads inside asses, I think you've watched too much porn.

This post has been edited by 3dwizard: 14 September 2010 - 09:21 AM

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User is offline   Kathy 

#110

View PostCommando Nukem, on Sep 14 2010, 07:35 PM, said:

No, they didn't. They worked their asses off to try and finish DNF. What we will play, will be mostly thanks to 3D Realms, and the team formed at Triptych, that isnt a failure, or even close. Its an amazing success story.


Oh, COME ON. Yes, they wanted to make the "best game evar", but not capitalising on success of Duke3d was damaging to the IP itself. And when DNF became a laughing stock, Duke Nukem IP followed after it.

They worked to the point when there was no money left. You really think that Duke Nukem IP was better off without a proper AAA game in 14 years since Duke3d? Imagine if Bungie never did Halo 2? All I'm saying that by burning all the money(and time) they almost cancelled the only AAA game that was being made. That's what I mean when I say that they've almost ruined the franchise. Sure, it will sell good now, but in 1999-2001 it would have wiped the ass of every game.

Sure, after 2006/2007 they, it seems, realized that they needed to get their shit together, but 1997-2006 years was a waste of time and Duke Nukem IP.

Just to clarify, I am not talking about development team talent or whatever. I'm talking about management failures.
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User is offline   ReaperMan 

#111

View PostLotan, on Sep 14 2010, 03:13 PM, said:

And when DNF became a laughing stock, Duke Nukem IP followed after it.


Not true DNF's "failure to launch" didn't really seem to effect the other games.
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User is offline   Alithinos 

#112

I feel like DNF will be the last game that will be more dukish.
Meaning that after they finish the bug testing they're doing at DNF,then the next Duke Nukem game will be all their's.
We might see big changes in the future.
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User is offline   Kathy 

#113

Were there any big hits after Duke Nukem 3d?
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User is offline   OpenMaw 

  • Judge Mental

#114

 

View Post3dwizard, on Sep 14 2010, 10:20 AM, said:

I don't know what happened, but somebody just managed to piss off Commando Nukem!
Don't know what you did X-Vector but kudos to you!
Now I know how I'm going to call Commando Nukem when he is trolling! Mikey boy! :)

So listen Mike, about heads inside asses, I think you've watched too much porn.


X-vector didnt upset me. You did. At least when blackharted is doing his silly trolling stuff it comes with the air of brotherhood and community. I can laugh him off. You're just nails on a chalkboard annoying. You're constantly flying off the deep end, whining like a bitch, and derailing threads with your pages and pages of ranting! Damnit man, lighten up and stop being such an antagonist.

What the f--? "Head up your ass" is not sexual. It means you're deaf, dumb, and blind! Unless you consider the prospect of shoving your head up your own ass somehow pleasing... Augh. Well at least you didnt mention virginity this time.


View PostReaperMan, on Sep 14 2010, 11:26 AM, said:

Not true DNF's "failure to launch" didn't really seem to effect the other games.


View PostLotan, on Sep 14 2010, 01:34 PM, said:

Were there any big hits after Duke Nukem 3d?


Time to Kill, and Zero Hour did very well on their consoles. LOTB, DNMP not so much. Advanced was portable, so even if its was a success it was still pretty much irrelevant.

Other 3D Realms IP's were also mostly successful on release. Prey, Max Payne, etc.
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User is offline   ferran275 

#115

at first I thought this was great news, still excited to see Duke, no argument there, but over the past few days I have really come to despise the Gearbox Forums. Which is why I'm here now. I've been sitting on the 3DR forums for so many years, then all of a sudden, we were shut down and moved over there with a bunch of kids who know nothing about Duke or his history, who want to argue that Borderlands is better, it was freakin ridiculous, hopefully here I will fit in more as this is a community who's sole purpose is DNF.

It's very sad news that all of a sudden the company we have all been watching has now basically been 'liquidated' and taken over by Gearbox, and it just really makes me mad that the real veterans who have been waiting since dy one have been herded into the same group with Borderlands fans. I really like Gearbox, but 3D Realms is Duke's home, I'm sure I'll love the game, but I will always wonder what it would have been like if the REAL team had finished it.
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User is offline   Tetsuo 

#116

View PostCommando Nukem, on Sep 14 2010, 01:50 PM, said:

X-vector didnt upset me. You did. At least when blackharted is doing his silly trolling stuff it comes with the air of brotherhood and community. I can laugh him off. You're just nails on a chalkboard annoying. You're constantly flying off the deep end, whining like a bitch, and derailing threads with your pages and pages of ranting! Damnit man, lighten up and stop being such an antagonist.

What the f--? "Head up your ass" is not sexual. It means you're deaf, dumb, and blind! Unless you consider the prospect of shoving your head up your own ass somehow pleasing... Augh. Well at least you didnt mention virginity this time.






Time to Kill, and Zero Hour did very well on their consoles. LOTB, DNMP not so much. Advanced was portable, so even if its was a success it was still pretty much irrelevant.

Other 3D Realms IP's were also mostly successful on release. Prey, Max Payne, etc.

Shadow Warrior, Blood also started off at 3D Realms.
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#117

*sigh*

Catch ya on the other side of the release.
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User is offline   OpenMaw 

  • Judge Mental

#118

View PostWieder, on Sep 14 2010, 02:47 PM, said:

*sigh*

Catch ya on the other side of the release.


Aw come on Wieder, stick around. :)
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User is offline   ferran275 

#119

View PostWieder, on Sep 14 2010, 01:47 PM, said:

*sigh*

Catch ya on the other side of the release.

thats funny Wieder, I just did the same exact thing over at the Gearbox Forum :)
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#120

Quote

*sigh*


signed.

Well today at the GBX forums the user 'Pikachu' insulted me and I have no clue why! He just seems to hate me. Some people. :doh:
Well I hate how things have become now. I will see if the GBX forums can replace my old home 3DR...but I guess they won't. I'm not even opening those nitpicking threads, just following the trailer or demo thread.
And here some people are also poisening the atmosphere. I know we are very tolerant here, but we should consider consequences some times. If a few people destroy the experience of the majority of users, there's something wrong! :)
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